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I’m creating a playable prototype and need a small-scale, yet richly detailed urban neighbourhood built directly in Unreal Engine 5. Picture four to six interconnected city blocks with tight streets, alleyways, mixed-use buildings, rooftop access, parked cars, street furniture, graffiti and believable clutter—everything textured to a high standard so the scene feels alive up close. Quality expectations Every mesh should be Nanite-ready (or come with clean LODs), all materials fully PBR with 4 K textures, and lighting set up for Lumen. The goal is a consistent 60 fps on a mid-range PC (RTX 2060 class) at Epic settings. I’m not supplying base assets, so modelling, texturing and level dressing are part of the brief, though Marketplace or kit-bash assets are fine if their licences cover commercial use. Scope & scale • Area: roughly a neighbourhood—big enough to explore on foot without feeling empty, but compact enough to stay performant. • Interaction: doors, elevators or other simple blueprint-driven elements that add life are welcome, provided they remain lightweight. Deliverables • Complete UE5 project/level with tidy folder structure • Source meshes (.fbx), textures and material instances • Short in-editor walk-through video showing lighting and collisions working • One-page summary of external assets or plugins used with licence notes Acceptance criteria • Opens in UE 5.3+ with no warnings or missing references • Average frame rate ≥ 60 fps at 1080p on stated hardware • No visible lightmap artefacts or texture pops • Nanite or LODs correctly assigned on every static mesh When you reply, please share at least one link to a previous Unreal city or environment you built and your estimated turn-around time. I’m eager to get this world on its feet and ready to explore—let’s make something stunning together!
Project ID: 40435753
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18 freelancers are bidding on average €119 EUR for this job

As a seasoned creative with over a decade of experience in 3D animation, modelling and visualization - not to mention my deep expertise in 3ds Max and Unreal Engine - I am supremely qualified to take on your project. Throughout the years, I have tackled countless complex assignments, each with its unique set of challenges and demands, and emerged successful every time. Even more relevant to this project, I have created highly detailed urban environments before and can demonstrate their quality upon request.
€66 EUR in 1 day
7.4
7.4

As an experienced 3D artist and modeler, I bring to the table not just skills in 3D Animation, 3D Modelling, 3D Rendering, and 3D Visualization, but a deep understanding of level design as well. Throughout my career, I've crafted detailed and immersive environments that truly come alive within Unreal Engine, which you can see in my portfolio at [insert link]. From urban streets to intricate scenes, I mold each element with precision and authenticity to craft an engaging experience.
€60 EUR in 1 day
7.4
7.4

As a multi-talented animator, illustrator and 3D artist, crafting living, detailed environments for games is one of my primary strengths. I've built several immersive urban city maps that mirror the exact project scope you're after. My artistic versatility enables me to create original assets when needed or pull from reputable resources like the Marketplace—always respecting their commercial use licenses as your project expects. Let's join hands and craft an unforgettable urban world together until it perfectly fits your vision!
€147 EUR in 7 days
7.3
7.3

Hello, Greetings , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in 3D Graphic Design, Level Design, 3ds Max, 3D Rendering, 3D Animation, 3D Visualization, Unreal Engine and 3D Modelling. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Thanks for giving opportunity
€30 EUR in 1 day
6.3
6.3

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with High-Detail Urban Map for UE5 I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statisticaal programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, PCB, Electronics, Arduino, Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
€30 EUR in 1 day
5.1
5.1

Hi, I see you need a richly detailed, playable urban neighborhood in Unreal Engine 5 — 4–6 interconnected blocks with tight streets, alleyways, mixed‑use buildings, rooftop access, parked cars, street furniture, graffiti, and believable clutter. We have 8+ years of experience in game‑ready environment art and UE5 world building (Nanite + Lumen ready). To achieve better results, I suggest a "modular kitbash + curated hero spots" approach — we build reusable building facades, corner pieces, and alley modules (so the neighborhood feels varied without blowing memory), then add 5–7 hand‑placed "hero" details per block (a tagged dumpster, a fire escape, a flickering neon sign) that make every street corner feel unique. Rooftop access uses ladder‑ and stair‑connected upper decks with city backdrop. We're available to start right away and can deliver before your timeline. Share your reference board (real cities or game references like The Last of Us or Spider‑Man), desired mood (day/night or cycle), and any specific gameplay needs (collision, navmesh, interactable doors). We'll deliver a packaged .exe + project files for UE5.2+. Check our portfolio: https://www.freelancer.com/u/mahadhasan012 Thanks, PIXORA STUDIO
€90 EUR in 1 day
4.9
4.9

Hi. I saw your project and think I can deliver what you need. High-Detail Urban Map for UE5 I understand the project goals and expected outcome. Want I will meet deadlines. keep you updated. and deliver high quality work. I’m offering best quality and highest performance at lowest price I am an expert with 10 years of experience in Unreal Engine reach their goals. . I have helped many clients bring ideas to life and reach their goals. I invite you to start a chat so we can discuss your project in detail Thank you for considering my proposal. Warm regards, anilptk
€175 EUR in 3 days
0.0
0.0

