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I have an Unreal Engine project that needs four playable heroes brought to life in a bold, cel-shaded style reminiscent of Borderlands—think exaggerated lines, chunky silhouettes, and a light-hearted Camelot vibe. Each hero must be fully modeled, textured, and rigged on the UE5 mannequin (or equivalent custom skeleton) with Control Rig / Animation Blueprint support so I can swap animations later without headaches. Gameplay mobility The animation set has to cover the full movement loop: idle, walk, sprint, jump (with fall and land), climb, slope traverse, dive, crouch, and a smooth transition system between them. I’ll test everything on varied terrain to be sure no foot sliding or joint pops appear. Weapon handling Every character should be able to equip and attack with a generous medieval–fantasy arsenal—swords (broadsword, rapier, arming sword, great-sword), axes (hand axe through executioner), polearms and halberds, maces, war hammers, whips, daggers, longbows, shortbows, crossbows (including heavy arbalest and repeating hand-crossbow), staves, wands, spell books, slingshots, and maulers. I need correct sockets, two-hand offsets where relevant, and at least one attack loop plus a combo-ready additive for each weapon class so I can extend it later. Environment considerations The characters will roam anything from rugged hills and cavernous drops to deep forests and quirky dungeons—basically a fantasy playground minus modern guns, castles, or tidy villages—so joint limits and cloth must cope with tight spaces, rope bridges, and steep inclines. Deliverables • Four finished UE-ready .uasset character files with LODs • Animation Blueprint(s) and BlendSpaces showing every movement & weapon set in action • Source files (Blender, Maya, or Max) with clean, named rigs • Test map demonstrating locomotion and weapon switching Acceptance criteria 1. No mesh clipping through armor in any provided animation. 2. All animations retarget cleanly inside UE5. 3. Build size stays reasonable via LODs and packed textures (2K preferred). 4. I can assign any listed weapon to any hero and play the attack montage without re-rigging. If this scope fits your pipeline, let’s talk time frame and milestones so we can get these goofy Camelot champions ready for adventure.
Project ID: 40600994
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57 freelancers are bidding on average $141 USD for this job

As an experienced 3D animator and modeler with deep familiarity in Unreal Engine, I’m confident in delivering the high-quality character design, rigging, and animation work you require for your Borderlands-style game. I have a demonstrated background in meeting the nuanced demands of unique fantasy world-building, which will be invaluable for the project. In terms of the character designs, my expert skillset in exaggerated lines and chunky silhouettes perfectly aligns with the cel-shaded aesthetic you're seeking. Moreover, my past work with medieval-fantasy genres enables me to grasp the unique characteristics your heroes need to stand out. Additionally, I'm an ace at environmental animation designs, which means I understand your requirement for a flawless mobility across varied terrains. Crucially, for combat videogames such as yours, fluid weapon handling animations are paramount. With extensive experience creating credible attack montages for diverse weapon classes like broadswords to staves and wands, your characters will be well-equipped to take on enemies. I guarantee clean retargeting of animations within UE5 across all heroes post-project completion for further flexibility. Choose me, and you gain not just a task-doer but an imaginative problem-solver ready to ''cartooney'' your champions into life!
$120 USD in 2 days
7.8
7.8

Leveraging my varied skillset in 3D Rendering, Modelling, Animation, Rigging, and Game Design, I'm the ideal artist to bring your distinct characters to life in a vibrant, cel-shaded style aligned with the Borderlands aesthetic. Drawing upon my deep understanding of creating unique, lively environments. Thus I can ensure that two major criteria - Gameplay mobility and Weapon handling are exceeded to your satisfaction. I will extensively test and fine-tune the animation set on different terrains to ensure smooth character movement that is natural and without issues like foot sliding or joint pops. In addition to meticulous modelling and rigging skills including setting up control rigs and animation blueprints necessary for the UE5 engine, I have an arsenal of top-notch software proficiency with Maya, Blender and Max. This will enable me to deliver impeccable final .uasset character files with clean, named rigs fully compatible with your project requirement. Impressively as well; my affinity for attention to detail ensures consistent achievement of project objectives such as joint limits management in tight spaces, rope bridges, and steep inclines. Thus the four finished characters would be able to navigate seamlessly within the environment no matter how challenging.
$60 USD in 1 day
7.5
7.5

As a skilled and versatile Engineer, 3D Artist, and Game Developer, I am the perfect fit for your Melee 3rd person Borderlands Cartoony Character Design & Rigging project. With expertise in Unreal Engine, 3D Modeling, Rigging, and Animation—I have all the tools necessary to bring your goofy Camelot champions to life with their complete movements and weapon sets. My experience using programs such as Blender, 3ds Max, Maya ensures that I can not only model and texture your heroes accurately but also rig them on UE5 mannequin complete with Control Rig/ Animation Blueprint support. This will enable you to swap animations effortlessly in the future.
$66 USD in 1 day
7.5
7.5

