Environment model for the mobile games market

af michaelbaxter
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This cave, totalling only 11,084 tris, was created within 3DS Max, the normals were generated using X normal, and the particles within the scene were created within the Unreal Engine (which is also where the scene was displayed and used). More information, images, and videos on this scene are available at michaelbaxter3d.com

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Om mig

$25 USD/t

NY FREELANCER!