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i need help building a wwe universe mode game in unity for free until marketing then paid .
Project ID: 40635042
77 proposals
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Active 4 days ago
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77 freelancers are bidding on average £620 GBP for this job

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
£750 GBP in 7 days
7.2
7.2

Hi, a WWE Universe Mode project lives or dies on how well the simulation rules, progression, and save-state behavior are defined before content gets built, and I’ve worked on interactive systems where that structure matters more than surface features. The real engineering risk here is not Unity itself; it’s letting match logic, rivalry state, roster data, and long-running progression get coupled too early, which usually makes the mode brittle once features expand. The closest relevant project on my side is TikTok AI Livestream Setup, which involved Unity 3D and real-time event-driven behavior across multiple moving parts. I’d also point to Custom Feature Development & Integration, where I stepped into an existing product, reviewed structure, and mapped maintainable feature additions. I usually structure systems like this by separating the simulation layer, persistence layer, and player-facing flow so booking rules and progression can evolve without rewriting the whole mode. That tradeoff matters if you want rivalries, rankings, injuries, or branching story events later. Given the current description, I’d start by defining the core loop, state transitions, and save model before any heavy content pass. That is what makes these systems usable long term. If useful, I can sketch the Universe Mode architecture and identify the minimum systems needed for a first playable version. Thanks, Hercules
£500 GBP in 7 days
6.8
6.8

Hello, I have carefully reviewed your project requirements and understand your vision for developing a WWE Universe Mode-style wrestling game in Unity, with a strong focus on gameplay systems, roster management, matches, progression, and long-term expansion. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with Unity, C#, sports/wrestling-style gameplay systems, AI, UI/UX, game progression, and scalable game architecture. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast milestone-wise delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) I’m open to discussing an initial collaboration structure and transitioning to paid development once the marketing/revenue stage is reached. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
£500 GBP in 7 days
6.8
6.8

Hello, I’d be interested in helping you build the Unity game. I understand you want to start with a **free/prototype development phase**, with paid work beginning once the project reaches the marketing/funding stage. For a Universe Mode-style wrestling management game, I’d suggest starting with a focused MVP rather than trying to build everything at once: * Wrestler/roster management * Shows, brands and championships * Match card creation * Rivalries and storyline progression * Booking results and event history * Rankings, records and title histories * AI-driven/randomized booking events * Save/load universe data * Clean Unity UI that can expand as features are added I’d keep the underlying systems modular so we can later add more advanced features without rebuilding the foundation. One important point: if this is inspired by WWE, I recommend using original character names, artwork, logos and other assets unless you have permission to use WWE intellectual property. I’m happy to discuss a reasonable unpaid prototype scope first, then define milestones, responsibilities and compensation once marketing/funding begins. Send me your current Unity project (if you have one), your feature list, and your target platform, and I can suggest the best starting architecture.
£500 GBP in 7 days
5.8
5.8

Hello There! I’m Md Toriqul Islam, and I’m excited to partner with you. I can dive into your project immediately. I’m an experienced Unity Game Developer with over 10 years of experience building gameplay systems, simulation mechanics, UI, AI, and management-style game features. I understand you want to build a WWE-style Universe Mode game in Unity, focusing on creating the core gameplay and universe-management systems first, with payment moving to a paid development phase once marketing begins. I am skilled in Unity, C#, Gameplay Systems, AI, UI/UX, Game Management Systems, Save Systems, and Mobile/PC Game Development. I’m ready to start immediately and would be happy to discuss the game concept, initial MVP, development roadmap, and marketing plan. Looking forward to hearing from you. Best regards, Md Toriqul Islam
£250 GBP in 4 days
5.6
5.6

With over 9 years of solid experience and a broad range of skills in game development, Unity and Unity 3D to name just a few, I am the perfect candidate to bring your WWE Universe Mode game concept to life! My forte lies not only in creating immersive experiences for gamers but also in optimizing games for improved performance and stability. I can assure you that your game will run smoothly across platforms (Android, iOS, WebGL, PC) once developed. You're also getting a professional who is highly skilled in monetizing games effectively. So rest assured, I can incorporate advanced gameplay mechanics like in-app purchases that maximize revenue while ensuring your players have a satisfying gaming experience. Moreover, I’ve got a knack for backend systems including social media integrations, which can help you promote and enhance the reach of your game after its launch. Lastly, my versatility extends beyond game development- I can create rich mobile applications as well. As the WWE universe is vast and diverse, having a strong mobile application/platform can work wonders for engaging users. No wonder I'm bringing up NFT & Blockchain-based gaming/application development along with Web3 integrations to push boundaries further! All in all, with my vast skillset and unshakeable enthusiasm for impactful project delivery, I’m confident my contribution would significantly boost your game’s potential! Let us get kicking on this exciting journey together!
£8,000 GBP in 45 days
5.2
5.2

