Agent MOO: Maximum Overdeath
Agent MOO: Maximum Overdeath - Developed and released a game on the XBLIG marketplace for the Xbox 360 using C# and XNA. Developed systems for game physics, animation, AI, and game statistics. Created XML schemas to store data and assets. Developed TCP/IP and UDP network code and used the Lidgren network library to create a wrapper around network functionality for multiplayer beta testing outside of the Xbox Live network. Created sprite sheets and level tiles in Photoshop and Illustrator.
About Me
I am an application and game developer with 13+ years of experience in the IT industry. I have managed and developed software through the full product lifecycle. I provide leadership to my teams and apply my Project Management Professional (PMP) experience to drive my projects to a successful completion. I implement realistic process improvement by identifying and championing best practices and improving the efficiency of development with Agile methodologies such as SCRUM.
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