Hello! My name is Daniyar. I'm a professional Designer on Freeelancer.com. Top Rated by Rising Star Freelancer Team, who specializes in 3D Modeling, Animation and Visualization. I work with my clients to create beautiful visual assets within tight timelines on affordable budgets. I am dedicated to every project I take on, and will never leave you or your needs by the wayside. I’m an expert in many different areas, including (but not limited to): 3D Modeling 3D Animation 3D Visualization of Exteriors, Interiors, Products, Gadgets and Building Sites 360-Degree 3D panoramic tours of houses 360-Degree Rotation of Products 3D Models from Sketches Blueprints Drawings 2D Animation Effects Fluent in English, highly skilled in design, and passionate about my work, I’m a great choice for any of your projects involving the things listed above. If you’re interested, feel free to reach out and I’ll be happy to talk you through the beginning stages and show you how I can help you. Thanks, and have a lovely day!
$125 USD in 5 days
6.8
6.8

Hey, You are looking for Melee 3rd person Borderlands Cartoony Character Design & Rigging "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
$30 USD in 1 day
6.7
6.7

With extensive experience in 3D animation and design, I'm confident that I can bring your Borderlands-inspired heroes to life with fun and irreverent charm. My strong command over various animation tools including Blender, Maya, and Max coupled with my deep understanding of Unreal Engine will ensure your project's seamless integration from design to implementation. I understand the intricacies of game development and have a firm grasp on the specific requirements of your project: mobility, weapon handling, environment adaptation, and more. My weapon-loop expertise provides unique insight to make sure each character can perform impeccably with any arsenal.
$39 USD in 1 day
6.1
6.1

Hi there, I am capable of creating four UE5-ready cel-shaded heroes with clean rigs, Animation Blueprints, BlendSpaces, LODs, and Control Rig support. I'll deliver full locomotion, weapon-ready sockets, combo-friendly animations, source files, and a test map with smooth retargeting. I have experience in 3D modeling using 3ds Max, Blender, Maya, and Revit. I can create product models, jewelry designs, or any custom 3D work with high-quality results. You can view my previous work here: https://www.freelancer.com/portfolio-items/10401693-3d-costume-hoodie-render https://www.freelancer.com/portfolio-items/10388215-3d-product-models (All Types of 3D Products & Prototypes) Thanks & Regards, Humayo.
$60 USD in 3 days
5.6
5.6

Hello, I've reviewed your project and understand you're looking for four stylized UE5-ready heroes with cel-shaded visuals, complete rigs, animations, and weapon systems for a fantasy gameplay environment. I have experience creating 3D characters, game-ready assets, rigs, textures, and optimized models with proper export workflows for Unreal Engine projects. I can help develop characters with clean topology, animation-ready setups, LOD optimization, and organized source files for smooth integration. Could you confirm whether the character concepts and weapon designs are already provided or need to be created from scratch? Best Regards, Muskan
$30 USD in 1 day
5.1
5.1

As an experienced 3D artist and animator with a wide range of skills in the game development industry, I am confident that I can bring your vision for these Borderlands-inspired characters to life. I have a keen understanding of the unique requirements of character design for games and the importance of smooth rigging for seamless gameplay experiences. My familiarity with UE5's mannequin and animation blueprints will ensure that swapping animations is easy as pie for you. Moreover, I grasp the significance of maintaining consistent gameplay mobility for each character across different terrains in a third-person melee game. You won't find any sliding feet or popping joints in my animations. My expertise extends to weapon handling as well - a skillset that perfectly aligns with your requirement of providing numerous attack animations and weapon options on UE platform.
$56 USD in 1 day
5.1
5.1

? THIS IS A GREAT MATCH. I have just handled a similar character design project for a whimsical fantasy game. You want vibrant heroes that jump off the screen and feel alive in their animations. Each character needs a smooth transition system and solid weapon handling with well-placed sockets. Joint limits and cloth dynamics will be tailored for those tight spaces and steep climbs. The process will be straightforward and enjoyable, ensuring you stay updated without any confusion. REACH OUT, LET'S SEE IF WE ARE A GOOD FIT. Regards, Stefan.
$150 USD in 14 days
4.2
4.2

Hello, I reviewed your project, and the main challenge is creating four stylized, game-ready characters that not only capture the bold cel-shaded aesthetic you're after but also integrate seamlessly with Unreal Engine's animation pipeline for reliable retargeting and future expansion. Before production begins, the character style, topology, skeleton setup, Control Rig compatibility, weapon socket system, Animation Blueprint structure, and optimization strategy should all be planned together to ensure the assets remain flexible, performant, and easy to extend as development progresses. I have worked on similar game character modeling, rigging, and Unreal Engine asset projects and can share relevant examples once we connect in chat. Also a quick question, will all four heroes share the same base skeleton and Animation Blueprint for retargeting, or do you expect each character to have unique proportions that require separate rigging and animation setups? Best Regards, Atik
$50 USD in 1 day
3.8
3.8

