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Ahsan Uddin A.

@mullermax387

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I am a 3D Artist

$30 USD / Hour

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Flag of

Canada (6:26 AM)

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Joined on April 24, 2009

$30 USD / Hour

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• Skilled in Maya, Nuke, After Effects, 3DS Max, Zbrush, Mari, Substance Painter, Katana, Houdini, Unity, Unreal Engine 4 • Skilled in Compositing, Modeling, Texturing and Rigging and making blend shapes • Experienced in using Maya n-cloth, n-hair, x-gen and other dynamic systems • Experienced in lighting and rendering with V-ray, Arnold and Redshift • Capable of creating different types of materials using Maya, 3DS Max, Unity and Unreal Engine 4 • Camera setup & match-move experience in live action/ cg environment using Maya and Nuke • Experienced in blue/green screen matte extractions, color corrections, 2D/3D camera tracking, stabilizing, roto-scoping and paint using Nuke • Skilled in using Shotgrid and Flux • Capable of using particle systems • Proficient in creating game assets with texture, collision and animation and designing levels • Proficient in Metahuman, Motion Capture and transferring live skeletal animation and facial expressions to Maya and Unreal Engine

Verifications

Portfolio

Portfolio

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13587805
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Experience

Compositor

Aug, 2022 - Dec, 2023

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1 year, 4 months

DNEG, Toronto

Aug, 2022 - Dec, 2023

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1 year, 4 months

• Controlling quality, fixing and organizing complex vfx compositing scripts to streamline for stereo conversion pipeline • Extracting VFX scripts and elements from vendor networks and optimize them into workable format • Trained, supervised, quality controlled and helped any issues related to shots of a group of co-workers • Rendering the necessary elements and generating depths • Creating head-geo to be used for stereo conversion

Aug, 2022 - Dec, 2023

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1 year, 4 months

Lighting/ Compositing Artist

Jan, 2020 - Jul, 2022

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2 years, 6 months

Mainframe Studios, Vancouver

Jan, 2020 - Jul, 2022

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2 years, 6 months

• Lighting shots using Katana, creating light-rigs and rendering • Compositing shots in Nuke with the render outputs from Katana and making all necessary changes to get the final output • Lighting shots/sequences based on the rigs created by the Lead or Supervisor • Working within the lighting and rendering pipeline and troubleshooting common rendering and lighting technical issues

Jan, 2020 - Jul, 2022

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2 years, 6 months

Virtual Reality Unreal Engine Animator

Jan, 2021 - Dec, 2021

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11 months

ChimeraXR, Whitby, ON

Jan, 2021 - Dec, 2021

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11 months

• Working closely with the Art Director, Game Designers, Artists, Animators, and Producers to create exciting and market-ready products for both new and existing IP • Rigging and Animating 3D models • Using Metahuman, Orion and Faceware Studio for motion capture and facial animation • Performing various art tasks possibly would include, 2D Illustration and 3D Modeling • Maintaining consistent style under the direction of the Art Director/Lead Artist

Jan, 2021 - Dec, 2021

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11 months

Education

Diploma in Digital Animation

2013 - 2015

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2 years

Flag of

Canada

2013 - 2015

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2 years

Certifications

F

Foundation vWorker Member

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