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JOB DESCRIPTION: I am building a real-time multiplayer 4-player card game (2v2 team-based) and I’m looking for an experienced Unity developer to develop a clean, scalable MVP with a strong foundation for future growth. This project will be developed under my company “Zentronix”, and I am looking for a serious, long-term developer who understands multiplayer systems, performance, and anti-cheat architecture. CORE FEATURES (MVP SCOPE) Multiplayer System 4-player real-time gameplay (2 vs 2 teams) Auto matchmaking (table-based entry system) Room-based system (persistent table behavior) Random player assignment Turn-based gameplay with timer (auto-play on timeout) Disconnect & reconnect handling (state restore) Card Game Logic 13 cards per player Turn order system Trick-based gameplay (Rung-style) Team-based win/lose logic Table & Coin System Multiple tables based on entry fee: 500, 1000, 2500, 5000, 10000 coins Coins locked at match start Win/loss distribution at end Player remains at table if enough coins available Option to switch/leave table Ad-Based Recovery System (IMPORTANT) Rewarded ads integration (user-triggered only) If player coins < 500: ads available to earn coins If coins ≥ 500: ads limited (once per day) Server-side validation of ad rewards UI / Screens Home screen Table selection screen In-game table UI Profile screen (stats, coins, win rate) Leaderboard Backend & Security Firebase (or PlayFab) for: user data coins leaderboard Server-authoritative validation for: game state coins No client-side trust for critical data Ads Integration Google AdMob (rewarded ads only) No forced ads Smooth integration without interrupting gameplay TECH REQUIREMENTS Unity (C#) Photon (PUN or Fusion – explain your choice) Firebase or PlayFab GitHub version control IMPORTANT REQUIREMENTS Must have experience in real-time multiplayer games Must understand anti-cheat systems Must build scalable architecture (future features like tournaments, marketplace) Clean, well-structured, and documented code DELIVERABLES Full source code (GitHub – under my ownership) All accounts under my control (Firebase, Photon, Ads) Working APK builds per milestone Documentation + setup guide BUDGET & TIMELINE Budget: $800 – $1000 (Milestone-based) Timeline: 4–6 weeks (MVP) IMPORTANT NOTES No full upfront payment Payment will be released per milestone after testing Developer must work on client-owned accounts WHEN APPLYING, PLEASE ANSWER: Share links/demos of multiplayer games you have built Which Photon version will you use and why? How will you ensure all 4 players see the same game state? How will you prevent cheating (especially coin system)? What happens if a player disconnects mid-game? GOAL Build a stable, cheat-resistant MVP that can later scale into a full competitive multiplayer game platform.
Project ID: 40397769
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16 freelancers are bidding on average $945 USD for this job

Hi Zentronix Team, I’m a Unity C# multiplayer developer with experience in real-time Photon multiplayer games. I can build your 4-player (2v2) card game MVP with clean scalable architecture, matchmaking, room/table system, turn timer, reconnect handling, and secure coin logic. I recommend Photon Fusion for better performance and stable state sync (PUN2 also possible if you prefer). All critical systems like coins, win/loss rewards, table entry, and ad rewards will be server-validated using Firebase/PlayFab to prevent cheating. I can deliver the MVP in 4–6 weeks with milestone-based builds, full source code on your GitHub, and proper documentation. Ready to start immediately.
$1,500 USD in 25 days
7.0
7.0

