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We’re building a prototype for robot teleoperation where an operator wears a VR headset and sees the robot scene through a stereoscopic VR camera with very low latency and strong depth perception—as close to “being there” as possible. Goal Phase 1 (this project): Get a working end-to-end live stream from an existing stereoscopic VR camera to a VR headset with measurably low latency and acceptable visual quality. A custom app is fine (Unity/Unreal/native). We want something we can put on and experience. Why this is hard We care about: • Motion-to-photon latency • Stereo sync (left/right alignment) • Stable framerate + low jitter • Headset-friendly rendering (proper stereo projection / distortion handling depending on platform) ⸻ Scope (Phase 1) You will: • Propose the lowest-latency architecture (e.g., WebRTC / GStreamer / native RTP/UDP / NVENC / hardware decode). • Implement an end-to-end pipeline: • Camera capture (stereo) • Encoding + transport (LAN to start; internet optional) • Decode + render in VR headset • Provide: • A runnable build + setup instructions • A latency measurement method and results (even if approximate at first) • Recommendations for improvements / next steps We’re fine starting on a local network first. Reliability + experience matters, but latency is priority #1. Future Roadmap (optional / follow-on) If Phase 1 goes well, Phase 2+ could include: • Selecting better cameras and placement for teleop depth perception • Integrating neck movement / pose and camera stabilization • Adding extra streams (e.g., wrist cameras) and compositing them into the VR app UI • QoS tuning, bitrate adaptation, foveated strategies, etc.
Projekt-ID: 40257614
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46 freelancere byder i gennemsnit $37 CAD/time på dette job

As an experienced XR video pipeline engineer with a proven track record in developing immersive telepresence solutions, I offer a comprehensive skill set that aligns perfectly with your project needs. Not only have I designed and built end-to-end live streaming solutions with low latency and high visual quality for VR headsets, but I excelled in handling complex aspects like motion-to-photon latency, stereo sync, stable framerate, low jitter, and headset-friendly rendering - all areas you emphasize. My expertise in C# and C++ programming combined with my deep understanding of Unity 3D and WebRTC make me a strong candidate for proposing the best architecture for your prototype. Rest assured, I'll implement the entire pipeline – from camera capture to encoding and transport to decoding and rendering in the VR headset–with a focus on efficiency, performance, and compatibility across various platforms. What truly sets me apart is the range of possibilities I see for your project's future. If Phase 1 goes well, I'm ready to tackle Phase 2+ challenges such as integrating additional cameras, fine-tuning QoS and exploring foveated strategies. Bringing over a decade of experience to every project, I guarantee you cutting-edge expertise delivered with utmost responsibility and long-term support. Let's create an immersive experience as close to "being there" as possible!
$50 CAD på 40 dage
9,2
9,2

Dear , We carefully studied the description of your project and we can confirm that we understand your needs and are also interested in your project. Our team has the necessary resources to start your project as soon as possible and complete it in a very short time. We are 25 years in this business and our technical specialists have strong experience in Mobile App Development, C# Programming, C++ Programming, Unity 3D, Robotics, Oculus Mobile SDK, Video Streaming, Unity, WebRTC, Virtual Reality and other technologies relevant to your project. Please, review our profile https://www.freelancer.com/u/tangramua where you can find detailed information about our company, our portfolio, and the client's recent reviews. Please contact us via Freelancer Chat to discuss your project in details. Best regards, Sales department Tangram Canada Inc.
$35 CAD på 5 dage
7,6
7,6

I am writing to express my interest in the software development position at your company. I bring over 21 years of experience in software engineering, backend architecture, and enterprise systems, combined with advanced work in artificial intelligence and machine learning. My background is rooted in .NET, C#, SQL Server, cloud microservices, and Azure/aws/gpc, where I’ve delivered highly scalable and production-grade solutions for global companies. Over the past years I’ve expanded this foundation with hands-on AI/ML development: computer-vision pipelines, LLM-based automation, vector search systems, and full end-to-end API architectures integrating models such as GPT-4+, embedding models, and custom image-processing frameworks. I am also pursuing an MSc in software engineering w AI/ML emphasis, which keeps me aligned with modern research and practical implementation of deep learning systems. In recent projects, I’ve built multi-stage AI pipelines (detection, similarity, retrieval), optimized GPU-based inference in Azure, and designed intelligent agents capable of processing structured and unstructured data. I would welcome the opportunity to contribute this blend of software engineering and practical AI expertise to your team. Thank you for your time and consideration. Negotiable rate.
$38 CAD på 40 dage
7,6
7,6

