Wrath of the Goliaths: Video Game Sound Design
Dinosaur Roars created for indie game Wrath of the Goliaths (http://bit.ly/1QnRYfl). Made with a mixture of field recording and several sound design techniques. Implemented into the Unreal Engine with randomised variation.
About Me
I am a Field Recordist, Sound Designer and Game Audio Implementer based in Leeds (UK). I have been I have been working with sound in one form or another for the past 14 years. I have an upper second class degree in Music Technology and am currently studying a Masters Degree in Sound and Music for Interactive Games. I am proficient in the use of ProTools, Logic, Ableton, Reason, Audacity, Unreal Engine, Unity, Fmod, Wwise and a hefty selection of plugins. I am also experienced in Lua and KSP scripting. My previous projects include creating multi-sampled virtual instruments, scoring short films, sound design for tutorials to accompany books that are shipped worldwide and the creation and implementation of video game audio. I take great pleasure in offering a bespoke service and approaching each project with a fresh and creative perspective.
$ 10 USD/hr
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