High Strangeness
Currently developing a 2D action/adventure game for PC, Mac and Linux in the Unity engine using C#. Performing all programming duties and working with the lead designer to implement the game design. Originally developed the codebase in XNA but later ported it to Unity. Presented the project at MAGFest and PAX East 2013, and addressed play testing feedback.
About Me
I am an application and game developer with 13+ years of experience in the IT industry. I have managed and developed software through the full product lifecycle. I provide leadership to my teams and apply my Project Management Professional (PMP) experience to drive my projects to a successful completion. I implement realistic process improvement by identifying and championing best practices and improving the efficiency of development with Agile methodologies such as SCRUM.
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