Hi, I'm excited to bid on your real-time multiplayer card game project for Zentronix. With over a decade of experience in Unity development and a strong focus on multiplayer systems and anti-cheat measures, I’m confident we can deliver the high-quality MVP you need. Project Scope: - 4-player real-time gameplay (2v2 teams) - Auto matchmaking with table-based entry - Room-based system for persistent behavior - Turn-based gameplay with auto-play timeout - Disconnect & reconnect handling with state restoration Card Game Logic: - 13 cards per player - Turn order and trick-based gameplay - Team-based win/lose logic Table & Coin System: - Multiple tables based on entry fees (500, 1000, 2500, 5000, 10000 coins) - Coins locked at match start with distribution at end - Player remains at table if enough coins available Ad-Based Recovery System: - Rewarded ads integration for coin recovery (user-triggered only) - Server-side validation of ad rewards User Interface & Screens: - Home, table selection, in-game, profile, and leaderboard screens Backend & Security: - Firebase or PlayFab for user data, coins, and leaderboards - Server-authoritative validation for game state and coins to ensure no client-side trust Tech Stack: - Unity (C) - Photon PUN for robust real-time multiplayer support - Firebase or PlayFab for backend services - GitHub version control Deliverables: - Full source code on GitHub under your ownership - All necessary accounts (Firebase, Photon, Ads) controlled by you - Working APK builds per milestone - Detailed documentation and setup guide I will use Photon PUN due to its ease of integration and robustness for real-time multiplayer games. To ensure all 4 players see the same game state, we’ll implement server-authoritative updates to maintain consistency. Anti-cheat measures include strict validation on the server-side for coins and game states. If a player disconnects mid-game, their turn will be skipped or automatically resolved based on timeout settings to minimize disruption. You can view some of my previous multiplayer game projects here: https://www.freelancer.com/u/reedsystems Looking forward to building this together! Best, Reed
$950 USD in 10 days
6.4
6.4

⭐⭐⭐⭐⭐ Build a Real-Time Multiplayer Card Game with Unity ❇️ Hi My Friend, I hope you're doing well. I reviewed your project details and see you're looking for an experienced Unity developer for a multiplayer card game. Look no further; Zohaib is here to help you! My team has successfully completed over 50 similar projects for game development. I will create a clean and scalable MVP, ensuring a strong foundation for future growth. ➡️ Why Me? I can easily develop your real-time multiplayer card game as I have 5 years of experience in Unity development, specializing in multiplayer systems, game logic, and anti-cheat architecture. My expertise includes C#, Photon, and Firebase, ensuring a comprehensive approach to your project. ➡️ Let's have a quick chat to discuss your project in detail. I would love to share samples of my previous work with you. Looking forward to discussing this in our chat! ➡️ Skills & Experience: ✅ Unity (C#) ✅ Photon (PUN/Fusion) ✅ Firebase/PlayFab ✅ Multiplayer Systems ✅ Game Logic Design ✅ Anti-Cheat Architecture ✅ UI/UX Design ✅ Version Control (GitHub) ✅ Mobile Game Development ✅ Server-side Validation ✅ Ad Integration (Google AdMob) ✅ Documentation & Setup Waiting for your response! Best Regards, Zohaib
$880 USD in 2 days
6.0
6.0

With more than a decade of software development experience encompassing mobile applications and web platforms, I am well-prepared to create the Unity Multiplayer Card Game you need for your company, "Zentronix". My current skillset centers around Flutter (Android & iOS), Node.js, and Laravel. While I haven't previously created multiplayer games, this project aligns with my broader expertise in real-time, high-performance solutions. Handling AI-powered applications, OpenAI integrations, custom SaaS systems among others has honed my skills at providing secure, scalable and reliable services that businesses need in increasingly multidimensional solutions. As a full-stack developer, I understand not only the implementation but also the seamless functioning of the whole system witnessed by my knowledge in backend management like database designs using Mysql, PosgreSQL or MongoDB to mention a few. Moreover, my capacity to build results-oriented applications is backed by having deployed several projects on cloud infrastructures such as AWS and GCP similar to what's required in your project with Firebase or PlayFab. Lastly, transparency is key in any project management. You'll receive regular updates as well as timely delivery of tasks thanks to my Git expertise, which will ensure the project remains under your ownership while facilitating version control.
$900 USD in 28 days
2.7
2.7

