
In Progress
Posted
Paid on delivery
I need the standard 3rd person template where the character movement is controlled by Widget Buttons ONLY instead of W,A,S,D, SPACE buttons BUT should see the same animations as the 3rd person template does. There should be no difference just the logic behind should ork different. So when you start the 3rd person template OPEN a widget with 5 buttons: LEFT, RIGHT, UP, DOWN, JUMP and move the 3rd person character only by these buttons. Deactivate the standardbuttons W,A,S,D, SPACE For movement implement 5 functions: MoveLeft, MoveRight, MoveForward, MoveBackward, MoveJump and call this on pressing the 5 buttons from widget. The animations should look like we work with A,S,D,W and SPACE BUT we work with our widget buttons/functions only. Solution with blueprints please, Thx
Project ID: 38733533
12 proposals
Remote project
Active 2 yrs ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs

Need more details: should buttons be held or work as switches? Can you provide some draft layout for buttons (locations and sizes)?
€40 EUR in 1 day
0.0
0.0
12 freelancers are bidding on average €143 EUR for this job

Hi , I'm an expert Unreal engine 5 developer , I can get this done quickly in a clean and documented blueprints and widgets setup , lets start now!
€50 EUR in 1 day
5.2
5.2

I am going to start your project right now. I specialize in Unreal Engine and can create the standard 3rd person template with character movement controlled solely by widget buttons, ensuring that the animations remain identical to the original. I will implement the functions MoveLeft, MoveRight, MoveForward, MoveBackward, and MoveJump, linking them to the buttons for a seamless experience. By deactivating the standard W, A, S, D, and SPACE controls, your project will have a unique but familiar feel. Let’s make this happen.
€180 EUR in 5 days
4.2
4.2

Hi , We'll create a custom widget with buttons for Left, Right, Up, Down, and Jump. When pressed, these buttons will trigger specific functions in the character blueprint, which in turn will control the character's movement and animations. This will effectively replace the standard WASD controls while maintaining the same visual and gameplay experience. We'll utilize Blueprint nodes to implement the logic and connect the widget input to the character's movement and animation systems. This approach ensures a seamless transition between the widget-based input and the character's actions. I'm a skilled Unity game developer with over 7 years of experience creating exciting 2D and 3D games. I'm good at using C# to build complex game rules and intelligent computer-controlled characters. My strengths are: • Making games run smoothly and efficiently. • Creating smart and responsive enemies and characters. • Designing games that many players can enjoy together. • Exploring new ways to make games more immersive. How should the character's movement be controlled when multiple buttons are pressed simultaneously? For instance, if the player presses "Left" and "Up" at the same time, should the character move diagonally or prioritize one direction over the other? Best Regards, Muhammad Asad
€200 EUR in 7 days
2.9
2.9

Hello Dear, Hope you are doing well. Just read Your project description. having great experienced as a 2D & 3D artist. i have done many 3d Modeling project.I am expert in the work like Modeling , Animation , After effect Animation, CAD, 3D rendering , 3D model, 2D cartoon type Animation, line art Animation, Motion Animation. and have good hand on 2D & 3D work. Thanks..
€140 EUR in 3 days
0.0
0.0

Hello! I'm an experienced Unreal Engine developer, specializing in Blueprints and creating custom systems. The task you're asking for is pretty straightforward for me, as I've worked on multiple projects where I've customized and extended character templates for specific controls, so I can implement the widget button system quickly and make sure the character moves with the same animations as the standard template. I can guarantee you a clean, optimized solution that's perfectly integrated into the Unreal environment. If you need any additional functionality or adjustments to the widget UI, I can easily adapt that as well. Thank you for considering my proposal; I'd be happy to help you make this idea a reality.
€100 EUR in 2 days
0.0
0.0

Dear Sir, I am excited to offer my expertise for your project involving a 3rd person template in Unreal Engine, where character movement is controlled exclusively by widget buttons. Project Overview: The goal is to create a standard 3rd person template that uses an interactive widget interface with five buttons: LEFT, RIGHT, UP, DOWN, and JUMP. By implementing this system, we will ensure that the movement logic is streamlined to use only these widget buttons while maintaining the same animations as the standard controls. Implementation Strategy: I will deactivate the default W, A, S, D, and SPACE inputs to ensure the character responds only to the widget button presses. The following functions will be implemented: MoveLeft, MoveRight, MoveForward, MoveBackward, and MoveJump. Each function will correspond to its respective button, allowing for seamless control over the character's movements and animations. Blueprint Solution: I will provide a clear blueprint solution, ensuring that the animations appear consistent with the original controls, despite the different input method. This will create a user-friendly experience while adhering to your specifications. Collaboration and Pricing: I look forward to discussing the pricing and timeline further during our initial conversation. I would also be happy to share my portfolio to demonstrate my capabilities and previous work in game development. Best Regards, Govinda
€140 EUR in 7 days
0.0
0.0

Hello, I'm an Unreal Game Developer, and I'm interested in your project. I can create the first-person perspective easily. I would love to work with you. Please send me a message.
€140 EUR in 7 days
0.0
0.0

hii , I can help you set this up in Unreal Engine using Blueprints. I’ll create a custom widget with the five buttons—Left, Right, Up, Down, and Jump—and link each button to the respective movement functions (MoveLeft, MoveRight, MoveForward, MoveBackward, and MoveJump). This way, your character will move using only the widget buttons, while the standard controls (W, A, S, D, and Space) are deactivated. The animations will remain exactly like the standard 3rd person template, so there will be no visible difference in movement—only the underlying input logic will change. Looking forward to getting this implemented for you!
€80 EUR in 7 days
0.0
0.0

Wien, Austria
Payment method verified
Member since Dec 27, 2011
$30-250 USD
€30-250 EUR
$30-250 USD
€50 EUR
$30-250 USD
$250-750 USD
$50 USD
$50 USD
$250-750 USD
$250-750 USD
€5-6 EUR / hour
$250-750 USD
€15-50 EUR
$250-750 USD
₹600-1500 INR
$30-250 USD
$250-750 USD
$30-250 USD
$2-8 USD / hour
$15-25 USD / hour
$250-750 USD
$250-750 USD
$30-250 USD
$10-20 USD
€750-1500 EUR