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Project Title: Real-Time Interactive MetaHuman / Avatar Setup for UE5 (Cloud AI Voice Integrated) 1. Project Overview We are building a real-time interactive 3D digital human (MetaHuman) inside Unreal Engine 5 that acts as a live, streaming avatar. The system connects to a cloud-based AI backend (STT > Gemini LLM > ElevenLabs TTS over WebSockets). Your job is to set up the avatar, lighting, shaders, and real-time audio-driven animation pipeline in Unreal Engine 5 to achieve maximum visual photorealism at 60 FPS. 2. Deliverables & Technical Scope A. MetaHuman & Asset OptimizationCharacter Setup: Import, configure, and refine a MetaHuman (or custom high-fidelity 3D mesh mapped to the MetaHuman skeletal structure). Level of Detail (LOD): Lock the main avatar to LOD 0 (Cinematic).Groom / Hair: Implement high-quality strand-based groom hair optimized to hold 60 [login to view URL] & Skin: Fine-tune skin materials (Subsurface Scattering profiles, micro-roughness, specular maps, eye reflections, and teeth/tongue moisture shaders). B. Real-Time Lighting & Cinematic SceneLighting Environment: Build a 3-point studio or natural lighting rig using Lumen with Hardware Ray [login to view URL] Setup: Cinematic virtual camera (35mm / 50mm lens) with depth-of-field (DOF), motion blur tuned for live streaming, and auto-exposure [login to view URL] Target: Scene must run at 4K / 60 FPS on a single NVIDIA RTX 4070 Ti Super / RTX 4080 (DLSS Quality enabled). C. Real-Time Animation & Audio Sync (Critical)Audio-Driven Lip Sync: Set up the NVIDIA Audio2Face-3D UE5 Plugin (or Live Link / ARKit blendshape pipeline) to drive facial expressions directly from incoming audio [login to view URL] & Micro-Expressions: Implement a Blueprint state machine for idle animations (breathing, eye blinks, subtle head sways, micro-gestures) so the avatar stays "alive" while waiting for or listening to the [login to view URL] Routing: Configure incoming streaming audio (PCM / WAV chunks from ElevenLabs) to drive facial animation weights and spatial audio playback simultaneously. 3. Required Skills & Experience High proficiency in Unreal Engine 5 (5.4+), MetaHuman Creator, and Live Link [login to view URL] with NVIDIA Audio2Face-3D / ACE or ARKit blendshape [login to view URL] knowledge of real-time lighting (Lumen/Ray Tracing) and high-fidelity shader [login to view URL] of Blueprint / C++ networking for accepting external audio streams and animation trigger events.
Project ID: 40634981
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29 freelancers are bidding on average $1,040 USD for this job

As an experienced professional deeply proficient in Unreal Engine 5 and other relevant tools, I believe I can offer the perfect blend of skills necessary to bring your project to life. Beyond my aptitude for realistic-3D character creation and lighting optimization, my divergent experience as an architect allows me to also bring a keen eye for detail in constructing immersive digital environments. What sets my profile apart is a rare combination of technical expertise and artistic prowess. Building upon a foundation as a competent 3D animator with notable projects under my belt, I have expanded my repertoire to include advanced functionalities such as audio-driven lip-syncing using ARKit blendshape pipelines. This skill aligns perfectly with your critical need for real-time audio-visual synchronization, making me an ideal candidate for the job. I am also familiar with live streaming dynamics and aim to maximize visual photorealism at 60 FPS which guarantees real-time immersive experiences. Drawing from all these strengths, I am confident that I will deliver not just what is expected but exceed your expectations. Partnering with me means you are effectively getting an expert who understands the intricacies of real-time 3D builds, has an eye for realism, and whose previous clients can attest to their satisfaction. Let's make your digital surface flow like magic!
$758 USD in 7 days
7.7
7.7

Hello, I can build and optimize the UE5 MetaHuman pipeline around your existing STT → Gemini → ElevenLabs WebSocket architecture. I understand this is a real-time production setup rather than simply importing a MetaHuman. The key focus will be synchronization, photorealism, latency and maintaining a stable 60 FPS. I can provide relevant UE5/MetaHuman, facial-animation and real-time 3D work samples, along with a milestone-based implementation plan after reviewing your current project and audio/WebSocket protocol.
$1,125 USD in 7 days
5.6
5.6