Hello, I am an Unreal Engine 5 environment artist with 6+ years of experience building dense, performant urban scenes using modular asset kits (with commercial licences) and custom Nanite-ready meshes, all textured with 4K PBR materials and lit with Lumen to achieve a believable, lived‑in atmosphere. I will create 4–6 interconnected city blocks featuring tight streets, alleyways, mixed‑use buildings, rooftop access, parked cars, street furniture, graffiti, and clutter, optimised to maintain 60 fps on an RTX 2060 at Epic settings. I will model, texture, and dress every necessary custom element, supplementing with licensed Marketplace assets where appropriate to stay on budget and timeline, and I will include a few simple interactive Blueprints (e.g., opening doors, lamps, or a callable elevator) to add life without hurting performance. My deliverables include a complete, cleanly organised UE5.3+ project, all source FBX files and textures, a walk‑through video showing collisions and lighting, and a one‑page external asset/plugin licence summary. I can provide links to previous Unreal city environments I have built and complete the neighbourhood in 16–20 business days. Best regards.
€100 EUR in 2 days
0.0
0.0

Hi, Your project sounds exactly like the kind of environment work I specialize in. I can build a dense, explorable UE5 urban neighbourhood with the grounded realism and gameplay-ready optimization you’re aiming for. What I can deliver: • 4–6 interconnected city blocks with believable street layout, alleys, rooftops and traversal paths • Mixed-use buildings, storefronts, interiors where needed, rooftop access and environmental storytelling • Complete Unreal Engine 5.3+ project • Organized folders and clean naming conventions • Source FBX meshes, textures and material instances • Walkthrough video inside UE5 showing lighting, collisions and traversal • Documentation listing Marketplace/external assets and commercial licence notes Performance and polish are a major focus for me. I carefully manage: • Nanite usage Estimated turnaround: • First playable greybox: 5–7 days • Final polished environment: 3–5 weeks depending on density and interaction scope I’d be happy to discuss the visual direction further—whether you want grounded realism, slightly stylized realism, cyberpunk, abandoned urban decay, or modern downtown atmosphere. I can also provide milestone-based delivery so you can test performance and gameplay early. Looking forward to building something stunning for your prototype.
€140 EUR in 3 days
0.0
0.0

Hello I can build your UE5 urban neighbourhood prototype with a strong focus on realism, performance, and gameplay-ready structure. I’ll create a compact but dense city block environment (4–6 interconnected blocks) with detailed streets, alleys, rooftops, and modular buildings, all optimized for Nanite or clean LOD workflows. Every asset will follow PBR standards with 4K textures, and the level will be fully lit using Lumen to achieve a cinematic yet playable result. My approach prioritizes both visual richness and performance stability, ensuring the scene holds a consistent ~60 FPS on mid-range hardware (RTX 2060 class) through proper asset optimization, level streaming considerations, and smart use of kitbash/Marketplace assets where needed with proper licensing. Deliverables will include a clean UE5 project, source assets, material setups, and a short in-engine walkthrough showing lighting, collisions, and interactivity working correctly. Portfolio (Unreal/3D environments): https://www.freelancer.pk/u/salahuddin1973 Estimated turnaround: depends on asset scope, but a playable block-out + first polished pass can be delivered within agreed milestone structure. Ready to start whenever you are. Naufal
€100 EUR in 23 days
0.0
0.0

Creating a high-detail urban map in Unreal Engine 5 is an exciting challenge, and I am well-equipped to bring your vision to life. With extensive experience in 3D modeling, texturing, and level design, I can ensure that your neighborhood will be rich in detail and performance-optimized for a mid-range PC. I understand the importance of Nanite-ready meshes and PBR materials, and I will create a vibrant environment featuring interconnected city blocks, realistic street furniture, and dynamic elements that enhance exploration. My workflow includes leveraging AI tools to streamline development, ensuring timely delivery without compromising quality. You can expect a complete UE5 project with a tidy folder structure, all necessary assets, and a walkthrough video showcasing the functionality. Please check out my previous work at [insert link to previous project] to see my capability in creating immersive environments. I am committed to meeting your acceptance criteria, ensuring that the final product runs smoothly and looks stunning at 60 fps. Let's collaborate to make this urban neighborhood a captivating space for players to explore.
€90 EUR in 14 days
0.0
0.0

I understand your core objective: crafting a richly detailed, performant urban neighborhood prototype in Unreal Engine 5 that immerses players in an authentic, explorable environment. In a previous project, I delivered a seamless, fully Nanite-optimized city district that consistently ran at 60+ fps on mid-range hardware, showcasing my ability to balance visual fidelity and performance. Your requirement for a compact neighborhood with interconnected city blocks, tight streets, and believable clutter aligns perfectly with my expertise. I will ensure all meshes are Nanite-ready or have clean LODs, fully PBR materials at 4K textures, and lighting optimized for Lumen—delivering a seamless blend of visuals and performance as specified. I specialize in end-to-end environment creation in UE5, from detailed modeling and texturing to blueprint-driven interactions that enrich player engagement without compromising efficiency. I am the right choice because I combine reliability, fast communication, and efficient turnaround to bring your vision to life smoothly and on schedule. I am available for a quick chat! Best Regards, Oreliom
€100 EUR in 14 days
0.0
0.0

Most prototypes stumble not on fidelity, but on the false economy of scale that sacrifices immersion for performance. A four-to-six-block neighborhood demands more than just detailed assets—it needs a curated density that supports exploration without overwhelming hardware. I’d approach this by prioritizing modular architectural elements sculpted for Nanite, balancing bespoke models with licensed kit-bashing to maintain both uniqueness and efficiency. Lighting will leverage Lumen's dynamic capabilities to subtly guide player focus without brute forcing GPU load. Interactive elements like doors and elevators will be streamlined with lightweight blueprints, ensuring responsiveness without overhead. If you’d like, I can share a walkthrough of a similar urban environment I completed recently. What’s your timeline for initial previews?
€200 EUR in 12 days
0.0
0.0

Mâcon, France
Member since May 11, 2026
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