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I’m racing against a deadline on a role-playing game built in Unreal Engine and need an extra pair of expert hands right away. The basic prototype is live, but several gameplay systems still need to move from “proof of concept” to production quality. Here’s where you’ll jump in: • Refine and expand existing Blueprints (or convert to C++ where performance demands it). • Implement clean, modular gameplay systems—quests, combat loops, UI hooks, AI behaviours—pushing each feature to a testable state. • Optimise and profile so the build stays smooth on both PC and console targets. • Commit through Git with clear comments so the rest of the team can follow your logic. A feature is considered complete when I can pull your branch, drop it into the current build, hit Play in editor and in a packaged build, and see the requested mechanics working error-free. We’ll coordinate daily over Discord, share screen when a quick walkthrough beats a wall of text, and keep tasks in bite-sized milestones so nothing drifts. If you know Unreal Engine inside out and can start immediately, let’s get this RPG across the finish line.
Projekt-ID: 40250723
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23 freelancere byder i gennemsnit $1.139 USD på dette job

With over 10 years of experience in game development and expertise in Unreal Engine, I understand your urgent need for an extra set of hands to push your role-playing game project across the finish line. The challenge of refining gameplay systems and optimizing performance while meeting tight deadlines is something I excel in. In the realm of game development, I have successfully delivered projects in the gaming industry, focusing on quest systems, combat mechanics, UI enhancements, and AI behaviors. My ability to optimize builds for both PC and console targets ensures a smooth and immersive gaming experience for players. I am ready to dive right in, collaborate daily over Discord, and deliver results in bite-sized milestones to keep the project on track. If you are looking for a dedicated Unreal Engine developer who can start immediately and help bring your RPG to production quality, I am here to support you every step of the way. Let's work together to exceed your project goals.
$1.200 USD på 20 dage
7,2
7,2

⭐⭐⭐⭐⭐ CnELIndia, led by Raman Ladhani, is well-equipped to help you refine and complete your Unreal Engine RPG project. Our team specializes in Unreal Engine development, with extensive experience in both Blueprints and C++ for optimizing performance across PC and console platforms. We’ll begin by analyzing the current prototype to ensure a smooth transition from proof of concept to production quality. Our experts will refine and expand the existing Blueprints, converting them to C++ as necessary to meet performance demands. We will also focus on building modular systems for quests, combat loops, UI hooks, and AI behaviors, ensuring each feature is testable and error-free. With an eye on optimization, we’ll profile the game’s performance and guarantee smooth builds for both PC and console targets. Our team will collaborate via Discord for daily progress updates and work in bite-sized milestones, ensuring fast and efficient task completion.
$1.125 USD på 7 dage
4,5
4,5

Hi there, I saw your urgent need for an Unreal Engine developer to help push your RPG across the finish line, and I’m ready to jump in immediately. Having recently helped a team meet a shipping window for an RPG by optimizing C++ combat logic and UI in under ten days, I understand the high-stakes pressure of these final sprints. My background allows me to navigate complex UE5 codebases quickly, ensuring I add value from hour one without a steep learning curve or disrupting your existing workflow. To hit your deadline, I will first sync via Git or Perforce to audit actor logic and identify high-priority bottlenecks. My approach focuses on modular system development; I can immediately handle refining AI behavior trees, polishing data-driven inventory systems, or optimizing draw calls to stabilize frame rates. I prioritize clean code and Blueprint nativization for long-term maintainability, while leveraging the Enhanced Input System and Common UI to quickly iterate on player interactions and menu navigation. I am also proficient in profiling with Unreal Insights to track down any lingering CPU/GPU hitches that might delay your launch and ensure a smooth user experience across all target platforms. Are you currently facing any specific "blocker" bugs in your quest system or combat logic that need immediate resolution? I’d also like to confirm if you’re utilizing the Gameplay Ability System (GAS) or custom logic for your mechanics. Let’s have a quick chat to align on your highest-priority tasks; I am available to start right away and can jump on a brief call today to expedite the onboarding process and begin work.
$1.345 USD på 21 dage
4,2
4,2

Hi there I can jump in immediately and help push your Unreal RPG from prototype to production-quality systems. I’m comfortable refining complex Blueprints, moving hot paths to C++ when it’s justified, and shipping features in a way your team can pull, run, and package without surprises. What I’ll do: • Audit existing gameplay framework and tighten Blueprint architecture (naming, data flow, modularity) • Implement/finish quests, combat loops, UI hooks, and AI behaviours as clean, testable modules • Convert performance-critical pieces to C++ where it measurably improves stability/FPS • Profile and optimise for PC + console targets (tick reduction, pooling, streaming, blueprint nativization where appropriate) • Work via Git with clear commits, notes, and branch-ready PRs Definition of done (matches your criteria): you pull my branch, hit Play and run a packaged build, and the feature works error-free with basic test cases covered. To start fast, I’ll take the first task as: stabilize one system end-to-end (ex: quest + UI + save flags) so your team has a proven pattern to replicate across the rest.
$1.125 USD på 7 dage
4,0
4,0

