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I already have a working Unreal Engine 5 prototype of “Nocsocosilla” and a full design document set. I now need the project taken from prototype to gold-master PCVR build. Scope of work • Review my UE5 project and accompanying docs to map remaining tasks. • Build out the core Adventure gameplay loop exactly as outlined, keeping the fast-paced, MOBA-style feel that nods to Dota 2 and World of Warcraft. • Implement fully-synchronised Multiplayer mode (the feature I marked as essential) with session hosting, matchmaking and voice. • Optimise all assets, shaders and lighting for stable VR performance on current PC headsets via OpenXR / SteamVR. • Flesh out any placeholder levels, enemies and puzzles, ensuring traversal works smoothly in room-scale and seated setups. • Package and deliver a clean, installer-ready EXE plus the complete UE5 source so I can iterate later. Acceptance criteria 1. The final build runs at a locked 90 FPS on a reference RTX-3070 rig. 2. Multiplayer sessions host, join and sync reliably for at least four players for a one-hour test. 3. No blocking bugs in the first two hours of continuous play as judged by my QA checklist. 4. All content matches the mechanics, lore and progression steps detailed in my design bible. If you are comfortable pushing an Adventure title to completion in UE5, especially one that blends traditional questing with arena-style co-op combat, we should talk right away. Nocsocosilla
Project ID: 40635422
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29 freelancers are bidding on average $2,474 AUD for this job

As an experienced game developer, I specialize in enhancing Unreal Engine 5 prototypes into polished PCVR products. I excel in optimizing performance for VR environments and implementing synchronized multiplayer features. To ensure a successful collaboration, I'd like to discuss: - Key design elements and visual aesthetics crucial to maintaining the game's unique feel - The importance of scalability for potential future updates or expansions - The expected timeline for integrating the multiplayer feature I am confident in delivering a high-quality PCVR experience that aligns with your vision for "Nocsocosilla." Let's work together to create an engaging adventure title that resonates with players.
$2,700 AUD in 5 days
6.9
6.9

Hi, I can take Nocsocosilla from its existing UE5 prototype toward a production-ready PCVR build while preserving the gameplay and progression already defined in your design documents. My first step would be a technical audit of the current project: gameplay systems, Blueprints/C++, multiplayer architecture, levels, assets, VR interactions and performance. From there I’ll create a clear completion list rather than unnecessarily rebuilding working systems. For multiplayer, I can implement and harden 4-player hosting/joining, replicated gameplay state, player interactions and voice, then test synchronization under real session conditions. On the VR side, I’ll profile CPU/GPU bottlenecks, draw calls, shaders, lighting, LODs and replication overhead, targeting OpenXR/SteamVR and the RTX 3070 performance requirement. I’d deliver this in milestones covering audit/core gameplay, multiplayer, content completion, VR optimization, QA and final packaged build/source. Estimate: 5–7 weeks, AUD 2,800–3,000, pending review of the existing project.
$2,800 AUD in 28 days
6.1
6.1

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for someone to take your Unreal Engine 5 prototype of “Nocsocosilla” to a gold-master PCVR build. The focus on a fast-paced, MOBA-style gameplay loop is exciting, and I’m all in for that challenge. I’ve helped numerous projects increase engagement and performance through optimized gameplay mechanics and multiplayer integration. With a strong background in Unreal Engine and VR development, I’m confident I can deliver a seamless experience. Feel free to ask for samples of my previous projects. Based on what you mentioned, here is how we would approach the project: - Review your existing prototype and design documents to outline remaining tasks. - Implement the core gameplay loop and essential multiplayer features. - Optimize assets and package a clean, installer-ready EXE. You can count on clear communication throughout the process, ensuring a user-focused solution optimized for performance. Best Regards, Aashiq
$2,700 AUD in 7 days
4.7
4.7

Great fit for pushing an Unreal Engine 5 VR adventure from prototype to gold-master PCVR. I’ll review your existing UE5 project and the provided Nocsocosilla docs to produce a concrete task map toward a playable, installer-ready build. From there, I’ll implement the core Adventure gameplay loop exactly per your design bible, preserving the fast-paced MOBA-style co-op combat feel inspired by Dota 2 and World of Warcraft. Multiplayer is essential: I’ll deliver fully-synchronised sessions with reliable hosting and joining, matchmaking, and voice, with a focus on stable four-player play for a one-hour test. For performance, I’ll optimize assets, shaders, and lighting using OpenXR/SteamVR targets to achieve a locked 90 FPS target on an RTX-3070 reference rig, while ensuring traversal and room-scale/seated setups feel natural. Finally, I’ll complete placeholder levels/enemies/puzzles, run through your QA checklist expectations to avoid blocking bugs in the first two hours, and package a clean EXE installer plus the full UE5 source so you can iterate after handoff. Nocsocosilla
$1,500 AUD in 5 days
4.6
4.6

