Vivek Vashistha has 10 years of experience in mobile software development, he has excelled in designing, developing, and testing applications. His career began with Blackberry Mobile and transitioned to Android, where he created successful 2D games using the LibGDX engine, boasting 40 million downloads and 50,000 daily users. At an E-Commerce firm, he architected a customizable mobile platform, delivering 25 tenant brands including Gwynniebee and Haverdash.
He overcame technical challenges, reducing test execution time from 2 hours to 5 minutes through extensive unit tests and achieving over 95% code testability. Leading Android and iOS teams for 3+ years, he ensured smooth release cycles and delivered high-quality products. As a consultant, he developed analytics SDKs for Android and iOS and crafted an enterprise app for a US Government Agency.
His expertise extends to front-end, back-end, and core computer science, evident in his open-source projects on GitHub.
*Java*Android*Kotlin*Selenium*Firebase*Google Analytics*Software Architecture*Project Management
Have developed Android Enterprise Mobile App solution from legacy code. In this project, I've optimized 10K lines of code into just 500 lines. This project is based on forms with tonnes of conditional navigations and validation logic.
Skills Used: Java, Android, SQLite, Espresso Tests, JUnit Tests
mar. 2022 - okt. 2022 (7 måneder, 1 dag)
1) Built software development processes and training processes for smoother and simplified operation executions.
2) Built two mobile SDKs: User Analytics and App Personaliser for Android and iOS using Java and Swift respectively.
Skills Used: Android, Kotlin, iOS, Swift, Leadership, Coach
Senior Engineering Manager
jan. 2021 - mar. 2022 (1 år, 2 måneder)
1) Lead a team of 6 members of both Android and iOS and delivered several mobile app projects.
2) Also worked on various back-end projects and delivered a very urgent project related to California Consumer Protection Act (CCPA) compliance.
Other Skills Used: Leadership, Project Management, Team Coach, People Management.
M.Tech in Information Technology
Guru Gobind Singh Indraprastha University, India 2015 - 2018
Procedural Content Generation in Games towards Semantic Web
Internation Journal of Computer Science and Engineering
This paper discusses the potential applications of Semantic Web technology in generating game content procedurally. This paper proposed a framework and demonstrated it with a case study of the famous word game "Hangman" about how the Semantic Web can be fit into PCG to generate language-based content automatically.