- C/C++. - OpenGL/Vulkan based. - Should be capable of handling 1000's of nodes, with different attributes (E.g. IP address, network load, etc) - Deliverables should be in the form of multi-platform library. (Linux and Windows support is a must).
We used to have an old iPad Drawing app using Objective-C (including GLKit and OpenGL). We want to republished this app in the store and to make it work we need someone who already build some app using GLKBaseEffect, GLKTextureLoader and OpenGL. If you do not know GLKBaseEffect (texture2d0 and texture2d1) please do not apply.
I have some clarification in cairo gl and i am currently using my webkit based on directfb but now i am moving to cairo opengl. Herewith we have faced a drawing in current focus region only and we are using cairo-gl(1.14.2). we have created a eglCreateWindowSurface and utilized as two cairo egl surface for front surface and another for back surface