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“Is going to use again”alevin85 3 months ago
“Brilliant. Responds literally 24/7. Great quality. Going to work with him again immediately!”alevin85 6 months ago
redraw a figure and a powerpoint slide
“great worker”christianlarsen 9 months ago
Edit the colors of some texture files in photoshop.
“Woahhhh. They worked super fast, great communication and followed instructions very well. Will definitely hire again. :D A++++”MoniqueBlaize 11 months ago
Ttranslation from Italian into English
“Unreliable”noltoncons 11 months ago
ITALIAN TRANSCRIPTION -- 2 - 12/10/2017 08:54 EDT
“Good Job! Will hire him again. Thanks”Liya S. 11 months ago
StoryboarderJun 2017 - Jun 2017 (1 month)
Created storyboard for indie film “FlashRadio”.
3D Animator, RiggerMar 2017 - May 2017 (2 months)
Rigged and animated characters for “War for The Overworld”, a mobile game of iOS and Android.
Concept Artist, 3D Modeller, RiggerDec 2016 - Feb 2017 (2 months)
Illustrated character concept, built, rigged and skinned 3D models for “The Lost Poop”, a mobile game for iOS and Android and “Fritz’s A Bad Student”, a PC game.
Level DesignerOct 2016 - Oct 2016 (1 month)
Designed interactive levels for "Defend the Realm", a PC game.
Pixel ArtistAug 2016 - Sep 2016 (1 month)
Created pixelart environment elements for "Punchline", a PC game.
2D ArtistMay 2016 - Jul 2016 (2 months)
Illustrated character concept for "From Light", a mobile game for iOS and Android.
UI DesignerMar 2016 - Apr 2016 (1 month)
Designed menu and delivered 9-sliced sprite sheet for OmegaTech, a PC game.
3D ModellerJan 2016 - Jan 2016 (1 month)
Worked on lowpoly characters for "Not Today", a mobile game for iOS and Android.
Fine Art BA2012 - 2015 (3 years)
Diploma di Stato2006 - 2011 (5 years)
Level 7 Certificate in Art and Animation (2016)TIGA w/ Train2Game
Courses: Modeling methods, Materials and Lights, Animation Techniques, Graphics for Gaming, Particles & Physics. Designed underwater level including character sketches, model sheets, 3D models and textures, keyframe animated custom bone structure including facial bones and morph targets.
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