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Scan edit zbrush
“Great to work with, very profesional”Santiago C. 6 måneder siden
Photorealistic 3D model of girl's face/head
“Zeljko is an absolute professional. His design talent, technical knowledge, attention to detail, follow-up and communication skills are all world-class. In our project he created a model that bears the exact likeness of the subject, using very few reference images. As a freelancer he is a very safe bet and you are guaranteed a studio-quality final product.”Peter V. 9 måneder siden
Photorealistic human 3D model
“Amazing job and amazing communication!”Edoardo P. 1 år siden
Design a Logo
“Soady's wonderful to work with & I'm thrilled with the results. Her designs are clean & visually appealing. Responds and makes changes quickly. I am in love with the logo & would hire again.”Monica B. 4 år siden
Do some 3D Modelling
“I am very pleased with the service provided to me by this client, excellent finished product, good communication skills, very friendly, and will definitely hire again.”Moses G. 4 år siden
3D Character ArtistMar 2016 - Sep 2016 (6 months)
I created human characters based on 2D concepts: Modeling, HP and LP, baking, PBR texturing, Rigging, Animation. I also did a lot of face planting (attaching photo-scanned faces to existing models) and brought solutions that helped speed up this process.
3D GeneralistMar 2016 - Jun 2016 (3 months)
I worked on their VR title Valiant. I created armors and weapons: Modeling, HP and LP, baking, PBR texturing and Unity3D integration.
3D GeneralistJan 2016 - Apr 2016 (3 months)
I worked on their upcoming game Our Ghosts Of War. I created WWII Normandy bunkers from reference: Modeling, topology optimization, PBR texturing, collisions, LODs and UE4 integration. I also helped to define the workflow for these assets and was supervising other 3D artists that worked on these bunkers.
3D GeneralistNov 2015 - Aug 2016 (9 months)
I worked on their upcoming indie survival game Stone Rage. I created different assets from 2D concepts such as masks, shields, rafts, but also some foliage: Modeling, HP and LP, baking, PBR texturing, collisions, LODs and UE4 integration.
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