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I’m putting together a fast-paced, first-person shooter for smartphones and I’m looking for a developer (or small team) who can take the project from prototype to store-ready release on both iOS and Android. The core experience revolves around three fully-playable online modes—Deathmatch, Capture the Flag, and a lightweight Battle Royale—so solid, low-latency networking is essential. You’re free to work in Unity, Unreal Engine, or another proven mobile-friendly stack, as long as the end result hits 60 FPS on current mid-range devices and offers seamless cross-platform play. Voice chat, simple lobbies, and quick matchmaking are must-haves; cosmetics, progression, and monetisation hooks can be stubbed in for now as placeholders. Deliverables • A playable alpha with the three modes running in private lobbies • Optimised builds for iOS (TestFlight) and Android (APK/Play Console internal track) • Server or peer-hosted back-end setup script (Photon, PlayFab, or similar) • Clean, well-commented source code and a short technical hand-off document • Two small, stylised maps that show the gameplay loop end-to-end For acceptance, I’ll test matches on both platforms over standard 4G and Wi-Fi; rounds should start in under 15 seconds and keep average ping below 80 ms. If you have shipped a mobile FPS or any real-time multiplayer title before, I’d love to see it.
Project ID: 40371574
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44 freelancers are bidding on average $4,967 USD for this job

With my extensive experience in game design and development, I am confident in my ability to turn your FPS mobile game project into a resounding success. Having developed over 300 advanced software including games, and with a speciality in mobile platforms, I have the skills needed to create a high-performing game on both iOS and Android that adheres to your desired specifications. Notably, we at Falcon Interactive are official Microsoft XBOX developers making us well acquainted with efficient network handling and robust multiplayer functionalities. Our proficiency with Unity and Unreal Engine guarantees that your game will achieve the desired frame rates even on mid-range devices. We have worked on turn-key gaming solutions including network setups using well-regarded platforms like Photon which demonstrate a reliable and excellent supporting backbone for your multiplayer set up. I understand the value of smooth multiplayer experience, quick matchmaking, voice chat, simple lobbies and low latency when it comes to real time gaming applications. Additionally, my team can also add great aesthetics by delivering two small stylized maps that will vividly depict the gameplay loop end-to-end. Pair this with our commitment to producing clean and well-commented source codes with detailed technical hand-off documents
$4,000 USD in 7 days
9.4
9.4

With over a decade of experience in mobile game development and high-performance systems, I understand your goal of creating a fast-paced, multiplayer first-person shooter for iOS and Android devices. My background in scaling projects for over 1 million users and expertise in delivering seamless, low-latency networking solutions make me well-equipped to tackle the challenges of your project. I recommend leveraging Photon or PlayFab for the back-end setup to ensure optimal performance and scalability for the multiplayer experience. In a similar project, I successfully built and scaled a Telegram Mini App serving over a million users, showcasing my ability to handle complex, high-traffic systems effectively. I encourage you to reach out to discuss further details and explore how we can work together to bring your mobile FPS game to life. Let's connect to discuss the roadmap and how we can ensure the success of your project within the allocated budget and timeline.
$4,000 USD in 45 days
8.2
8.2

Hi, This is Elias from Miami. I checked your project description and understand you want a mobile-first online FPS that runs smoothly on real-world networks, not just in local tests, with Deathmatch, CTF, and a lightweight Battle Royale across iOS and Android. I would approach this by building the core around stable multiplayer architecture first, then focusing on responsive controls, matchmaking, private lobbies, voice chat, and optimization for solid performance on mid-range devices. I’ve worked on real-time systems where latency, sync quality, and mobile performance were the main technical challenges. I’d be happy to go through the details and suggest the best technical approach. I have a few questions to get a better understanding: Q1 – Do you want the first alpha built in Unity with Photon Fusion/Realtime, or do you already have a preferred engine and networking stack? Q2 – For Battle Royale, are you targeting a smaller alpha version like 8–12 players first, or larger sessions from the beginning? Q3 – Should voice chat, matchmaking, and private lobbies all be included in the first playable milestone, or can some of those be phased after core combat is stable? Looking forward to hearing from you.
$4,000 USD in 7 days
7.9
7.9

