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# 3D Model Conversion — 3ds Max to web-ready GLB ## What we need We have a set of 3ds Max scenes (V-Ray and Corona) containing furniture and fixtures — bathroom vanities, tubs, toilets, kitchen units, and similar. We need each item extracted as an individual, optimised, textured **.glb** file for use in a real-time browser application. This is conversion and optimisation work, not modelling. The models exist; they need to be made suitable for the web. ## Deliverables For each item: 1. A single `.glb` file, Draco-compressed 2. A preview render on a plain background, 800×800 PNG 3. A row in a supplied spreadsheet: filename, label, real-world width in metres, category ## Technical requirements **Format** — glTF 2.0 binary (`.glb`), single file per item with textures embedded. **File size** — under 3 MB per item, ideally around 1 MB. Our current library averages 7 MB and that is too heavy; reducing this is a main goal of the work. **Polygon count** — under 50,000 triangles per item, fewer where the silhouette allows. These are viewed in a browser alongside dozens of other objects, so budget matters more than close-up detail. **Materials** — converted to glTF PBR metallic-roughness. V-Ray and Corona materials do not carry across, so these need rebuilding to look equivalent: base colour, metallic, roughness, normal, and opacity where relevant. Glass and metal should read correctly under both interior and daylight lighting. **Textures** — 2048×2048 maximum, 1024 where detail allows. Packed into as few maps as possible. No 4K textures. **Orientation and scale** — Y-up, real-world metres, so a 1.2 m vanity measures 1.2 units. Origin at the centre of the footprint, sitting on the floor plane (lowest point at Y=0). Facing +Z. **Naming** — lowercase with underscores, descriptive: `[login to view URL]`. ## What to remove - Lights, cameras, backdrops, and any studio setup - Floors, walls, and surrounding room geometry - Objects not part of the item itself - Unused materials and orphaned texture maps - Modifier stacks — collapse to editable geometry ## Quality check Each file must open correctly in the glTF viewer at [login to view URL] with: - Correct scale against the grid - Materials reading properly, not black or blown out - No inverted normals or missing faces - No missing textures ## Please tell us - Your rate — per model - How many items you can complete per week - Whether you have done glTF conversion before, and examples if so - Which tools you use for optimisation ## Notes We will supply the source scenes and an item list. Work in batches of ten so we can review and adjust before you continue — the first batch matters most, and we would rather correct conventions early than at the end. Some source scenes may be poor quality or unusable. Flag those rather than spending time on them.
Project ID: 40627391
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9 freelancers are bidding on average ₹978 INR for this job

Converting 3ds Max models to web-ready GLB files can be tricky, especially ensuring the right balance between quality and file size. If the optimization isn’t spot on, the models may load slowly or look off in a browser, hurting user experience and engagement. I can transform your existing 3ds Max scenes into optimized GLB files, ensuring they meet all technical requirements. I’ll focus on keeping each file size under 3 MB while maintaining the integrity of materials and textures. Packing textures efficiently and rebuilding materials for glTF PBR metallic-roughness will ensure your models look great across different lighting conditions. I’m all about delivering high-quality results that fit your needs. I’m committed to making revisions until you’re satisfied with the output. I’ll also flag any poor-quality source scenes, saving us both time. How soon do you need the first batch completed, and do you have specific naming conventions for the files?
₹600 INR in 7 days
3.5
3.5

I would appreciate the opportunity to work on your 3ds Max to web-ready GLB conversion project. I have experience optimizing high-poly 3D assets for real-time applications, including polygon reduction, texture optimization, PBR material recreation, and exporting clean glTF/GLB models. I can deliver each model with Draco-compressed GLB files, embedded textures, optimized geometry (under your polygon and file size targets), 800×800 PNG previews, and accurately completed spreadsheet entries. I will ensure correct scale, orientation, naming conventions, and compatibility with the Don McCurdy glTF Viewer. I use 3ds Max, V-Ray, Corona, Blender, glTF tools, Draco compression, and texture optimization workflows to produce lightweight, high-quality assets suitable for browser applications. I am comfortable working in review batches of 10 models and will promptly flag any unusable source files instead of wasting your time. Rate: $15 per model (negotiable based on volume). Capacity: 40–60 models per week. I am committed to delivering accurate, optimized, and professional results on schedule. I look forward to contributing to your project.
₹1,500 INR in 3 days
1.5
1.5

