Shader script in unity 3



First of all - this assignment requires knowlegde about Unity, unity shaders and C#


We just recently converted to unity 3.2 - and discovered that all our lightmapped/specular materials did not have any specular highlight - we have tried changing the specular shader by downloading the build in shaders but it seems like the legacy shaders are locked somehow.

We have a working lightmapped/specular shader but we cannot override the build-in shader in unity.

Here is a video of the problem: [url removed, login to view]

What we need:

A script that makes it possible in unity to search through all materials and check if the material is using legacy/lightmapped/specular shader and then change the shader to another one.

We have at least 10.000 materials using this lightmapped/specular shader, so converting them manually is not an option ;)

We are not sure how much work this requires - we estimate all from 2 hours until 2days.

Evner: C# Programmering

Se mere: unity shader, unity shader script, build shader, unity build shader, shader unity, unity change shader, unity material shader, unity material, shader script unity, legacy shader, unity script shader, legacy shader unity, legacy shaders unity, unity shaders script, unity legacy shader lightmapped, unity legacy shaders, unity material script, unity changing shaders, unity shader specular, script unity, specular shader, shader unity script, unity change material script, work unity, what is an assignment problem

Om arbejdsgiveren:
( 2 bedømmelser ) Frederiksberg, Denmark

Projekt ID: #988751

Tildelt til:


Hello there. :)

$50 USD in 2 dage
(3 bedømmelser)