Traditional Art - Drawing, Painting, Sculpting.
Digital Art 2D - Painting, Texturing, Composing.
Softwares: 3DS Max, Maya, Zbrush, Mudbox, Adobe Photoshop, Combustión, After Effects, Corel Painter, Deep Paint 3D, Bodypaint, Brazil render engine, Vray. experience UI artist Unreal engine 3.
Engine: experience Unreal engine 3, Hammer.
Self-motivated, fast learner and flexible artist, with special interest in character creation and Visual efects.
Proficient in many computer graphics techniques: digital painting, low poly modeling, high poly modeling, digital sculpting, UV and texturing, rigging, lighting, rendering and composite.
Excelent understanding of humman and animal form, anatomy and organic modeling.
Works well in teams, meets deadlines and enjoys new challenges.
CG, Movies, Video Games, Books, Comics, Music, Museums, Travel and Basketball.