Hi, I reviewed all eight slides of the Nocsocosilla concept deck. The intended direction is clear: first-person VR, cute/chibi MOBA-inspired heroes, creep farming and progression, large decorated fantasy zones, bosses, and motion-controlled weapons and magic . I would begin with a UE5 project audit covering gameplay architecture, Blueprints/C++, replication, content quality, plugins, source control, target headsets, and profiling baseline. Findings would become a prioritized completion plan that preserves stable systems and identifies technical risks before expanding content. Multiplayer would use server-authoritative combat, replicated abilities, inventory/progression, enemy state, interactions, and VR hand poses. Session hosting, matchmaking, reconnect behavior, voice, latency simulation, and four-player soak testing would be validated separately from local gameplay. For the 90 FPS target, I would profile CPU, GPU, draw calls, shaders, lighting, physics, animation, networking, and memory on the agreed RTX 3070/headset configuration. Optimization would include scalable quality tiers, LOD/HLOD, instancing, occlusion, texture budgets, pooled actors, and VR-safe effects. Room-scale and seated traversal would receive comfort and collision testing. Relevant examples can be shared privately where client permissions allow. Regards, Houssame
$2,250 AUD in 7 days
4.3
4.3

As an experienced software developer with a specialization in popular platforms such as WordPress, Shopify, and Magento, I feel confident that I can successfully deliver the final vision of your Nocsocosilla VR project. My expertise in creating seamless experiences and responsive themes aligns perfectly with your requirement of a fast-paced MOBA-style VR adventure game. My proficiency in C# programming will be crucial in taking your prototype to a gold-master PCVR build, ensuring stable performance on current PC headsets via OpenXR/SteamVR. Additionally, my experience in session hosting, matchmaking, and voice integration during Multiplayer mode assures reliable functionality for a smooth co-op gaming experience for hours at stretch with four players. Working within set parameters is important to me and I guarantee all the content developed will match your mechanics, lore and progression steps detailed in the design bible. Lastly, once I've completed the project to your satisfaction, I'll provide you with an easy-to-use installer-ready EXE plus the complete UE5 source so you have freedom to iterate later. Don't hesitate to reach out if you have any more questions or need further information. Here's to bringing Nocsocosilla to life!
$2,250 AUD in 7 days
3.4
3.4

Hi, I can take your existing UE5 prototype and design bible through a structured gold-master pass, focusing first on the Adventure loop, multiplayer architecture, and VR performance bottlenecks rather than rebuilding working systems. I’ll implement synchronized 4-player hosting/matchmaking/voice, complete placeholder enemies, puzzles and traversal, then optimize shaders, lighting, assets, replication, and OpenXR/SteamVR rendering against the RTX-3070 90 FPS target. I’ll finish with extended multiplayer/VR QA, bug fixing against your checklist, packaging an installer-ready EXE, and delivering the complete clean UE5 source for continued development.
$3,000 AUD in 15 days
2.3
2.3

Hi, I can take your UE5 Nocsocosilla prototype to a gold-master PCVR build inside your 1500 to 3000 AUD budget. I will review your Unreal project and design bibles, map remaining tasks, and implement the Adventure gameplay loop with the fast paced MOBA-style feel you described. I will deliver fully synchronised multiplayer with session hosting, matchmaking and voice, optimise assets shaders and lighting for stable OpenXR and SteamVR performance, flesh out placeholder levels enemies and puzzles for both room scale and seated play, and provide an installer ready EXE plus the complete UE5 source for your iteration. I delivered a UE5 PCVR build that ran locked 90 FPS on an RTX 3070 during a four player one hour stress test. Which networking backend do you prefer for matchmaking and session hosting: Epic Online Services Steam or a custom solution? Happy to jump on a quick chat. Ali Zain
$2,250 AUD in 7 days
0.0
0.0

Melbourne, Australia
Member since Aug 9, 2026
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