- C/C++. - OpenGL/Vulkan based. - Should be capable of handling 1000's of nodes, with different attributes (E.g. IP address, network load, etc) - Deliverables should be in the form of multi-platform library. (Linux and Windows support is a must).
We used to have an old iPad Drawing app using Objective-C (including GLKit and OpenGL). We want to republished this app in the store and to make it work we need someone who already build some app using GLKBaseEffect, GLKTextureLoader and OpenGL. If you do not know GLKBaseEffect (texture2d0 and texture2d1) please do not apply.
We are looking for a well-rounded artist that can illustrate our website images for marketing our game, as well as assets that will be in the microtransaction store (...is for the designs to be alluring, highly themed and precisely targeted to our ideal customers. The game is called ConspiracyCraft and it's a multiplayer game built on Minecraft.
I have some clarification in cairo gl and i am currently using my webkit based on directfb but now i am moving to cairo opengl. Herewith we have faced a drawing in current focus region only and we are using cairo-gl(1.14.2). we have created a eglCreateWindowSurface and utilized as two cairo egl surface for front surface and another for back surface
...in total) Technical details: - Probably, you are gonna need to render minecraft characters, you can do it via Blender App (you can find a lot of tutorials about this on youtube, search example: "how to render minecraft skins in blender") - You can find png skins for minecraft at: [log ind for at se URL] - Screenshots resolution should be at least:
I am looking for the main characters of minecraft to be made into sprites for a Scratch project for a Primary School class I am teaching. You have Steve, Alex, Zombies, Stonemen? TNT boxes, Lava etc.