Hi, I’m interested in this project and have 3.4+ years of experience as a 3D Artist working with 3ds Max, creating optimized assets for product visualization, interiors, and real-time applications. I can handle the complete conversion workflow from 3ds Max (V-Ray/Corona) to web-ready GLB assets, including: * Extracting each item as an individual model * Mesh cleanup and optimization * Polygon reduction while preserving the silhouette * UV optimization * Rebuilding materials into glTF PBR (Metallic-Roughness) * Texture optimization (1024–2048 where appropriate) * Correct orientation, scale, and naming conventions * Draco-compressed .glb export * Preview PNG renders * Spreadsheet updates with filenames, dimensions, and categories I’m comfortable removing unnecessary scene elements such as lights, cameras, floors, walls, unused materials, and other non-essential geometry to produce clean, optimized assets
₹1,250 INR in 1 day
0.0
0.0

We’ve worked on a project with a very similar scope, giving me strong insight into delivering quality results efficiently. I can provide individual optimized `.glb` files for each item, ensuring they meet the specified technical requirements while maintaining a file size under 3 MB and polygon counts below 50,000 triangles. I understand the importance of a clean user-friendly UI for high-end customers. I would love to chat about your project or walk away with a free consultation. Regards, Nabeel Ismail
₹750 INR in 7 days
0.0
0.0

Hi, I can complete this project efficiently and deliver optimized, web-ready GLB files with embedded PBR textures according to your specifications. Depending on the total number of assets, I can complete the work in 3–5 days. If the asset count is lower, I can deliver even sooner. I have experience with 3D optimization, texture conversion, and preparing models for real-time applications. Please let me know the total number of models so I can provide an exact timeline. Looking forward to working with you. Amit Kumar Yadav 3D Artist
₹800 INR in 3 days
0.0
0.0

Hello, I can help convert your existing 3ds Max V-Ray and Corona assets into optimized, web-ready GLB files suitable for real-time browser applications. I understand this is an optimization and conversion workflow, focusing on reducing file size, maintaining visual quality, and ensuring proper glTF compatibility rather than creating new models. I will extract individual items, optimize geometry, rebuild materials into PBR metallic-roughness format, optimize textures, apply correct scale and orientation, and deliver Draco-compressed GLB files along with preview renders and organized spreadsheet details. I can work in batch reviews of ten models to ensure the workflow, naming standards, materials, and quality requirements are aligned before completing the full set. My focus is on clean, lightweight assets that perform well while preserving realistic appearance. I would be happy to discuss your workflow, tools, rate per model, and expected weekly capacity.
₹1,050 INR in 4 days
0.0
0.0

Hi, I can handle this 3ds Max to optimized GLB conversion workflow, including mesh cleanup, polygon reduction, texture optimization, PBR material rebuilding, and final GLB validation. I have experience with 3D/media pipelines and a fast GPU rendering infrastructure for quick previews and batch processing. I can deliver optimized web-ready assets with correct scale, naming, textures, and performance targets. Tools/workflow: * 3ds Max for extraction and cleanup * glTF/GLB optimization tools for compression and validation * GPU-based rendering setup for preview renders I can start with the first batch of 10 models to establish the correct conventions. Rate: can be discussed per model depending on complexity. Availability: ready for batch processing and ongoing work. Thanks.
₹1,050 INR in 7 days
0.0
0.0

Ahmedabad, India
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