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We are seeking a skilled 3D Environment and Prop Artist to create a modular, optimized, and game-ready asset pack for an Unreal Engine game project. Your core responsibility will be analyzing reference images provided in chat to break down environments into reusable modular pieces, hero props, trimsheets, and decals, allowing us to build diverse houses and scenes from the kit. Key Responsibilities Visual Breakdown: Analyze reference images to identify and plan necessary modular building blocks, architectural trims, and supporting props. Modular Architecture: Design reusable, grid-snapping structural components utilizing efficient trimsheet workflows. Prop & Decal Creation: Model supporting background and hero props alongside custom surface decals to enhance environmental storytelling. Texturing & PBR: Deliver high-end, realistic texturing using industry-standard tools (Substance Painter, Substance Designer, Photoshop, etc.). Optimization: Ensure clean topology, appropriate polycounts, and properly packed texture maps optimized for real-time game engines. Technical Requirements Engine: Unreal Engine (PBR pipeline compatibility required). Software: Open choice (Blender, Maya, Substance Painter, Substance Designer, etc.). Key Deliverables: Modular building kits, trimsheets, props, decals, and game-ready FBX/texture assets. How to Apply Please share your portfolio showcasing modular environment design, PBR texturing work, and examples of architectural breakdowns from reference.
Project ID: 40672419
12 proposals
Remote project
Active 2 days ago
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12 freelancers are bidding on average ₹2,525 INR for this job

Hi there, I'm Sahil Rao, a creative freelancer with expertise in video editing, motion graphics, and 3D design. Although I don't have direct experience with Unreal Engine game asset creation, I'm confident that my 3D design skills can be adapted to this project. I've worked on various 3D projects, including 3D modeling, texturing, and rendering. I'm excited about the opportunity to apply my skills to your game asset creation needs. My approach would be to analyze reference images, break down environments into modular pieces, and design reusable structural components. I'd use industry-standard tools like Substance Painter and Photoshop to deliver high-end texturing. I'd also ensure that my work is optimized for real-time game engines. I'd love to discuss this project further and show you my portfolio. Let's chat and see how I can help.
₹1,500 INR in 1 day
5.1
5.1

I’d love the opportunity to create your modular, optimized, and game-ready Unreal Engine asset pack. I have strong experience in 3D environment/prop modeling, architectural modularization, PBR texturing, and preparing assets for real-time production. I can analyze your reference images and break them into efficient grid-snapping modular pieces, reusable trimsheets, hero/background props, and storytelling decals. I’ll ensure clean topology, consistent scale, optimized UVs, efficient texture packing, and high-quality PBR materials suitable for Unreal Engine. My workflow can include Blender/3ds Max for modeling and Substance Painter/Designer for realistic materials, with final FBX assets and textures organized for straightforward Unreal integration. I focus on both visual quality and performance so the kit remains flexible and efficient for building varied environments. Please give me one opportunity to handle your project. I assure you of dedicated, accurate, and professional work with timely delivery.
₹2,000 INR in 2 days
3.6
3.6

Hello there, I Am a game developer specialized in gameplay programming and environment art. I work with Blender + Substance Painter/Designer. How many assets and what kind of art style are you seeking? Do you have a poly count, materials and texture resolution budget? DM me with the project details and I will start working. Thank you so much for reading me, have a nice day!!
₹1,750 INR in 3 days
0.0
0.0

Hi, I’m interested in working on your game asset project. I’m a 3D artist with experience in creating realistic, game-ready environments, modular architecture, props, and assets. I can analyze your reference images and break them down into practical modular pieces, including building structures, trims, supporting props, and decals. My focus is on creating realistic assets that match the references closely while keeping everything reusable and efficient for building multiple scenes. I work with clean topology, proper UVs, PBR materials, trimsheets, and optimized texture workflows. I understand the requirements of real-time game assets and can ensure appropriate polycounts, packed texture maps, and Unreal Engine compatibility. I use Blender and Substance Painter for my workflow and can deliver organized, production-ready FBX models and textures. I’m comfortable adapting to your existing pipeline and discussing the references before starting to make sure the final assets meet your expectations. I’d be happy to discuss the project and take a look at the references. Best regards, Supratim
₹2,800 INR in 7 days
0.0
0.0

I’m a skilled 3D Environment and Prop Artist with experience creating detailed, optimized, and game-ready assets using Maya 3D workflows. I can analyze your reference images and break down environments into modular architectural pieces, reusable building elements, hero props, trimsheets, and decals. My focus is on clean topology, efficient UVs, optimized geometry, and assets suitable for Unreal Engine. I understand the importance of modularity and consistent proportions when creating environment kits that can be reused across multiple scenes. I’m confident I can translate your references into a practical, visually appealing, and performance-conscious asset pack while maintaining quality and attention to detail.
₹3,000 INR in 5 days
0.0
0.0

Hi! I just saw your project and I think I can help. I'm a 2D and 3D modeler and designer with over 10 years of experience. You can see part of my portfolio on my Freelancer profile.
₹2,250 INR in 7 days
0.0
0.0

Habra, India
Member since Dec 23, 2024
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