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Scottsdale, United States
Medlem siden 3. marts 2006
__________________________________________________________________________________ Objective: To obtain a software development position utilizing my skills and experience in computer science, multiple programming languages, and/or video game development. __________________________________________________________________________________ Areas of experience : 8+ yrs C 5+ yrs C++ 5+ yrs DirectX 5+ yrs Windows GDI 2+ yrs Socket 3+ yrs Basic HTML Microsoft Visual Studio (7+ yrs) Networking Physics Object Oriented programming 2D/3D game development experience Algebra Geometry Trigonometry Linear Algebra Calculus __________________________________________________________________________________ Summary of Achievements: Awarded A.S. degree in Real Time Interactive Simulation [Computer Science] Graduated with honors from DigiPen Institute of Technology, April 2004. This degree specifically addresses the development of video games. Highest G.P.A. of anyone graduating with my degree. Designed and implemented an entire 3D FPS game engine Primary components include modules for graphics, multi-purpose 3D collision, game physics, 2D/3D sound, TCP/UDP socket networking, multiple model loaders, input, error detection/handling, gamestates with optional fade/special effect transitions, 3D height map terrain generator, particle system, animated skybox, managers for multi-purpose integratable game objects, multi-purpose obtainable items, random spawning obtainable items, projectiles, and surface appendants (bullet holes etc.). Designed and implemented many 2D game engine components Primary components include modules for 2D sound, 2D scrolling engine, multi-functional 2D animated sprite manager, and a 2D level editor handling the spawning of NPCs, enemies, items, obstacles and power ups. Designed and implemented several game engine support programs Programs include a tile-map grid generator, height map graphic generator, and multiple level editors.
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