EXPLORE


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$30 USD / Hour
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Canada (6:26 AM)
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Joined on April 24, 2009
$30 USD / Hour
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• Skilled in Maya, Nuke, After Effects, 3DS Max, Zbrush, Mari, Substance Painter, Katana, Houdini, Unity, Unreal Engine 4 • Skilled in Compositing, Modeling, Texturing and Rigging and making blend shapes • Experienced in using Maya n-cloth, n-hair, x-gen and other dynamic systems • Experienced in lighting and rendering with V-ray, Arnold and Redshift • Capable of creating different types of materials using Maya, 3DS Max, Unity and Unreal Engine 4 • Camera setup & match-move experience in live action/ cg environment using Maya and Nuke • Experienced in blue/green screen matte extractions, color corrections, 2D/3D camera tracking, stabilizing, roto-scoping and paint using Nuke • Skilled in using Shotgrid and Flux • Capable of using particle systems • Proficient in creating game assets with texture, collision and animation and designing levels • Proficient in Metahuman, Motion Capture and transferring live skeletal animation and facial expressions to Maya and Unreal Engine
Verifications

Lighting

Building Project

Building Project

Troll

Level Design
Level Design

Space ship at CN Tower

3D Character design

3D Character design

3D Character design

Lighting

Building Project

Building Project

Troll

Level Design
Level Design

Space ship at CN Tower

3D Character design

3D Character design

3D Character design
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Experience
Compositor
Aug, 2022 - Dec, 2023
•
1 year, 4 months
DNEG, Toronto
Aug, 2022 - Dec, 2023
•
1 year, 4 months
• Controlling quality, fixing and organizing complex vfx compositing scripts to streamline for stereo conversion pipeline • Extracting VFX scripts and elements from vendor networks and optimize them into workable format • Trained, supervised, quality controlled and helped any issues related to shots of a group of co-workers • Rendering the necessary elements and generating depths • Creating head-geo to be used for stereo conversion
Aug, 2022 - Dec, 2023
•
1 year, 4 months
Lighting/ Compositing Artist
Jan, 2020 - Jul, 2022
•
2 years, 6 months
Mainframe Studios, Vancouver
Jan, 2020 - Jul, 2022
•
2 years, 6 months
• Lighting shots using Katana, creating light-rigs and rendering • Compositing shots in Nuke with the render outputs from Katana and making all necessary changes to get the final output • Lighting shots/sequences based on the rigs created by the Lead or Supervisor • Working within the lighting and rendering pipeline and troubleshooting common rendering and lighting technical issues
Jan, 2020 - Jul, 2022
•
2 years, 6 months
Virtual Reality Unreal Engine Animator
Jan, 2021 - Dec, 2021
•
11 months
ChimeraXR, Whitby, ON
Jan, 2021 - Dec, 2021
•
11 months
• Working closely with the Art Director, Game Designers, Artists, Animators, and Producers to create exciting and market-ready products for both new and existing IP • Rigging and Animating 3D models • Using Metahuman, Orion and Faceware Studio for motion capture and facial animation • Performing various art tasks possibly would include, 2D Illustration and 3D Modeling • Maintaining consistent style under the direction of the Art Director/Lead Artist
Jan, 2021 - Dec, 2021
•
11 months
Education
Diploma in Digital Animation
2013 - 2015
•
2 years

Canada
2013 - 2015
•
2 years
Certifications
F
Foundation vWorker Member