Agent MOO: Maximum Overdeath

by benshostak

Agent MOO: Maximum Overdeath - Developed and released a game on the XBLIG marketplace for the Xbox 360 using C# and XNA. Developed systems for game physics, animation, AI, and game statistics. Created XML schemas to store data and assets. Developed TCP/IP and UDP network code and used the Lidgren network library to create a wrapper around network functionality for multiplayer beta testing outside of the Xbox Live network. Created sprite sheets and level tiles in Photoshop and Illustrator.

image of username benshostak Flag of United States West Hartford , United States

About Me

I am an application and game developer with 13+ years of experience in the IT industry. I have managed and developed software through the full product lifecycle. I provide leadership to my teams and apply my Project Management Professional (PMP) experience to drive my projects to a successful completion. I implement realistic process improvement by identifying and championing best practices and improving the efficiency of development with Agile methodologies such as SCRUM.

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