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for help building a WWE Universe Mode game in Unity. That sounds like an exciting venture! With a solid background in game development, I’ve worked on similar projects where I helped create engaging gameplay experiences. I’m confident I can bring your vision to life and achieve great results. Feel free to ask for samples of my completed projects; I’d be happy to share. Based on what you mentioned, here is how we would approach the project: - Collaborate closely to understand your vision. - Develop a prototype to test core mechanics. - Incorporate user feedback to refine gameplay. - Ensure high performance and user engagement. You can count on clear communication throughout the process, delivering a seamless, integrated, and user-focused solution optimized for performance. Best Regards, Aashiq
£700 GBP in 14 days
4.7
4.7

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£250 GBP in 1 day
4.2
4.2

Hello, As a result of a detailed review of your project requirements, I understand that you want to build a WWE-style Universe Mode game in Unity and are looking for a long-term development partner who can help shape the project from an early stage. I have experience with Unity, C#, gameplay systems, game AI, mobile development, asset integration, and modular game architecture, and I'm available to start right now. In my opinion, the key challenge is defining a manageable first version before building deeper Universe Mode systems such as rosters, rivalries, match booking, championships, AI-controlled events, progression, and save data. I would recommend starting with a small playable prototype, then expanding the management and simulation features in clear milestones so the project remains maintainable as it grows. I’m open to discussing a deferred-payment or milestone-based arrangement, but the exact scope and commercial terms should be clearly agreed before development begins. I have a couple of quick questions. • Is this mainly a management/simulation game, or will players control wrestlers during matches? • Do you already have characters, animations, UI assets, or a Unity project started? I would be glad to discuss the concept and help turn it into a realistic development roadmap. Best regards, Carlos.
£250 GBP in 7 days
4.4
4.4

Hello, I'm Ruslan, an experienced game developer with a deep passion for wrestling. With my strong background in C# programming and Game Development, I believe I am the best fit for your WWE Universe Mode project in Unity. Having built numerous interactive 3D games and working with popular frameworks like JavaScript, React, Next, I am well-equipped to bring your vision to life. One of my key strengths lies in my ability to integrate third-party APIs seamlessly. Given that you want a free development until marketing stage and paid on completion, this skill will ensure you get a high-quality game integrating strategic features such as payment gateways and the ability to market the game effectively. I'm not just about delivering a project; I'm about creating an immersive experience. As your developer, my aim is to ensure players have an exhilarating time managing their very own WWE universe. Let's start crafting something truly exciting together. Choose me for a seamless journey that will culminate in an unparalleled gaming experience.
£400 GBP in 7 days
4.3
4.3

With my vast experience in C# programming and game development, I am the ideal candidate for your WWE Universe Mode project. I understand the complexities involved in building a game like this, from designing interactive interfaces to ensuring smooth gameplay. Unity is my forte and I have a proven track record of creating engaging, realistic games that users love. Additionally, my understanding of mobile app development will be a great asset when it comes to optimizing your game for different platforms. I believe a good game shouldn't just be functional, but also aesthetically pleasing and easy-to-use. This is where my expertise in Vue.js can greatly contribute by providing you with an incredible user-interface design. Moreover, I respect your business model of making the project a paid one post-marketing. Rest assured, you won't regret choosing me for this project. My primary goal is not only to meet but exceed client expectations and I'm dedicated to delivering high-quality code within the stipulated timeframe. Experience counts and I am ready to showcase mine through this project! Let's make an amazing WWE Universe Mode game together!
£500 GBP in 7 days
4.1
4.1

Hi, I can help shape this into an original wrestling universe-management game in Unity, beginning with a focused prototype covering roster management, rivalries, match cards, championships, story progression, simulated results, and save data. The project should use original branding, characters, logos, audio, and presentation unless you hold a WWE licence; otherwise, directly using WWE intellectual property could prevent distribution or monetisation. I would structure the Unity code modularly so playable matches, character creation, advanced AI, online features, and additional promotion-management systems can be added later. Because payment begins after marketing, the agreement should clearly define ownership, revenue share, responsibilities, source-code access, decision rights, and what happens if the project does not launch. Relevant examples can be shared privately where client permissions allow. Question 1: Do you want a management/simulation game only, or fully playable wrestling matches as well? Question 2: Are you planning an original wrestling brand, or do you already have permission to use WWE names and assets? Regards, Houssame
£500 GBP in 7 days
4.0
4.0

⭐⭐⭐⭐⭐ Hi, I recently worked on Unity game projects involving gameplay mechanics, UI systems, progression, and interactive features. For your WWE Universe Mode, I’d start with the core systems: wrestlers, matches, shows, rivalries, championships, rankings, and booking/simulation. I can build the foundation in a modular way so new features can be added easily as the project grows toward marketing and monetization. We can work through clear milestones, with regular playable builds and progress updates. I’m comfortable starting with the initial development phase and moving quickly toward a functional prototype. Thanks
£250 GBP in 5 days
3.4
3.4