Hi, I understand your need for four playable heroes in a cel-shaded style inspired by Borderlands for your Unreal Engine project. With my experience in 3D Rendering and Animation, I assure you of professional quality, fast communication, and clean file delivery. I have worked on similar creative tasks before. For this project, I would approach the character design and rigging process meticulously, ensuring each hero is fully modeled, textured, and rigged on the UE5 mannequin with support for Control Rig/Animation Blueprint. I will focus on creating smooth animations covering various movements and a seamless weapon handling system. I invite you to review my portfolio: https://www.freelancer.com/u/laibaamir1 Feel free to message me for further discussion or to see samples related to your project. I look forward to the opportunity to work with you. Best regards, Laiba
$65 USD in 3 days
3.6
3.6

Understanding: Four Borderlands-inspired Unreal Engine 5 heroes, bold cel-shaded silhouettes, fully modeled, textured, and rigged on the UE5 mannequin (or a custom skeleton) with Control Rig and Animation Blueprint support for future animation swaps. Solution: - Asset and rigging: four characters with strong silhouette, clean topology, LODs, and UE-ready rigs (Control Rig or equivalent) for smooth retargeting. - Weapons: modular medieval-fantasy arsenal with sockets, two-hand offsets, and at least one attack loop plus additive configurations to extend per class. - Movement and environment: full locomotion loop (idle, walk, sprint, jump, fall, land, climb, slope traverse, dive, crouch) that holds on varied terrain; cloth constraints to prevent jitter. - Animation workflow: Animation Blueprint and BlendSpaces to drive all movements and weapon transitions; retargetable to any weapon per hero. - Deliverables: four UE-ready .uasset characters, Animation Blueprint(s) and BlendSpaces, source rigs (Blender/Maya/Max), test map. Deliverables detail: • Four finished UE-ready .uasset character files with LODs • Animation Blueprint(s) and BlendSpaces • Source files (Blender, Maya, or Max) • Test map demonstrating locomotion and weapon switching Acceptance criteria: 1) No mesh clipping; 2) Retarget clean in UE5; 3) Build size controlled via LODs and 2K textures; 4) Any listed weapon can be swapped without re-rigging. Budget + timeline: Budget: TBD Timeline: Prototype 4-6 weeks; Full de
$190 USD in 3 days
3.7
3.7

I can build four stylized, UE5-ready heroes with clean rigs, cel-shaded materials, LODs, full locomotion, and flexible weapon handling. With 4 years of 3D experience, I can deliver organized source files, Animation Blueprints, BlendSpaces, sockets, retargetable animations, and a test map for smooth switching and reliable gameplay integration. Regards, Muhammad Mohid Ahmed.
$30 USD in 1 day
3.4
3.4

As an avid gamer and a seasoned member of the PrimePixel team specializing in 2D and 3D animation, I am uniquely equipped to bring your Melee 3rd person Borderlands cartoony character design and rigging project to life. With vast experience in using a range of tools, including Unreal Engine, Blender, Maya, Adobe After Effects, Illustrator, and Photoshop - I'm proficient not only in creating unique designs but in adapting them for immersive, interactive storytelling. Time spent building high-impact visual content that helps brands stand out in the competitive digital world has provided me with unique insights into ensuring smooth bounding and clean-rig functionalities - two features you've particularly highlighted in your post. Additionally, my work spans environments from rugged hills to quirky dungeons - which means I'm well-versed not only in faultless weapon-handling but also in creating characters capable of traversing the tight spaces, rope bridges, and steep inclines likely to populate your fantasy playground. By hiring me, you aren't just investing in one person's skills; you're investing in a professional design team ready and excited to provide complete design and visual production solutions. We understand the need to communicate clearly, grow effectively and we measure success by the ability to exceed customer expectations. So let PrimePixel bring your "goofy Camelot champions" to life!
$110 USD in 3 days
3.3
3.3

Hi, I have carefully reviewed the requirements for the Melee 3rd person Borderlands Cartoony Character Design & Rigging project and I am confident in my ability to bring your four playable heroes to life in a bold, cel-shaded style. With over 3 years of experience in 3D Modelling, 3D Rendering, Animation, and 3D Rigging, I am well-equipped to handle the full modeling, texturing, and rigging process for each character on the UE5 mannequin. My approach will focus on creating exaggerated lines, chunky silhouettes, and a light-hearted Camelot vibe for each hero, ensuring that they are fully equipped with a diverse medieval-fantasy arsenal and smooth animation transitions for varied terrain. I am dedicated to delivering high-quality .uasset character files, Animation Blueprints, BlendSpaces, and clean rig source files to meet your expectations. I would love to discuss this project further and collaborate on bringing your goofy Camelot champions to life. Feel free to reach out so we can refine the details together.
$50 USD in 1 day
3.3
3.3