I have carefully reviewed your requirements and understand you need a mobile FPS with stable real-time multiplayer, optimized performance, and cross-platform support. With 9+ years of experience in game development, I specialize in multiplayer systems, low-latency networking, and performance optimization for mobile. As a technical lead, I handle full-cycle development from prototype to store-ready release. I will deliver core game modes (Deathmatch, CTF, Battle Royale), smooth matchmaking, voice/chat systems, and optimized builds targeting stable 60 FPS on mid-range devices. Backend integration (Photon/PlayFab or similar) will ensure reliable sessions with low latency across iOS and Android. Clean architecture, scalable systems, and well-documented source code will be ensured for future expansion. Quality optimized work with suitable pricing is always my top priority. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$3,000 USD in 7 days
6.7
6.7

Hello, I understand you want a fast-paced mobile FPS multiplayer game with three online modes, Deathmatch, Capture the Flag, and a simple Battle Royale. I will focus on building a smooth experience at 60 FPS on mid-range devices, ensuring low latency with cross-platform play between iOS and Android. I'll use either Unity or Unreal Engine as per your preference. The game will include voice chat, quick matchmaking, and basic lobbies right away, with placeholders for cosmetics and monetization. Deliverables include a playable alpha, optimized builds, server setup (Photon or PlayFab), clean code, and two stylized maps for testing gameplay. I will prioritize fast match start times under 15 seconds and keep ping below 80 ms, testing on both Wi-Fi and 4G as you require. I have experience with multiplayer mobile titles and real-time networking, so I can make sure the game feels responsive and fun. What multiplayer backend service do you prefer or do you want me to recommend one? Do you have any specific preferences for game art style or assets? What voice chat features are essential for you (push-to-talk, always on)? Will you provide design documentation or should I help create game mode rules? Is there a planned schedule or milestone dates for alpha and final release? What multiplayer backend service do you prefer for the game: Photon, PlayFab, or another option? Thanks,
$5,000 USD in 11 days
6.2
6.2

Hello, This is an ambitious but very achievable project with the right architecture from the start. I’ve worked on real-time multiplayer systems and understand the challenges around latency, matchmaking, and mobile performance. For your FPS, I’d recommend Unity + Photon Fusion or PlayFab for stable, low-latency networking and cross-platform support. The focus would be on hitting consistent 60 FPS on mid-range devices, with optimized netcode, lightweight assets, and efficient state sync. I can deliver: Playable alpha with Deathmatch, CTF, and Battle Royale (scaled appropriately) Fast matchmaking, private lobbies, and integrated voice (Vivox or similar) Two polished maps demonstrating full gameplay loop Clean, modular code structured for future features (progression, cosmetics) I prioritize quick match start times and stable ping through smart region selection and network optimization. You’ll also get clear setup scripts and documentation for smooth handoff. Happy to share relevant multiplayer work and discuss scope in detail.
$3,800 USD in 7 days
6.0
6.0

⭐⭐⭐⭐⭐ Create an Exciting Mobile FPS Game for iOS and Android ❇️ Hi My Friend, I hope you're doing well. I've reviewed your project details and see you're looking for a developer to create a fast-paced FPS game. You don’t need to look any further; Zohaib is here to help you! My team has successfully completed 50+ similar projects for mobile game development. I will ensure the game runs smoothly with low-latency networking and high-performance graphics. ➡️ Why Me? I can easily take your FPS game from prototype to store-ready release, leveraging 5 years of experience in game development, networking, and mobile optimization. My expertise includes Unity, Unreal Engine, and multiplayer integration. I also have a strong grip on backend setups using Photon and PlayFab. ➡️ Let's have a quick chat to discuss your project in detail and let me show you samples of my previous work. I'm looking forward to discussing this with you in our chat. ➡️ Skills & Experience: ✅ Game Development ✅ Unity Engine ✅ Unreal Engine ✅ Mobile Optimization ✅ Networking Solutions ✅ Multiplayer Setup ✅ Backend Integration ✅ Game Design ✅ Performance Testing ✅ Source Code Management ✅ Technical Documentation ✅ Gameplay Loop Design Waiting for your response! Best Regards, Zohaib
$3,400 USD in 2 days
5.0
5.0

Hi, I’m available to start right away. I have strong experience with Unreal Engine, PlayFab, and real-time multiplayer systems, having worked on various mobile-first multiplayer titles that focus on low-latency networking and seamless cross-platform play. For this project, I’d develop the three game modes with a focus on smooth gameplay and quick matchmaking, optimizing for 60 FPS on both iOS and Android. I’m confident in delivering a playable alpha that includes the core experience, optimised builds, and back-end setup with proven technologies like PlayFab. You can expect clear communication, fast turnaround, and a high-quality result that fits seamlessly into your existing workflow. Best regards, Juan
$3,000 USD in 7 days
2.8
2.8

Switzerland
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Member since Aug 14, 2014
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