✅ Every champion starts with a single match. Hello, I am a Unity developer with expertise in game mechanics, AI, and asset integration. I am excited to help build a WWE Universe Mode game. I am open to working on a revenue-share or deferred payment model after marketing begins. I have experience with similar projects. I am available to start immediately. Let's discuss your game vision and roadmap. Best regards.
£500 GBP in 7 days
3.5
3.5

The WWE Universe Mode in Unity will be set up focusing on robust game programming to efficiently handle match simulations and character interactions. The AI will be tailored to deliver dynamic opponent behavior, adapting to different play styles and match types within the universe mode. I will implement state machines and behavior trees to manage complex AI routines ensuring smooth gameplay. Core Unity features will be leveraged for seamless integration and performance. What are the key gameplay mechanics and features you want to prioritize in the WWE universe mode?
£500 GBP in 7 days
2.7
2.7

Hello, A Universe Mode game isn't just about wrestling matches; it’s about making every rivalry, booking decision, and storyline feel like your own WWE universe. That’s the part that makes this concept genuinely fun to build. I've worked with Unity, C#, game logic, AI systems, mobile development, and interactive applications, with a focus on building clean foundations that can expand as the game grows. Here's what I'll deliver: ✓ Unity-based Universe Mode framework. ✓ Wrestler & roster management. ✓ Match booking and event scheduling. ✓ Rivalries, storylines & progression. ✓ AI-driven match and booking logic. ✓ Save/load game progression. ✓ Scalable architecture for future features. ✓ Mobile-ready performance & deployment support. My recommendation would be to build the Universe Mode systems first, keeping booking, roster, rivalry, AI, and progression logic modular. That gives you a playable foundation now and makes it much easier to add deeper gameplay, assets, monetization, and multiplayer later. I'm open to discussing the initial collaboration structure and helping build the project toward the point where marketing and monetization can support the next stage.
£500 GBP in 7 days
2.4
2.4

Hi, there. "WWE UNIVERSE MODE UNITY GAME" — you need a playable wrestling universe mode built in Unity before marketing. I'd structure the Unity/C# foundation around wrestlers, matches, rivalries, championships and booking logic so new features can be added without rebuilding the core. I'll handle the game systems, UI and AI with solutions for dynamic storylines, match outcomes, roster data and testing across the target platform. Please send your current game concept, required features and any existing Unity files. Thank you.
£320 GBP in 4 days
2.0
2.0

I am highly interested in collaborating on your WWE Universe Mode game project using Unity. With extensive experience in C# programming and Unity 3D game development, I am equipped to develop a robust and engaging wrestling game that meets your vision. I understand your budget and initial free collaboration model, and I am open to supporting the development phase effectively until the marketing stage begins. My background as a Senior Software Engineer includes designing scalable, performance-optimized systems, which aligns well with the complexity involved in game AI programming and asset integration you require. I am committed to transparent communication and iterative progress, tailoring the game mechanics and features to your specifications while providing a professional approach throughout the development lifecycle. Looking forward to discussing your project in detail and defining a clear roadmap to bring your WWE Universe Mode game to life. Best regards, Nathan
£250 GBP in 1 day
1.5
1.5

Hello. My name is Eshmum, and I am a Unity game developer with extensive experience in building complex simulation and management games, including sports and entertainment titles. I have a strong understanding of game mechanics, AI programming, and UI systems. I understand you need help building a WWE Universe Mode game in Unity, which involves a deep simulation layer, match scheduling, roster management, rivalry systems, and dynamic AI. My approach will start by designing the core game loop, including roster management, match scheduling, and rivalry mechanics, then I will implement the AI for match outcomes and storyline progression, and build a clean, intuitive UI. I am available to work on a deferred payment basis, with payment contingent on successful marketing and revenue generation. I am ready to start immediately. I look forward to collaborating. Best Regards. Eshmum.
£300 GBP in 5 days
0.0
0.0

Hi, I understand you want to create a WWE-style Universe Mode game in Unity with features focused on long-term gameplay, character management, events, and AI-driven progression. I can help you develop a strong prototype foundation including: • Unity game architecture and gameplay systems • Universe mode logic (rosters, matches, rivalries, events, rankings) • Character/team management systems • Match simulation and AI behavior • UI menus and player progression flows • Mobile-friendly optimization • Clean C# code structure for future expansion For a project like this, I would recommend starting with a focused MVP: build the core Universe Mode loop first, test gameplay balance, then expand with additional features, assets, and polish. A few questions: 1. Which platforms are you targeting first (Android, iOS, PC)? 2. What Universe Mode features are most important for the first version? 3. Do you already have character models/assets, or should they be created? I’m interested in helping turn the concept into a playable Unity prototype with a scalable foundation for future development.
£580 GBP in 5 days
0.0
0.0

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