Hi, Thanks for sharing your project. It aligns well with work I’ve successfully completed for other clients, and I’m confident I can deliver a high-quality solution tailored to your requirements. Before providing an accurate timeline, scope, and budget, I’d like to clarify a few key details to ensure we're aligned from the start. Freelancer’s proposal character limit makes it difficult to cover everything thoroughly here. If you're available, let's connect via chat. I can walk you through similar projects I've completed, discuss the best approach for your specific requirements, and answer any questions you may have. Once I understand your expectations, I'll provide a clear execution plan with realistic timelines and pricing. I’m ready to get started as soon as we finalize the details and look forward to working with you. Best regards, Mayank Sahu
$30 USD in 5 days
3.5
3.5

With a solid foundation in 3D Animation and over 3 years of experience as an artist, I can seamlessly bring your vivid vision to life. My expertise includes 3D character modeling and animation, precisely what you desire for your cel-shaded, Borderlands-esque characters. Having previously worked with the Unreal Engine, I'm well-versed in translating design into reality with meticulous attention to detail. A major highlight of my skills is my ability to create automatable processes. This means that the Control Rig and Animation Blueprint support you require will be implemented flawlessly; you'll have no difficulties swapping and extending animations in the future. I assure you there will be no foot sliding or joint pops - I understand the crucial importance of smooth and accurate movement loops in games. As an artists who values client satisfaction above all else, my commitment is to deliver an outcome that not just meets but exceeds your expectations. The interactive playground environment you describe requires expertise that extends beyond skills with textures and rigs; it calls for a creative problem-solver – which I certainly am. It would be my pleasure to navigate complex terrains including rope bridges and tight spaces while ensuring joint limits and cloth dynamics remain intact.
$140 USD in 1 day
3.3
3.3

Hi there, I came across your project and have worked on similar Unreal Engine character and animation projects before. This is an exciting scope, and I understand you're looking for four fully playable, cel-shaded heroes that are not only visually striking but also production-ready for UE5 with clean rigs, reusable animation systems, and flexible weapon handling. I can help create optimized UE5-ready characters with proper topology, LODs, Control Rig/Animation Blueprint support, and a robust locomotion system that blends smoothly across varied terrain. I'll also ensure each weapon class has the correct sockets, offsets, and combo-ready attack animations while keeping everything compatible for future expansion and animation retargeting. Special attention will be given to avoiding mesh clipping, maintaining clean rig hierarchies, optimizing textures, and delivering organized source files along with a test map so you can verify locomotion and weapon switching with confidence. You can explore my work here: https://www.freelancer.com/u/Shahmeer016 Feel free to message me—I’m excited to learn more about your project and discuss how I can help. Sincerely, Shahmeer
$30 USD in 1 day
1.8
1.8

Hi! PLEASE CHECK MY RELEVANT PORTFOLIO: https://www.freelancer.com/portfolio-items/11478157-high-quality-3d-character-animation https://www.freelancer.com/portfolio-items/11478279-3d-character-modeling-and-rigging Four cel-shaded, Borderlands-style heroes with a full weapon and locomotion system — this is right up my alley for UE5 character pipelines. Here's my approach: Modeling & Texturing: bold, cel-shaded look with chunky silhouettes, 2K packed textures for LOD-friendly builds Rigging: UE5 mannequin-compatible (or custom skeleton) with clean, named rigs, Control Rig/Animation Blueprint ready for easy animation swaps Locomotion Set: idle, walk, sprint, jump/fall/land, climb, slope traverse, dive, crouch, with smooth blend transitions and zero foot sliding Weapon System: correct sockets for all weapon classes (swords, axes, polearms, bows, staves, etc.), two-hand offsets where needed, one combo-ready attack loop per class Delivery: 4 UE-ready .uasset characters with LODs, Animation Blueprints/BlendSpaces, clean source files, and a test map showing locomotion + weapon switching I'd break this into milestones: 1 hero fully done (model → rig → core locomotion → 2-3 weapon types) as proof of pipeline, then scale to the remaining 3 once you approve the quality/style — reduces risk on both sides. Quick question: do you want all 4 heroes sharing one base skeleton/rig for animation reuse, or fully independent rigs per character? Best regards, Talha Khan
$150 USD in 8 days
1.0
1.0

little rock AFB, United States
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