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for a skilled setup of a real-time interactive 3D digital human inside UE5, complete with audio-driven animation and cloud AI integration. This is right up my alley! With extensive experience in Unreal Engine 5, I’ve helped businesses achieve high-fidelity visuals and seamless performance through optimized character setups and real-time lighting. I’m confident I can deliver the photorealistic avatar you envision. Feel free to request samples of my successful projects; I’d be happy to share. Based on what you mentioned, here is how we would approach the project: - Optimize the MetaHuman with cinematic LOD settings and high-quality hair. - Implement a robust lighting rig using Lumen with ray tracing. - Configure NVIDIA Audio2Face for real-time lip-sync and animations. Rest assured, I prioritize clear communication and will deliver a user-focused solution optimized for performance using the latest technologies. Best Regards, Aashiq
$1,350 USD in 14 days
4.6
4.6

I understand the complexity of your Real-Time Interactive MetaHuman project in Unreal Engine 5 with cloud-based AI for voice interaction. I will optimize MetaHuman avatars for photorealism at 60 FPS by focusing on character setup, lighting, shaders, and real-time audio-driven animations. Using LOD adjustments, hair grooming, and skin shaders, I will ensure seamless visuals. Dynamic lighting with Lumen and Hardware Ray Tracing will create a cinematic scene while maintaining performance. Audio-driven lip sync and facial expression syncing will be achieved using Unreal Engine 5, MetaHuman Creator, Live Link, and NVIDIA Audio2Face-3D plugins. With expertise in shaders, networking for audio streams, and real-time lighting, I will deliver a visually captivating avatar setup. I am dedicated to exceeding expectations and ensuring timely, high-quality results. Let's discuss how we can align our strategies for a successful project.
$1,350 USD in 5 days
4.3
4.3

I understand you're delivering a real-time, photoreal MetaHuman avatar in UE5 with cloud AI voice streaming, targeting 60 FPS at 4K. - Avatar setup: Import and configure a MetaHuman, lock LOD0 for cinematic detail, implement high-quality groom hair, and fine-tune skin shaders, eyes, and teeth moisture. - Real-time lighting & camera: Build a Lumen-based lighting rig with optional hardware ray tracing, plus a cinematic camera with DOF and tuned motion blur for live streaming. - Audio-driven animation: Integrate NVIDIA Audio2Face-3D or ARKit blendshape mapping to drive lip-sync from incoming audio; idle micro-expressions via a Blueprint state machine; route PCM/WAV chunks from ElevenLabs for synchronized animation and spatial audio. - Networking: Blueprint/C++ logic to receive external audio streams and trigger animation events in real time. - Cross-domain considerations: Audio Processing pipelines, Unity 3D workflows, and Game Development discipline inform reliability. Deliverables: - Fully optimized MetaHuman setup, 4K60 pipeline, and streaming-ready rig. - Lighting, shaders, and camera system with documentation. - Audio-to-gesture pipeline and testing plan. - Integration notes for cloud backend (STT > Gemini LLM > ElevenLabs TTS). Budget + timeline: - Budget: to be discussed; Timeline: 6-8 weeks. Portfolio references: - https://www.freelancer.com/u/zarminagull189 - https://www.freelancer.com/u/zarminagull189/projects - https://www.freelancer.com/u/zarminagull189#case1 - h
$1,250 USD in 12 days
3.7
3.7

I appreciate the detailed vision you have for creating a real-time interactive MetaHuman in Unreal Engine 5. I've successfully completed similar projects, including a fully interactive 3D avatar integrated with cloud-based AI systems for real-time streaming applications. Your goal of achieving maximum visual photorealism at 60 FPS is an exciting challenge, and I am well-prepared to meet it. I understand that setting up the NVIDIA Audio2Face-3D plugin for audio-driven facial animations is critical for this project’s success. My expertise in Unreal Engine 5, along with a strong focus on performance and user experience, ensures that the avatar will engage users seamlessly while maintaining high fidelity. Could we discuss your timeline and any specific features you envision for this avatar? Best regards, Foraxis
$1,050 USD in 7 days
3.8
3.8

