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I’m putting together a brand-new game in Unreal Engine and need an experienced developer to help me take it from concept to a polished PC release. The core responsibilities will revolve around building gameplay systems, integrating assets, and packaging stable Windows builds. I already have a general vision and art direction; what I’m missing is the technical expertise to transform those ideas into a smooth, responsive experience. You should be fully comfortable with Unreal Engine (Blueprints and/or C++), know your way around performance optimisation for desktop hardware, and be able to advise on best practices for input handling, networking, and QA workflows. While the immediate target is PC, I’d like to keep the architecture flexible enough that we could consider console or mobile ports later on if the project gains traction. Deliverables I expect at each milestone: • A playable PC build in .exe format with all required dependencies • The complete Unreal project files and source code, cleanly organised • Brief release notes outlining new features, known issues, and performance metrics I’m looking to move quickly, so please mention any similar Unreal projects you’ve shipped, your preferred development schedule, and the tools or plugins you lean on most. Let’s craft something great for PC players together.
Projekt-ID: 40219872
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Hey there, send me your game concept and I will build up a demo in 2 days for free to pitch it to you. If you like it we start the project, we can move forward^^
$400 USD på 7 dage
0,4
0,4
9 freelancere byder i gennemsnit $544 USD på dette job

⭐⭐⭐⭐⭐ Valuable Client, CnELIndia, led by Raman Ladhani, can help bring your Unreal Engine project from concept to polished PC release efficiently. With extensive experience in building gameplay systems, integrating assets, and delivering optimized Windows builds, we ensure smooth, responsive gameplay using both Blueprints and C++. We follow best practices for input handling, networking, and QA workflows, maintaining clean, well-organized project files and source code. Our workflow includes milestone-based playable builds with detailed release notes covering features, known issues, and performance metrics. We leverage industry-standard plugins, performance profiling tools, and rapid iteration schedules to accelerate development, while designing flexible architecture to support potential console or mobile ports. Previous Unreal projects include complete PC game deliveries with optimized systems, robust UI, and stable performance, ensuring your vision translates into a high-quality player experience.
$500 USD på 7 dage
4,5
4,5

With my extensive background in diverse domains of tech, including mobile, web, blockchain, and game development, I am well-poised to make your Unreal Engine PC game project a resounding success. Over the last 13 years, I have accrued valuable expertise in C# and C++ programming languages and have an in-depth understanding of developing games with UE4. My proficiency extends to both Blueprints and C++, enabling me to optimize performance for desktop hardware, provide efficient input handling, manage networking, and ensure robust QA workflows. Not only can I deliver your expected milestones such as a playable PC build in .exe format along with clean Unreal project files and source code but also offer my insights into transforming your concept into a responsive gameplay experience. I have successfully shipped similar Unreal projects before and understand the importance of adaptable architecture for potential console or mobile ports. Additionally, my broad technical skill set brings unique value to the table. My knack for creating intuitive user experiences combined with strong application security implementation aligns well with your project's goals. Let's leverage my energy, expertise, and love for crafting great gaming experiences to delight PC players together.
$700 USD på 7 dage
3,7
3,7

Hello, thanks for posting this project. I've carefully reviewed your requirements and believe I can deliver the technical expertise to bring your Unreal Engine game from vision to a high-quality PC release. I have hands-on experience building and optimizing gameplay systems in Unreal (both Blueprints and C++), handling asset integration, and packaging polished Windows builds. My previous work includes shipping several Unreal titles where clean code, robust input handling, and smooth performance were must-haves, and I always establish a project structure that supports future platform ports. My workflow emphasizes milestone-driven releases with well-documented updates and organized source code. I regularly leverage common Unreal plugins for enhanced input, FMOD or Wwise for audio, and use Perforce for version control and QA integration. I’m comfortable adapting to rapid schedules and iterative feedback to ensure consistent progress. Could you share more details about your current repo setup and preferred collaboration tools? Looking forward to hearing from you. Warm regards, Vitalii.
$500 USD på 2 dage
0,0
0,0

I am a perfect fit for your project because I understand the need for a clean, professional, and user-friendly Unreal Engine game that delivers a seamless and integrated experience. Your focus on building gameplay systems, asset integration, and packaging stable Windows builds aligns well with my expertise in Blueprints, C++, and performance optimisation for desktop hardware. I offer skills in input handling, networking, and QA workflows, ensuring automated, robust development pipelines. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Luan
$350 USD på 7 dage
0,0
0,0

Your vision for a polished Unreal Engine 5 PC title deserves a partner who can turn concepts into tight, responsive gameplay. I bring five years of hands‑on UE5 development, deep C++/Blueprint expertise, and a proven pipeline for integrating art assets and performance‑tuned builds. **Key Skills** - UE5 C++ & Blueprint systems, profiling, Windows packaging - Real‑time asset pipeline: LODs, light‑maps, texture optimization - Input handling, basic multiplayer networking, state management - CI/CD automation, automated testing, issue tracking - Architecture ready for console or mobile expansion; familiar with plugins such as SpeedTree and Substance **Approach** I’ll start by reviewing your design docs, establishing a clean project hierarchy, and prototyping core mechanics in modular Blueprint/C++ modules. Asset integration will include LOD tuning and lighting fixes, followed by profiling to keep CPU/GPU within target budgets. Each milestone delivers a .exe build, the full project source, and concise release notes with performance data and known issues. **Questions** What networking features are planned (peer‑to‑peer, client‑server)? Which input devices or controller layouts should we support from day one? Any specific performance targets for target hardware? I’m ready to move quickly and collaborate closely to deliver a standout PC experience. — Jibreel M. Utley
$700 USD på 7 dage
2,6
2,6

Hi there! I’m Robert, a Senior Full-Stack & AI Engineer with over 10 years of experience architecting and delivering SaaS platforms, automation systems, and intelligent applications, highlighting my top skills in C++, Unreal Engine, and game design. I successfully developed and deployed a multi-tenant SaaS chatbot platform integrating RAG and ASP.NET Core. My deep technical background in full-stack and game development aligns perfectly with your vision, ensuring a polished experience for PC release. I can complete this project perfectly and deliver scalable, production-ready results. I am committed to clean architecture, structured documentation, CI/CD automation, and best practices for performance optimization, including input handling and networking. Let’s connect to refine your requirements and begin building a solution that exceeds expectations. What specific gameplay systems or mechanics are you most interested in developing first?
$750 USD på 30 dage
0,0
0,0

FAISALABAD, Pakistan
Betalingsmetode verificeret
Medlem siden apr. 14, 2015
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