⭐⭐⭐⭐⭐ We at CnELIndia, alongside Raman Ladhani, are well-positioned to deliver a Phase 1 prototype that meets your low-latency stereoscopic VR teleoperation goals. We will first analyze the existing VR camera feed and design a custom end-to-end pipeline using optimized WebRTC or GStreamer with hardware-accelerated encoding/decoding to minimize motion-to-photon latency. Our team will handle stereo capture, encoding, transport over LAN, and headset rendering with proper projection and distortion handling. Using Unity, we will build a VR app providing stable framerate, accurate left/right sync, and real-time latency measurement. Raman Ladhani’s expertise in VR and video streaming ensures the solution is headset-ready and performance-optimized. We will deliver a runnable build with setup instructions, measurement results, and recommendations for Phase 2 enhancements.
$38 CAD på 40 dage
6,9
6,9

Your stereo sync problem will kill the experience before latency does. If left and right frames arrive even 5ms apart, operators get nausea within 90 seconds. I've built three robot teleop systems where this exact issue destroyed the first prototype. Quick question - what's your current camera setup? If you're using two separate USB cameras instead of a hardware-synced stereo rig, you'll never hit sub-50ms motion-to-photon no matter how good the pipeline is. Also, are you targeting Quest 3 or a tethered headset? That changes the decode strategy completely. Here's the architectural approach: - HARDWARE SYNC: Use a stereo camera with genlock (ZED 2i or similar) to guarantee frame alignment at capture. Software sync adds 16-33ms of buffer latency you can't recover. - NVENC + UDP: Skip WebRTC for Phase 1. Direct H.264 encode via NVENC with custom RTP packetization gets you 18-25ms glass-to-glass on LAN. I'll implement frame dropping on jitter instead of buffering. - UNITY + OCULUS MOBILE SDK: Build a native Android plugin for hardware decode (MediaCodec) that writes directly to texture memory. Unity's video player adds 60ms of unnecessary buffering. - C++ CAPTURE PIPELINE: Write the camera side in C++ with direct V4L2 access (Linux) or DirectShow (Windows) to bypass OS video stack overhead. This alone saves 12-15ms vs standard APIs. - LATENCY MEASUREMENT: Embed frame timestamps in unused H.264 SEI data and display them as overlay in headset. You'll get per-frame latency graphs without external equipment. I've shipped two VR teleop systems for surgical robotics where we hit 28ms end-to-end. The trick isn't exotic codecs - it's eliminating every buffer between sensor and display. Let's schedule 20 minutes to discuss your camera hardware before I architect the wrong solution.
$34 CAD på 30 dage
6,4
6,4

Hi, I came across your project "XR video pipeline engineer: stereoscopic camera to VR headset, low latency" and I'm confident I can help you with it. About Me: I'm a agency owner with over 8+ years of experience in Mobile App Development, WebRTC. , and I understand exactly what’s needed to deliver high-quality results on time. Why Choose Me? - ✅ Expertise in required Technologies and 1 year post deployment free support - ✅ On-time delivery and excellent communication - ✅ 100% satisfaction guarantee Let’s discuss your project in more detail. I’m available to start immediately and would love to hear more about your goals. Looking forward to working with you! Best regards, Deepak
$36 CAD på 40 dage
5,2
5,2

Hi, this is exactly the kind of systems-level challenge I enjoy. I understand Phase 1 is all about achieving true low motion-to-photon latency, clean stereo sync, and stable framerate—so the experience feels physically present, not just “streamed.” I’d propose a LAN-first architecture using hardware-accelerated encoding (NVENC), low-latency transport (WebRTC or tuned RTP/UDP), hardware decode on the headset, and native stereo rendering in Unity with proper projection handling. I can deliver a working end-to-end pipeline (stereo capture → encode → transport → decode → VR render), plus a measurable latency testing method and optimization roadmap for Phase 2 (pose integration, extra camera streams, bitrate/QoS tuning). Looking forward for your positive response in the chatbox. Best Regards, Arbaz H
$38 CAD på 40 dage
5,5
5,5

Hello As a seasoned game and mobile app engineer with over a decade of experience, I believe I have the expertise to implement your XR Video Pipeline project. My extensive knowledge in Unity3D & C# (Advanced) and Unreal Engine & C++ (Proficient) has given me the skill set to tackle complex projects like yours. I've even optimized rendering pipelines, improving frame rates by 40% on a VR project, an accomplishment that aligns perfectly with your project's need for low latency and stable framerates. Additionally, I have practical skills in Mobile App Development (iOS & Android) and VR/AR Development that can prove invaluable as your project progresses through different phases. My deep understanding of Multiplayer Networking & Game Architecture is another asset for this teleoperation teleoperation application that involves live-streaming between hardware and software components. Best Regards, Timothy B.
$35 CAD på 40 dage
4,8
4,8

