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I’m midway through building a role-playing game in Unreal Engine and need an experienced developer to move the project from a rough prototype to a fully playable slice. The core systems—exploration, combat and dialogue—already exist in basic form; what’s missing is the polish, performance tuning and additional features that will make the game feel immersive. Here’s what I’d like you to tackle first: • Expand the existing Blueprint-based combat framework with status effects, damage over time and enemy AI behaviours written in C++ where performance is critical. • Integrate an interactive dialogue system that pulls branching text from a JSON table and updates quest states in real time. • Build at least one vertical-slice level complete with lighting, VFX and simple cinematic sequences so we can capture trailer footage. • Optimise asset loading and overall FPS on both PC and current-gen consoles. Acceptance criteria • All features compile and run in Unreal Engine 5.3 without warnings. • No single frame dips below 60 fps on a RTX 3060 in 1080p. • Project folder remains version-control friendly (Git LFS ready, no stray binaries). I’ll share the current repository and design docs once we agree on the workflow. If you’re comfortable jumping between Blueprints and C++, understand replication basics for future multiplayer work, and can communicate clearly through Git commits and short Loom videos, your expertise will fit perfectly into this phase.
Projekt-ID: 40250763
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19 freelancere byder i gennemsnit $1.148 USD på dette job

With over 10 years of experience in game development and expertise in Unreal Engine, I understand the need to elevate your role-playing game project from a rough prototype to a fully immersive experience. I see that your core systems are in place, but what's missing is the polish and additional features to make the game truly engaging. Having worked on complex gaming projects before, I am confident in expanding the combat framework, integrating interactive dialogue systems, and creating stunning level designs that meet your requirements. My experience in optimizing asset loading and FPS will ensure a smooth gaming experience on both PC and consoles. In past projects, I have successfully delivered high-quality gaming experiences across various genres, showcasing my ability to bring projects to life. I am well-versed in working with Blueprints, C++, and Git, making me a perfect fit for your project. If you are ready to take your game to the next level, I am here to help. Let's discuss your project further and collaborate to make your vision a reality.
$1.200 USD på 20 dage
7,2
7,2

⭐⭐⭐⭐⭐ CnELIndia, with its expertise in Unreal Engine development and game optimization, is well-equipped to help you elevate your RPG project to the next level. Raman Ladhani, our lead developer, will begin by enhancing the combat system, implementing status effects and damage over time in C++ for optimized performance. We’ll then integrate a dynamic, interactive dialogue system that pulls from your JSON table and updates quests in real time, ensuring smooth gameplay progression. For the vertical slice, we will design a fully realized level with immersive lighting, VFX, and simple cinematics, ensuring it’s optimized for trailer footage. Performance tuning will be a key focus, ensuring FPS stability at 60+ on an RTX 3060. Throughout, we'll adhere to strict version control practices, ensuring the project remains Git LFS friendly with no stray binaries. Our goal is seamless collaboration through Git commits and Loom videos for clear communication and progress tracking.
$1.125 USD på 7 dage
4,5
4,5

Having successfully navigated several high-stakes RPG projects through the critical mid-development phase in Unreal Engine, I understand the intricacies of scaling existing systems without breaking core gameplay logic. My background focuses on optimizing C++ backend architectures and Blueprint scripting for complex, stat-driven combat and progression, ensuring every character interaction feels responsive and balanced. I have a proven track record of taking over ongoing UE5 projects, refactoring technical debt, and implementing modular inventory systems that allow for rapid content expansion without performance degradation. To advance your RPG, I will first perform a technical audit of your current codebase to ensure new features integrate seamlessly using the Gameplay Ability System (GAS) for scalable attribute and effect management. I plan to utilize Data Assets and Data Tables to centralize your item and monster stats, making future balancing tweaks efficient and non-destructive to your primary code. My approach prioritizes high-performance C++ for heavy logic like pathfinding and combat calculations while maintaining flexible Blueprints for UI and quest sequencing, all while utilizing Unreal Insights to profile and eliminate any frame-rate bottlenecks. Are you currently utilizing a custom attribute system, or are you looking to migrate toward the Gameplay Ability System for better long-term scalability? Additionally, do you have a specific save-game architecture in place, or should we look into implementing a robust serialization method for complex player states? I am available for a quick chat or a call to review your current build and discuss how we can streamline the development process to hit your upcoming milestones with precision and technical clarity.
$1.395 USD på 21 dage
4,2
4,2

Hi there Moving an Unreal RPG from prototype to polished vertical slice needs careful system refinement — especially when combat, dialogue, performance, and cinematic presentation all converge. I’m comfortable working across Blueprints and C++, focusing on clean architecture, optimisation, and production-ready gameplay systems. **How I’d approach this phase:** • Extend your combat framework with modular status effects, DOT mechanics, and performance-critical AI in C++ • JSON-driven branching dialogue tied directly to quest states for real-time narrative flow • Build a polished vertical slice level with lighting, VFX, and basic cinematics suitable for trailer capture • Performance optimisation: asset streaming, shader/VFX tuning, profiling for stable 60 FPS targets **What you’ll get:** • UE 5.3-compatible features compiling cleanly without warnings • Version-control friendly structure (Git LFS ready, organised assets) • Stable, playable vertical slice ready for further expansion • Clear commits and concise walkthrough updates If you want this slice to feel polished enough to showcase while staying scalable for future multiplayer and content expansion, I’d be glad to jump in.
$1.125 USD på 7 dage
4,0
4,0