Hello, thanks for posting this project. I've read your description carefully and I believe my expertise with Unreal Engine aligns perfectly with your needs. I have strong experience refining and expanding Blueprint systems, converting to C++ for optimization, and delivering modular gameplay solutions that are production-ready and testable. My workflow always incorporates clean Git practices with thorough commenting to ensure seamless team collaboration. I'm comfortable optimizing for both PC and console, and I’m used to breaking complex features down into iterative milestones for steady, trackable progress. Daily syncs and fast screen shares are my preferred way to keep projects moving smoothly. Could you share more detail on which gameplay systems should be prioritized first in this sprint?
$1.125 USD på 3 dage
3,2
3,2

Hi, I will refine and expand your existing Blueprints while implementing clean, modular gameplay systems, ensuring each feature reaches a testable state. My experience with Unreal Engine, particularly in transitioning prototypes to production quality, aligns well with your needs. I can enhance quests, combat loops, UI hooks, and AI behaviors, focusing on optimization for both PC and console performance. I’ll maintain clear Git commits, allowing your team to easily follow my progress and logic. My approach includes immediate profiling to identify bottlenecks and ensure a smooth build. I understand the urgency of your deadline and am ready to start right away, coordinating daily over Discord for efficient communication and quick walkthroughs. Are there specific mechanics you want prioritized, or particular challenges you've encountered with the existing systems? Let’s get your RPG across the finish line seamlessly. Thank you.
$750 USD på 7 dage
1,9
1,9

HELLO, HOPE YOU ARE DOING WELL! I see you need an experienced Unreal Engine developer to elevate gameplay systems from prototype to production-ready, focusing on Blueprints, C++, optimization, and smooth team collaboration. My track record with Unreal Engine and high-pressure game projects makes me a strong match for building, refining, and cleanly handing off modular gameplay systems just as you described. I’ll refactor and expand your Blueprints, implement and polish features like quests, combat, and AI, as well as rigorously profile for PC and console, keeping everything well-documented in Git for easy team integration. I'd like to have a chat with you at least so I can demonstrate my abilities and prove that I'm the best fit for this project. Warm regards, Natan.
$1.125 USD på 3 dage
0,0
0,0

I’ve reviewed your project We have extensive experience in Unreal Engine, both Blueprints and C++, and have successfully brought multiple gameplay systems from prototype to production-quality. I will refine your existing Blueprints, implement modular quests, combat loops, AI behaviors, and UI systems, and optimise performance for both PC and console. Using Git, each commit will be clear and trackable so your team can follow progress seamlessly. The project will be completed efficiently with clear, consistent communication throughout to ensure everything is delivered quickly and to the highest standard. Regards, Keenan
$1.125 USD på 7 dage
0,0
0,0

Hi, I’ve delivered multiple Unreal Engine RPG systems and can quickly refine your Blueprints and upgrade features to production-ready quality so your game hits its deadline smoothly. I’ll dive into quests, combat, UI hooks, AI behaviour, and optimisation to ensure everything runs flawlessly across PC and console. Which gameplay system do you want tackled first so I can begin immediately? Best regards, Generoso
$800 USD på 10 dage
0,0
0,0

Recently helped a developer move their Unreal Engine prototype from concept to production, improving gameplay stability and performance by 30 percent before their deadline. I’d love to help with this. With 5+ years of experience, I deliver high-quality work that’s clean, reliable, and on schedule. I prioritize clarity, efficiency, and consistent communication so you always know where the project stands. I’ve completed similar projects successfully and understand how to turn requirements into practical, polished results. If you need someone experienced who can take ownership and execute smoothly from start to finish, I’m ready to start immediately. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Cristiano Ferreira
$1.150 USD på 14 dage
0,0
0,0

Hello, I lead the Apex Engineering Lab. We specialize in "Hardened" C++ systems architecture and high-performance RPG logic. We understand you are racing against a deadline and need an elite Unreal Engine Specialist to transform your prototype into a stable, production-quality RPG build. Our Execution Strategy for Your RPG: Blueprint-to-C++ Hardening: We will refactor your Combat, AI, and Quest loops, converting performance-critical logic to C++ to ensure a stable 60 FPS on both PC and console targets. Modular Systems Engineering: We’ll implement clean, testable UI hooks and AI behaviors that are ready for immediate integration. Every feature is delivered "Error-Free" for your Play-in-Editor and packaged builds. Enterprise Git Workflow: We utilize strict Git branching with clear comments and daily Discord coordination (including screen-sharing) to ensure nothing drifts and your team can follow our logic effortlessly. Immediate Impact: We can hit the ground running today. We provide the "Principal Director" ownership you need to get this RPG across the finish line on schedule. To secure our first project on this platform, we are offering our Enterprise-level expertise at a highly competitive entry rate. Review our "MochiTrading" and "EduBase" evidence in our portfolio for proof of our high-stakes architectural execution. Best Regards, Mogamat Anees Principal Director, Apex Engineering Lab
$1.195 USD på 30 dage
0,0
0,0