You're trying to add AI into a Interactive 3D Avatar Setup in UE5 where the real challenge is making the AI layer reliable and the prompts survive real-world use. I have handled similar systems where the important part was turning a broad brief into a reliable working version. My approach would be to first define the input schema, generation rules, and output validation, then build the workflow around those controls so AI output stays consistent. For this project, I would focus especially on: - Input workflow design, prompt/control rules, and output validation - Backend processing, file/document generation, and dashboard usability - Scalable cloud structure, API boundaries, and error handling If helpful, I can map the input-to-output workflow and where validation should sit before implementation. Best, Dr. Syafiq
$1,125 USD in 21 days
3.6
3.6

Creating a real-time interactive 3D digital human comes with its own set of challenges. If the avatar's lighting and shaders aren’t optimized, the visual quality may drop, leading to a less engaging experience for users. This could affect user retention and the overall effectiveness of your project. I can set up your MetaHuman with stunning realism that runs smoothly at 60 FPS. I’ll optimize the character, refine the shaders, and implement a robust lighting environment that highlights the avatar's features. By integrating audio-driven animations, I’ll ensure the character feels alive and responsive, creating an immersive experience for users. I’ve successfully completed similar projects and I’m committed to making revisions until you’re completely satisfied with the result. What’s your timeline for this project? Are there specific brand assets or references you’d like me to consider while setting up the avatar?
$750 USD in 7 days
3.5
3.5

Hi, I am a software engineer with over 16 years of experience building real-time, performance-sensitive applications and integrating external services with interactive systems. I can set up and refine your UE5 MetaHuman pipeline, including cinematic skin, eye and groom materials, Lumen/ray-traced studio lighting, camera tuning, idle micro-animation, and streamed audio-driven facial animation through Audio2Face-3D/ACE or an ARKit-compatible fallback. I’ll first establish a measurable 4K performance baseline on the target RTX hardware, then optimize the avatar, lighting and shaders while preserving the requested LOD 0 quality. I’ll connect ElevenLabs PCM/WAV streaming to synchronized facial weights and audio playback, implement the Blueprint/C++ state logic for listening, speaking and idle states, and finish with profiling and a documented handoff. Is the WebSocket audio endpoint already available with a fixed PCM format and UE5 integration contract? I’d be glad to discuss the details and confirm the best lip-sync path for your current backend.
$830 USD in 18 days
2.9
2.9

✋ Hi There!!! ✋ THE PROJECT GOAL: BUILD A PHOTOREALISTIC REAL-TIME METAHUMAN AVATAR IN UE5 WITH AUDIO-DRIVEN FACIAL ANIMATION AT 60 FPS. The requirements are clear, with focus on: 1. Configure MetaHuman assets, LOD 0, groom hair, skin, eyes, and high-quality shaders. 2. Build Lumen and Hardware Ray Tracing lighting with cinematic camera settings. 3. Integrate Audio2Face, Live Link, or ARKit for real-time lip sync and expressions. 4. Create Blueprint animation states for breathing, blinking, gestures, and micro-expressions. 5. Optimize streaming audio, networking, and rendering for RTX 4070 Ti Super or RTX 4080. Similar UE5 avatar projects have been completed involving MetaHuman, facial animation, Live Link, real-time audio pipelines, Blueprint systems, and cinematic rendering. <-- Questions --> 1. Is the ElevenLabs WebSocket audio stream already implemented? 2. Should Audio2Face or ARKit be the primary facial pipeline? Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
$777 USD in 7 days
3.1
3.1

