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Android GPUImage, Video Camera, Movie reader/writer, and screen output.

$250-750 USD

Lukket
Slået op cirka 9 år siden

$250-750 USD

Betales ved levering
Android GPUImage is a project base on the iOS project GPUImage. In the iOS version the library applies GPU-accelerated filters and other effects to images, live camera video, and movies. The android version is limited to only images. This project is to develop the Android GPUImage version to use movies and live camera feed, saving results to a movie and displaying to a view (like iOS version GPUImageView). The results of this work will NOT be open source at this time. Development goals are to 1) Add the capability of passing timed texture frames to gpuimage filters In the iOS version this is handled by, -(void)newFrameReadyAtTime:(CMTime)frameTime atIndex:(NSInteger); 2) Movie player class passing frames to gpuimage filters to be processed (real time). With pause/resume/loop. 3) Android equivalent of iOS version GPUimageView to display results. That is view that can be placed as standard view. 4) A movie writer class to write out the processed frames to mp4 file. Again in real time. Should allow control of compression levels, iframes etc. And audio if in source video/mic, 5) VideoCamera class passing frames to gpuimage filters to be processed (real time) and recorded using the same movie writer class after processing by a filter chain. ------------------ Before you submit a quote you should have a look at both the android and ios versions of the gpuimage projects. [login to view URL] [login to view URL] For some useful projects for generating opengl output from camera/movies and media encoding on android are, [login to view URL] [login to view URL] [login to view URL]
Projekt-ID: 7180428

Om projektet

6 forslag
Projekt på afstand
Aktiv 9 år siden

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6 freelancere byder i gennemsnit $632 USD på dette job
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Hi We have read your description and can do this job for you of developing Android Android GPUImage, Video Camera application for you . It should have following - 1) Add the capability of passing timed texture frames to gpuimage filters In the iOS version this is handled by, -(void)newFrameReadyAtTime:(CMTime)frameTime atIndex:(NSInteger); 2) Movie player class passing frames to gpuimage filters to be processed (real time). With pause/resume/loop. 3) Android equivalent of iOS version GPUimageView to display results. That is view that can be placed as standard view. We are experts in developing mobile applications and can do this job for you .We have 5 years of experience in this field and will assure you quality work to you . Lets discus
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Medlem siden feb. 21, 2015

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