Hello, I can jump in immediately and help push your Unreal RPG from prototype to production-ready. I have strong experience with **Unreal Engine (Blueprints + C++)**, building modular gameplay systems and optimizing for performance across PC and console targets. I’m comfortable refining Blueprint prototypes, restructuring them for clarity and scalability, and converting performance-critical systems to C++ where needed. Here’s how I’ll contribute: • Refactor and modularize existing Blueprints for maintainability • Implement production-ready systems (quests, combat loops, AI behaviors, UI integration) • Ensure clean state management and clear gameplay flow • Profile and optimize using Unreal Insights and built-in tools • Maintain clean Git commits with clear documentation My goal is simple: when you pull my branch, everything works in PIE and packaged builds without errors, warnings, or hidden dependencies. I’m used to fast iteration cycles, daily Discord coordination, screen-sharing walkthroughs, and milestone-based delivery. I work cleanly, communicate clearly, and respect deadlines. If you need someone who understands both gameplay design logic and technical engine constraints, I’m ready to start right away and help get your RPG across the finish line. Best regards, Muhammad Waqas
$750 USD på 7 dage
0,0
0,0

The hardest part of transitioning Blueprints to C++ in a live RPG prototype is keeping the gameplay designer's iteration speed while hitting console performance targets — we've done this handoff on action-RPGs where tick-heavy AI and quest logic needed to drop from 8ms to sub-1ms frame budgets. We'd focus on three parallel tracks: converting performance-critical Blueprints (likely AI behavior trees and combat calculations) to modular C++ classes with Blueprint-exposed hooks, building out quest state machines with save/load serialization that survives packaged builds, and profiling with Unreal Insights to catch the console bottlenecks before they block cert. Each feature gets pushed to a clean branch with descriptive commits so your team can cherry-pick or merge without archaeology. One assumption: when you say "console targets," I'm guessing current-gen (PS5/Series X) rather than last-gen cross-compatibility, which changes the performance ceiling significantly. If you're targeting PS4/Xbox One as well, we'll need stricter draw call and memory budgets from day one. Daily Discord syncs work well — we typically do 15-minute standups to unblock issues and longer screen-shares when Blueprint→C++ conversions need visual walkthroughs. Milestones stay small (2-3 day chunks) so you can test each system in isolation before integration. What's the current frame budget you're hitting in packaged builds on your target platform, and which gameplay systems are spiking hardest in profiler traces? Naveen / Brainstack Technologies
$1.262,80 USD på 4 dage
0,0
0,0

Hi there, I’m an experienced Unreal Engine developer proficient in UE4/UE5 (Blueprints & C++), gameplay logic, AI, animation, and rendering optimization. I can jump on your urgent project, fix issues or build features quickly with clean, maintainable code and clear communication. I’ve worked on real-time interactive systems and can deliver quality results within your timeline. Ready to start immediately. Regards, Bharti
$1.125 USD på 7 dage
0,0
0,0

With Solutionzhere, you'll be getting a highly experienced and professional team of IT consultants ready to transform your project into a polished game. While our on-paper skills may differ slightly from this project's requirements, don't let that mislead you. Our expertise in AI development and C# programming has equipped us with the deep understanding and problem-solving mentality necessary for working with complex systems like Unreal Engine. Choose us for this project and you're making immense progress towards finishing your RPG with impeccable quality.
$1.500 USD på 15 dage
0,0
0,0

Hello, I can jump in immediately and help bring your Unreal RPG systems from prototype to production-ready. I have hands-on experience stabilizing gameplay features under tight deadlines, refining Blueprint-heavy projects, and selectively migrating logic to C++ when performance or scalability requires it. Here’s how I’ll contribute right away: * Audit and refactor existing Blueprints to improve structure, readability, and reusability. * Convert performance-critical systems to C++ while keeping designers’ Blueprint workflows intact. * Implement modular gameplay features (quests, combat flow, AI behaviors, UI integration) designed for easy testing and future expansion. * Profile and optimize to maintain smooth performance across PC and console targets. * Maintain clean Git commits with clear documentation so your team can integrate without friction. My goal is to deliver features that drop into your current branch, compile cleanly, and run reliably both in-editor and in packaged builds—no rework required. I’m comfortable collaborating daily over Discord, reviewing builds live, and working in tight milestone cycles to keep momentum high and eliminate blockers fast. If you'd like, I can start with a quick codebase review and outline immediate wins within the first session. Ready to begin as soon as access is shared.
$1.125 USD på 7 dage
0,0
0,0

Hello, I’d be glad to step in and support your team in moving key gameplay systems from prototype to production-ready quality in Unreal Engine. I understand that at this stage, the priority is not experimentation — it’s reliability, performance, and seamless integration into an active build. I can refine and expand your existing Blueprints, transition performance-sensitive components into C++, and implement modular systems across quests, combat, UI hooks, and AI behaviours that are stable and testable in both PIE and packaged builds. My focus will be on delivering features that integrate cleanly into your current branch structure, remain performant across PC and console targets, and are committed through Git with clear, traceable logic for team continuity. I’m comfortable working in deadline-driven environments with daily coordination over Discord and milestone-based delivery. Happy to jump in immediately and help bring this RPG to a polished, production-ready state.
$1.125 USD på 7 dage
0,0
0,0

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