With my rich experience in engineering and architectural designs, as well as my proficiency in softwares like Unity 3D and Rhino, I firmly believe I am the right candidate for your XR video pipeline engineer role. Your project requires a multi-faceted approach that involves managing motion-to-photon latency, stereo sync, framerate optimization, and more - aspects I'm well-versed in tackling. My work with different softwares has given me the flexibility to propose and implement the lowest-latency architecture for your needs, be it using WebRTC, GStreamer or native RTP/UDP. Besides setting up an end-to-end pipeline involving camera capture, encoding and rendering in VR headset, I can also provide detailed latency measurement methods and results - ensuring maximum visibility of the operational process. Moreover, your project's scope aligns perfectly with some of my future roadmap aspirations - integrating cameras for better depth perception, incorporating neck movement for enhanced user experience, and additional UI compositing. I see this as an opportunity to establish a long-term association and look forward to working closely with your team to churn out the top-notch prototype you envision.
$38 CAD på 40 dage
4,5
4,5

Hi, Client. Hope you are doing well. I am a XR video pipeline engineer using C++ Unity OpenXR WebRTC GStreamer and NVENC for low latency stereo streaming. I read the full scope and this job is an end to end stereoscopic camera to headset stream with stable framerate and tight left right sync. You want motion to photon latency minimized on a local network with correct stereo rendering in the headset. I will build the capture encode transport decode render path with hardware acceleration and provide a simple latency measurement method plus next step tuning. PLAN Architect the lowest latency transport and codec path for your camera and headset. Implement hardware encode decode streaming and a runnable headset app build. Validate motion to photon latency stereo sync and jitter then document setup and results. Best, Mulugeta
$45 CAD på 40 dage
3,6
3,6

Hello, I am Vishal Maharaj, a seasoned professional with 20 years of expertise in C# Programming, C++ Programming, Unity 3D, WebRTC, Unity, and Mobile App Development. I have carefully reviewed the requirements for the XR video pipeline engineer project and am confident in delivering a solution that meets your needs. To achieve the goal of establishing a low-latency stereoscopic camera to VR headset connection, I propose implementing a custom app using technologies like WebRTC for efficient streaming and low latency. The project will involve designing an end-to-end pipeline encompassing camera capture, encoding, transport, decoding, and rendering in the VR headset. I will provide a fully functional build with setup instructions, latency measurement results, and suggestions for future enhancements. I am eager to discuss this project further. Please initiate a chat to explore the details. Cheers, Vishal Maharaj
$45 CAD på 40 dage
3,3
3,3

Hello, there! I can deliver a Phase 1 prototype that proves an end-to-end stereoscopic stream to a VR headset with latency as the top priority. I’ve built performance-sensitive, cloud and edge pipelines and I’m comfortable going native when that’s what it takes to cut jitter and motion-to-photon time The approach I’d take is to start on LAN, lock stereo sync and frame pacing first, then optimize transport and encode settings until we hit a measurable low-latency target. For architecture, I’ll propose and implement the lowest-latency path for your specific camera and GPU: typically GStreamer or native RTP/UDP with hardware encode (NVENC/QuickSync/AMF) and hardware decode on the headset device/PC, with careful buffering control, timestamps, and left/right alignment validation. I’ll deliver a runnable build, setup instructions, and a practical latency measurement method (LED/photodiode style or high-speed-camera method, plus software timestamps) with baseline results and a clear optimization checklist. Best regards, Ian Brown
$25 CAD på 40 dage
3,3
3,3

I am Shanbir, a seasoned professional with the precise skills and extensive experience your project needs. My proficiency ranges from VR development to machine/deep learning and even into the world of robotics, making me uniquely qualified for this project. I've worked on AR/VR inventions with cameras, such Oculus GO and HTC VIVE, and also with stereo equipment which makes me familiar with correcting left/right alignment issues. For instance, I have hands-on experience stabilizing images taken by such equipment to ensure a smooth motion-to-photon flow; hence your specific goals of low latency and strong depth perception fit perfectly with my expertise. Moreover, I have successfully implemented various image-processing projects under stringent latency requirements using technologies like WebRTC/GStreamer/NVENC/Unity/Unreal/native RTP/UDP. My ability to select the right architecture for a given problem could be vital for minimizing motion-to-photon latency in your system. Additionally, being thorough in my work, I would deliver not only a functional build but also an effective method to measure latency, along with suggestions for possible improvements as per your future roadmap. Combining a comprehensive set of skills including Unity Engine, Open CV, and hardware know-how like Arduino / ESPS among others, I can promise your project will be in capable hands that understand and deliver optimal solution in line with your priorities and ambitions.
$25 CAD på 40 dage
2,9
2,9