Hi there I believe exceptional work should earn your trust before it earns your payment. Your project to create a real-time interactive 3D MetaHuman in Unreal Engine 5 is an ambitious and exciting endeavor. Achieving photorealism at 60 FPS, while seamlessly integrating AI voice capabilities, requires meticulous attention to detail in character setup, lighting, and audio-driven animations. Each aspect of your project is critical; from optimizing LOD to ensure high-fidelity performance, to fine-tuning shaders for realism, these elements will elevate the user experience. A similar project involved developing an interactive avatar for a virtual event, where we achieved stunning visuals and real-time interaction, enhancing audience engagement significantly. The outcome was a compelling experience, and I can share relevant portfolio examples upon request. With a clear focus on your goals, I am confident that my approach will not only meet but exceed your expectations, delivering an unforgettable interactive experience for users. Let's create something that not only meets your expectations but sets a new standard for quality. Regards Junaid
$750 USD in 7 days
3.2
3.2

Marhaba Alex I understand you need a MetaHuman in UE5 that streams audio, drives lip sync with Audio2Face and stays at 4K 60 FPS on an RTX 4080. I will import the MetaHuman, lock LOD0, set up strand hair, fine‑tune subsurface shaders and create a three‑point Lumen lighting rig with DLSS Quality. Using Audio2Face and a Blueprint state machine I will map the incoming ElevenLabs PCM stream to facial blendshapes and spatial audio while keeping performance under the RTX target. My C++ and Unreal work give me confidence to deliver on schedule and within budget. Do you prefer the default MetaHuman rig or a custom mesh Do you plan to use binary WebSocket frames for audio Do you need DLSS 3 enabled Lets discuss next steps over a call
$2,800 USD in 4 days
3.0
3.0

Hi! I specialize in C++, real-time audio processing, and system integration. I can set up your interactive MetaHuman in Unreal Engine 5.4. My Approach: • Visuals: Import MetaHuman, configure strand-based groom, and fine-tune Subsurface Scattering shaders. Set up Lumen + Hardware Ray Tracing for cinematic 4K/60fps on target GPUs. • Audio Sync (My Expertise): Deep integration of the NVIDIA Audio2Face-3D plugin. I will build the C++/Blueprint pipeline to receive streaming PCM audio chunks from your WebSocket (ElevenLabs) and drive real-time lip-sync and spatial audio. • Animation: Blueprint state machine for idle micro-expressions (blinks, breathing) to keep the avatar alive. I understand the exact pipeline of STT -> LLM -> TTS -> UE5 Audio2Face. Timeline: 20 Days | Bid: $780 | Milestone: 30% upfront. Let’s discuss your cloud backend setup!
$780 USD in 20 days
3.4
3.4

As a game developer with extensive experience in Unity 3D, I have a deep understanding of the technical scope and creative challenges laid out in your project. Not only am I proficient in Unreal Engine 5, I also have a solid background in 3D asset optimization, lighting, and shader creation - all critical for achieving the photorealistic and immersive experience you're aiming for. Moreover, my diverse skillset extends to include audio implementation which is crucial for driving your real-time Animation & Audio Sync needs. I've previously worked with similar audio-driven animation pipelines, allowing me to ensure that incoming audio streams triggered and react to the necessary animation weights accurately. From idle animations like breathing and eye blinks to more nuanced micro-gestures, I can bring your avatar to life even when it's not actively engaged. Most importantly, I am committed to providing you with not just efficient and high-quality workmanship but also excellent post-development support. Since complex projects like this often require subsequent fine-tuning and potential troubleshooting, my free 3-month support will give you ample time to iron out any post-delivery concerns. So let's turn your idea into a reality together!
$1,125 USD in 7 days
2.1
2.1

.....................................................................................................................................................................Pitch: Hi there! My name is Bhargav, a seasoned game developer well-versed in Unreal Engine 5 (5.4+). Let's transform your vision into a reality by creating a truly immersive, real-time interactive 3D digital human experience. I'm highly proficient with the MetaHuman Creator and familiar with Live Link protocols necessary for this project. Over my 10 years of experience, I've completed projects that required high attention to detail and pushed the boundaries of what is possible using technology. Besides my solid grasp on UVs, rigging, and pipeline management, I excel at lighting and shader creation—which are fundamental for achieving the level of realism you require. My command over Lumen with Hardware Ray Tracing in Unreal Engine will ensure we meet your desired visual standards even while operating at 60 FPS. Lastly, as an experienced user of Audio2Face-3D UE5 Plugin integrated with live streaming audio, I understand the critical need for syncing animation in real-time. Trust me to set up your NVIDIA Audio2Face-3D with precision or suggest primary alternatives based on your project's unique specifications. My approach to work emphasizes clear communication, on-time delivery, and long-term support -achieving astonishing realism won't be enough if our collaboration doesn't feel smooth!
$1,125 USD in 7 days
0.0
0.0

