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I’m building a Unity-based virtual surgery simulator in which a robotic arm reacts instantly to my hand movements captured through a standard webcam. MediaPipe must handle the tracking, while Unity (2022 LTS preferred) renders a fully 3D operating theatre that includes a human anatomy model showing detailed individual organs. Hand-gesture control is central, so the following gestures need explicit, low-latency mapping: • Open/close hand – grip or release instruments • Pointing – select targets or modes • Thumbs up/down – confirm or cancel actions • “Surgery” gesture – reserved for an additional context-switch you may propose The simulator should let the user perform these core procedures: • Incisions • Suturing • Organ manipulation A sleek, hologram-style medical HUD must float over the scene, displaying vitals, tool icons, and contextual gesture hints. Please create custom shaders or URP effects that give the UI a translucent, futuristic glow without sacrificing performance. Deliverables • Complete Unity project, cleanly organised and ready to open • MediaPipe hand-tracking integration scripts with clear, editable mappings • Detailed organ model integrated with accurate colliders • Hologram UI assets and shader files • A brief setup & usage guide Acceptance criteria Latency from gesture to arm motion under 100 ms on a mid-range Windows PC, stable 60 fps at 780p, and visibly precise collision on organ surfaces. If you have suggestions for refining gesture recognition or enhancing the holographic look, let’s discuss them alongside timeline and milestones.
Project ID: 40448858
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5 freelancers are bidding on average ₹52,750 INR for this job

Hello, I’m very interested in your Unity-based virtual surgery simulator and can help build a responsive prototype with MediaPipe hand tracking, robotic interaction systems, and a polished holographic medical HUD. I have experience with: * Unity 2022 LTS + URP * MediaPipe integration * Real-time gesture interaction systems * Shader/VFX workflows * 3D simulation environments * Performance optimization for real-time applications What I can deliver: * Webcam-based MediaPipe hand tracking * Low-latency robotic arm control * Gesture mapping system with editable bindings * Surgical interaction systems (incisions, suturing, organ manipulation) * Detailed anatomy integration with accurate colliders * Holographic HUD with custom URP shader effects * Organized Unity project and setup documentation I can also implement: * Gesture smoothing/confidence filtering * Context-sensitive “surgery mode” * Lightweight IK for more natural robotic arm movement Performance goals such as: * <100 ms gesture latency * Stable 60 FPS * Accurate collision handling are fully achievable with optimized update pipelines and efficient rendering workflows. Deliverables: * Full Unity source project * MediaPipe integration scripts * Shader/UI assets * Setup and usage guide Estimated timeline: * Tracking + control prototype: 1–2 weeks * Full simulation vertical slice: 4–6 weeks, depending on anatomy scope Ready to discuss milestones and interaction flow further.
₹130,500 INR in 50 days
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I can get this done. I’ll build the simulator in Unity 2022 LTS with MediaPipe-based webcam hand tracking and low-latency robotic arm control. The system will support gesture interactions like grip/release, pointing, confirm/cancel, and a custom “surgery mode” gesture. The operating theatre will include detailed 3D anatomy with accurate organ colliders for incisions, suturing, and manipulation. I’ll also create a holographic medical HUD using optimized URP shaders and glow effects for a futuristic look while maintaining stable 60 FPS performance. Deliverables include the full Unity project, integration scripts, editable gesture mappings, shaders, UI assets, and setup documentation.
₹1,500 INR in 1 day
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Hi Sir, Achieving sub-100 ms response from webcam gestures to robotic arm motion in Unity requires tightly synchronizing MediaPipe’s hand-tracking data with the physics and animation layers of the simulator. The challenge isn’t just low latency—it’s ensuring precise collision detection on organ models while maintaining 60 fps, all within a visually rich, holographic operating theatre. I’d begin by integrating MediaPipe to capture hand gestures and map them to core instrument actions, implementing a context-switch for the reserved “surgery” gesture. The Unity scene would feature fully rigged organ models with accurate colliders, while custom URP shaders create a translucent, futuristic HUD that displays vitals, tool icons, and gesture hints. Performance profiling would run continuously to ensure stable framerates and precise hand-to-instrument mapping. A setup guide and editable scripts would let you tweak gesture sensitivity or HUD effects as needed. Do you want the holographic UI to be fully dynamic based on gesture context, or mostly static with selective interactive elements? Henry
₹130,000 INR in 10 days
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Your project aligns perfectly with my expertise in creating seamless, low-latency interaction systems that combine real-time tracking with immersive 3D environments. I specialize in Unity (2022 LTS), MediaPipe integration, and custom URP shader development to deliver clean, professional simulations that are both responsive and visually striking, ensuring user-friendly gesture controls and precise collision detection. I bring extensive skills in hand-gesture mapping, robotic arm animation, detailed anatomy modeling, and HUD design with optimized performance for stable frame rates and minimal latency. While I am a new freelancer, I have extensive hands on experience and have completed multiple off platform projects successfully. Available to start immediately and discuss the next steps. Regards, Armando van Rensburg
₹700 INR in 14 days
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Hello, I can help you build a Unity 2022 LTS MVP/prototype for the webcam-based gesture surgery simulator using MediaPipe hand tracking and C# scripts. My approach will focus on creating a clean and expandable Unity project that includes MediaPipe hand-tracking integration, editable gesture mappings, robotic arm control logic, basic surgical interaction flow, and a hologram-style medical HUD. The prototype can include: • Webcam hand tracking using MediaPipe • Gesture mapping for open/close hand, pointing, thumbs up/down, and a custom “surgery” mode gesture • Robotic arm movement and instrument grip/release logic • Basic 3D operating room scene • Human anatomy/organ model integration with colliders • Simple interactions for incision, suturing, and organ manipulation • Holographic HUD for vitals, tool icons, and gesture hints • Clean C# scripts with editable parameters • Setup and usage guide To keep performance stable, I will design the system with lightweight assets, optimized colliders, and simple URP-style visual effects. Before starting, I would like to confirm whether you already have the anatomy model, robotic arm model, and surgical instruments, or whether placeholder/free assets should be used for the first prototype. Best regards, Mohamed M.
₹1,050 INR in 7 days
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New Delhi, India
Member since May 17, 2026
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