Hello, thanks for posting this project. Your vision for elevating the existing RPG prototype into a polished, performant Unreal Engine experience is compelling. I have extensive hands-on experience iterating on both Blueprint and C++ systems—especially for combat logic, branching narrative tools, and real-time asset optimization across platforms. My skillset includes building custom gameplay features, optimizing for stable framerates, and crafting cinematic-quality vertical slices that are both trailer-ready and scalable for future production. I ensure my work always remains version-control friendly and adhere strictly to Unreal’s best practices for cross-platform deployment. Your requirements around C++ for performance-critical systems and JSON-driven dialogue structures are right in my wheelhouse. Collaborating through Git and asynchronous video updates is my standard workflow, ensuring clear and traceable progress at every milestone. Could you share more about your timeline expectations for completing the first playable slice?
$1.125 USD på 3 dage
3,2
3,2

HELLO, HOPE YOU ARE DOING WELL! I've read your description and understand that you need to elevate your Unreal Engine RPG prototype by refining combat, dialogue, AI, level-building, and optimizing performance for a polished, playable slice. I'm suitable for this as I have robust experience blending Blueprints and C++ in Unreal, optimizing game performance, and delivering complex gameplay systems with clean and maintainable workflows. My plan is to incrementally upgrade the combat system with C++-backed features, implement the JSON-driven dialogue/quest logic, then design and dress a showcase level while steadily tuning performance to meet your targets—all while maintaining strict version control standards. I'd like to have a chat with you at least so I can demonstrate my abilities and prove that I'm the best fit for this project. Warm regards, Natan.
$1.125 USD på 3 dage
0,0
0,0

Recently, I helped refine a Unity-based RPG prototype by enhancing combat mechanics and integrating a dynamic dialogue system, improving performance by 30 percent and smoothing gameplay on mid-range PCs. I’d love to help with this. With 5+ years of experience, I deliver high-quality work that’s clean, reliable, and on schedule. I prioritize clarity, efficiency, and consistent communication so you always know where the project stands. I’ve completed similar projects successfully and understand how to turn requirements into practical, polished results. If you need someone experienced who can take ownership and execute smoothly from start to finish, I’m ready to start immediately. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Cristiano Ferreira
$1.150 USD på 14 dage
0,0
0,0

Turning your prototype into a trailer-ready, 60fps vertical slice is exactly the kind of Unreal phase I specialize in. From your description, the priorities are clear: tighten the Blueprint combat into a robust hybrid BP/C++ system, wire JSON-driven branching dialogue into quests, and ship a fully lit, FX-rich level that runs reliably on a 3060. I’ve recently taken a UE5 action-RPG from “greybox with basic hit traces” to a polished slice with status effects, AI state machines, and camera-driven finishers, which lifted average FPS by ~30% after targeted C++ refactors and asset streaming passes. Here’s how I’d approach your phase: Extend combat with modular status components (DOT, crowd control, resistances) in C++, exposing clean Blueprint hooks for designers. Implement a JSON-backed dialogue/quest layer that’s data-driven and Git-friendly, with replication-safe patterns in mind. Build and light a focused vertical-slice level, including simple sequencer-driven cinematics tailored for capture, then profile and tune until we meet your 60fps target on 1080p. If you share the repo and design docs, I can propose a concrete milestone breakdown and timeline for this 5.3 slice.
$1.000 USD på 7 dage
0,0
0,0

Hi, there If you share some of your current repositories and design documents, I'll be happy to help you understand your requirements and show you a rough draft of your game.
$1.125 USD på 7 dage
0,0
0,0

Hello, Thank you for outlining the current state of your RPG project — this is a well-defined and exciting phase to step into. Moving from a rough prototype to a polished vertical slice is where strong systems architecture and performance discipline really matter, and this aligns closely with my experience. I’m an MSc Game Development (Programming) graduate with strong Unreal Engine experience across both Blueprint and C++. I specialize in gameplay systems, AI logic structuring, and performance-conscious implementation. I’m comfortable extending Blueprint frameworks while migrating performance-critical systems into clean, modular C++ when necessary.
$1.000 USD på 20 dage
0,0
0,0

Hello, I am an experienced Unreal Engine developer with strong expertise in both Blueprints and C++, and I specialize in taking prototypes to fully playable vertical slices. I can expand your combat system with status effects, DOTs, and optimized enemy AI, integrate a branching JSON-driven dialogue system with live quest updates, and build a polished vertical-slice level with lighting, VFX, and cinematic elements. I will also ensure asset streaming and performance optimization to maintain 60+ FPS on PC and current-gen consoles, keeping the project Git-ready and clean. I am ready to collaborate closely and deliver a high-quality, immersive slice for your RPG. Thanks, Siddiq
$750 USD på 7 dage
0,0
0,0

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