EXPLORE


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$30 USD / Hour
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United Arab Emirates (4:35 AM)
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Joined on July 10, 2009
$30 USD / Hour
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With over 3 years of experience in the gaming industry, I specialize in crafting engaging and immersive worlds for players. I'm passionate about creating unforgettable experiences, blending creativity with technical expertise to design levels that challenge, excite, and captivate. My Expertise Includes: World Design: Designed and implemented a variety of environments, including Arabia, Alula, Colombia, Belgium, and My Whoosh World for a leading cycling simulator. Fortnite Creative Maps: Developed custom maps using Unreal Editor for Fortnite (UEFN), leveraging advanced tools to create unique and engaging player experiences. Level Design Pipelines: Developed comprehensive workflows, incorporating meticulous documentation to streamline research, planning, and implementation. Game Engine Proficiency: Skilled in both Unreal Engine and Unity, with a strong focus on prefabs, hierarchy management, and optimization. Collaboration: Worked closely with tech artists and developers to create tools that increased productivity by over 50% for the level design team. Problem-Solving: Identified and resolved major game-breaking issues, ensuring smooth player experiences. Career Highlights: Played a pivotal role in designing key routes for the UCI (Union Cycliste Internationale) eSport World Championship, delivering precise and competitive tracks. Contributed to the development of tools and systems that enhanced iteration cycles, helping teams meet tight deadlines without compromising quality. Created levels and environments that blend aesthetics, functionality, and player engagement, receiving acclaim from teams and players alike. Why Work With Me? I bring a player-centric approach to every project, ensuring levels are not only visually stunning but also technically sound and enjoyable. Whether it's building expansive worlds for simulators, intricate routes for competitions, or dynamic environments for any genre, I thrive on turning creative visions into reality. Let's bring your game to life!
Verifications

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Floodbreak Arena - Fortnite Creative

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level

Hell's Prison - Ultimate Doom Level
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Experience
3D Artist
Jan, 2013 - Present
•
13 years, 6 months
Gameshastra Solutions (out sourcing studio)
Jan, 2013 - Present
•
13 years, 6 months
• Rail Simulator 2013, 2014(DLCs) Modeled and textured realistic building for their DLCs • Bhootnath Returns: The Game Modelled and textured 3D environment scenes • War Dragons - Pocket Gems Modeled and textured the Environment props and buildings along with LODs Created destruction for buildings • Rival Kingdoms - Space Ape Games Modelled and textured low poly real time attack towers and HD collectables. Knowledge of PBR
Jan, 2013 - Present
•
13 years, 6 months
Certifications
US English