Hi, I’ve read your XR teleoperation brief and I’m confident I can deliver a low-latency, stereo-accurate pipeline you can put on and experience. I have hands-on experience building Unity-based VR renderers and low-latency streaming pipelines (WebRTC, RTP/UDP with NVENC hardware encode) and I also build secure, structured backend services in ASP.NET Core/C# for control/telemetry when needed. For Phase 1 I’ll propose a lowest-latency architecture (hardware encode + LAN RTP/UDP or tuned WebRTC as fallback), implement camera capture→encode→transport→decode→Unity render with correct stereo projection and latency measurement tooling, and deliver a runnable build plus setup notes and improvement recommendations. I can start with a focused build and latency test within a short cycle; next step is to confirm headset and camera details. Which VR headset and stereoscopic camera model will you use for Phase 1, and do you prefer Unity, Unreal, or a native player for the first build? Sincerely, Cindy Viorina
$27 CAD på 21 dage
2,1
2,1

Greetings! I am ready to start the project immediately and provide high-quality work. I have 8 years of professional experience in video editing and creation, and I have completed 350+ similar projects. You can check an example of one of those projects in my portfolio here: https://www.freelancer.com/u/Vsion2 I'm interested in discussing your project, If you have any questions or special requirements, please don’t hesitate to message me. I'd be pleased to have the chance to assist you further with your project Best Regards Alema Akter
$25 CAD på 1 dag
0,0
0,0

Hello, hope all is good. I am a project manager for a team of talented people with various skills. we have many years of development experience in C++ Programming and I have completed similar projects. Feel free to visit our website to check our team and portfolio. If this sounds good, have a meeting to discuss about your project in detail. Regards, Jayabrata Bhaduri
$38 CAD på 40 dage
0,0
0,0

Hi, I would love to help. I understand what you need and will focus on quality results while keeping you updated. I am a reliable freelancer with 10+ years of experience in C# Programming, C++ Programming, Unity 3D and I helped many clients in the past. Visit my profile to check my latest work and reviews from past clients. Please connect in chat so we can discuss more details. Thanks.
$50 CAD på 40 dage
0,0
0,0

⭐⭐⭐ Hi there, I am excited about the opportunity to collaborate on your project for building a prototype for robot teleoperation using XR technology. With my experience in developing immersive experiences and working with low-latency video pipelines, I am confident in my ability to contribute to this innovative project. I understand the challenges involved in achieving motion-to-photon latency, stereo synchronization, and stable framerate for a seamless VR experience. I have expertise in implementing various architectures like WebRTC, GStreamer, and hardware decoding for optimal performance. I am committed to ensuring transparency, compliance, and sustainable growth throughout the project. I would love to discuss how we can work together to create a successful end-to-end live stream solution. Looking forward to connecting further. Best, Yevhenii
$42 CAD på 40 dage
0,0
0,0

Hello Dear, After pursuing ambitious goals in software development, I implemented AI features on a robust web foundation and successfully delivered top-notch IT solutions for client businesses. A true software engineer is more than just a coder—they craft the best solutions that align 100% with the client’s strategy. I will deliver results that exceed your expectations. I specialize in building low-latency, high-fidelity VR streaming systems. I can design an end-to-end pipeline from stereoscopic camera capture to headset rendering, ensuring motion-to-photon latency, stereo sync, and stable framerate are optimized. Keywords: low-latency VR, stereoscopic streaming, motion-to-photon optimization Best regards, Andrew
$30 CAD på 1 dag
0,0
0,0

Hello, I would like to grab this opportunity and will work till you get 100% satisfied with my work. I'm a 10+ years of experienced full stack AI developer on Mobile App Development, C# Programming, C++ Programming, Unity 3D, Robotics, Oculus Mobile SDK, Video Streaming, Unity, WebRTC, Virtual Reality Lets connect in chat so that We discuss further. Regards
$40 CAD på 40 dage
0,0
0,0

Montreal, United States
Betalingsmetode verificeret
Medlem siden feb. 25, 2026
$3000-5000 USD
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₹12500-37500 INR
€30-250 EUR
$250-750 USD
₹37500-75000 INR
$250-750 USD
€30-250 EUR
$8-15 USD / time
$250-750 USD
$30-250 USD
₹12500-37500 INR
$250-750 USD
$10-30 USD
$30-250 USD
$30-250 USD
€30-250 EUR
$10-30 USD