I'll configure the MetaHuman in UE5, locking LOD to cinematic default and optimizing hair groom for real-time. Skin shaders will be tweaked for photorealism using subsurface scattering and relevant maps. Lighting setup will employ a 3-point Lumen rig with ray tracing to maintain 60 FPS at 4K on target GPUs. The audio-driven animation pipeline will leverage NVIDIA Audio2Face with Blueprint state machines for nuanced idle motion and synced lip sync from ElevenLabs PCM audio. How do you plan to handle latency and synchronization between the audio stream and facial animation triggers in your UE5 setup?
$1,000 USD in 10 days
2.3
2.3

Your Interactive 3D Avatar Setup in UE5 needs a photoreal MetaHuman, clean lighting, and a reliable real-time audio animation pipeline. I’m James, a Software Engineer with experience in similar Unreal Engine and live avatar projects, and I can help set up the MetaHuman, tune the shaders and lighting, and wire the audio-driven lip sync and idle motion so it performs well at 60 FPS. Best, James
$1,250 USD in 5 days
0.0
0.0

I can set up a real-time interactive MetaHuman avatar in UE5 with cloud AI voice integration. My experience includes developing immersive 3D characters and integrating AI-driven voice systems for seamless interaction. I focus on optimizing performance and ensuring smooth synchronization between the avatar’s animations and voice responses. Do you already have a MetaHuman model prepared, or should I assist with creating one?
$1,125 USD in 7 days
0.0
0.0

Hi there, I reviewed your project description and believe I’m a strong fit for this UE5 MetaHuman avatar setup. I have experience with Unreal Engine 5, MetaHuman pipelines, real-time character rendering, facial animation systems, and AI-driven avatar integrations. I can help build a highly realistic digital human experience with optimized visuals, real-time voice synchronization, and smooth cloud AI interaction. My approach will include: • MetaHuman import, optimization, and LOD configuration • High-quality skin, hair groom, eye, and facial material setup • Lumen lighting, cinematic camera setup, and performance tuning for 60 FPS • Integration of Audio2Face, Live Link, or ARKit blendshape workflows for audio-driven facial animation • Blueprint setup for idle behaviors, micro-expressions, and animation states • Audio stream routing from ElevenLabs/WebSocket sources into real-time avatar playback and lip sync I understand the importance of balancing cinematic quality with real-time performance on RTX hardware. I can work with your existing AI backend pipeline (STT → Gemini → ElevenLabs TTS) and focus on creating a convincing, responsive digital human experience. I have experience with complex UE5 projects involving character systems, animation, real-time rendering, and interactive experiences. I’m ready to review your current setup and discuss the best implementation path. Regards
$1,000 USD in 7 days
0.0
0.0

With immense expertise in 3D modelling and rendering, I'm confident that the skills and insights I have garnered as a mechanical design engineer will prove instrumental in creating an impressive 3D digital human for your project. SolidWorks being my forte alongside high aptitude for CAD/CAM, my ability to optimize mechanical designs to improve manufacturing, reduce costs, and accelerate product development aligns seamlessly with your project's demands. Furthermore, my experience in mechanical and industrial design can be creatively applied while meticulously mapping the MetaHuman skeletal structure to the character layout. Understanding the importance of real-time lighting in terms of Lumen/Ray Tracing, I guarantee an impeccable combination of a 3-point lighting rig that'll surely enhance the photorealism you seek while maintaining a solid 60 FPS. Evidently, my Manufacturing-Focused Design Approach (DFM), strong engineering knowledge, reliable communication, on-time deliveries, and cost-effective solutions make me an ideal choice for this project. Collaborating with me would not only ensure professionalism and promptness but also an unwavering dedication to turning your 3D digital human vision into a stunning reality at maximum visual photorealism of 60 FPS.
$750 USD in 1 day
0.0
0.0

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