Hey , I just finished reading the job description and I see you are looking for someone experienced in Documentation, Mobile App Development, Game Testing, Game Development, Backend Development, C# Programming, Game Design, Unity 3D, Android and Unity. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback since the last 5-6 years. 3. You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. Timings: 9am - 9pm Eastern Time (I work as a full time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Adil.
$800 USD in 4 days
2.3
2.3

Hi, I've built real-time multiplayer games in Unity and this project is well within my skills. Here are my answers to your questions: Photon Version: I'd use Photon Fusion (Shared Mode for MVP, upgradeable to Server Mode for tournaments). It offers better state sync and scalability than PUN2. Game state sync: All critical game logic runs server-authoritative via Fusion's NetworkObjects. Card dealing, turn order, and trick resolution are validated server-side. Anti-cheat: Coin transactions are handled entirely through Firebase Cloud Functions, the client never touches balances directly. Ad rewards are server-validated before credits are applied. Disconnects: Player state is snapshoted in Network on every turn. On reconnect, the room restores the full game state and the player rejoins seamlessly. I'm comfortable working on your own Firebase, Photon, and AdMob accounts, delivering via GitHub under your ownership, and releasing payment milestone by milestone. Best Regards!
$1,000 USD in 25 days
1.6
1.6

✨✨✨ ✨✨✨ ✨✨✨ ✨✨✨✨✨✨ ✨✨✨ ✨✨✨ ✨✨✨✨✨ Hi, Dear. Portfolio : https://www.freelancer.com/u/seandinwiddie I’m confident I can help you build a solid, scalable Unity multiplayer MVP for Zentronix with a strong foundation in real-time networking, server-authoritative logic, and clean game architecture. With experience in Unity, Photon, and backend systems like Firebase/PlayFab, I focus on building production-ready multiplayer systems that are stable and extensible. I will start by designing the multiplayer architecture using Photon Fusion (for deterministic state sync and better tick-based control) and setting up server-authoritative game flow for coin and match validation. Next, I will implement matchmaking, room logic, turn-based gameplay, and reconnect handling with full state restoration. Finally, I will integrate Firebase/PlayFab backend systems, AdMob rewarded ads, anti-cheat validation, and UI screens with structured game flow and milestone-based delivery builds. The system will be built with strict separation between client and authoritative state, ensuring all critical logic (coins, wins, match outcomes) is validated server-side to prevent exploitation. The architecture will be modular so future expansions like tournaments and marketplaces can be added without refactoring core systems. Looking forward to collaborating. Best Regards. Sean D. ✅
$900 USD in 15 days
1.1
1.1

⚡️ONLY PAY IF YOU’RE IMPRESSED⚡️ Hi, I’m Aaron Roberts. I understand you need a scalable, cheat-resistant real-time 4-player card game MVP built in Unity, with Photon and Firebase or PlayFab backend. I bring solid experience in multiplayer systems and anti-cheat architectures. Key deliverables: - Real-time 2v2 gameplay with matchmaking, turn timers, reconnect support - Team-based card logic, coin & table system with server validation - Smooth rewarded ads integration via AdMob - Clean, documented code on your GitHub, full control of accounts - APK builds per milestone, complete setup guide I’ll use Photon Fusion for low latency and deterministic sync ensuring all players share the exact game state. Server-authoritative logic and data validation prevent cheating, especially on coins. Disconnects trigger state recovery. Ready to deliver your MVP within 4-6 weeks!
$800 USD in 14 days
0.0
0.0

As a seasoned Unity developer with a strong grasp of robust multiplayer systems, anti-cheat protocols, and performance optimization, I firmly believe that I not only have the precise skillset but also the immersive experience required to build your MVP for the 4-player card game. My team and I have been working in this domain for over ten years, during which we built numerous multiplayer games and handled data-driven projects with Firebase and other similar platforms. In terms of your tech-stack requirements, we are well-versed in Unity (C#), Photon, Firebase, and GitHub version control. Our commitment lies in developing clean, scalable codes coupled with thorough documentation. With our Realtime Adaptive Game Framework (RAG), we'll ensure all 4 players get real-time updates of the same game state while also preventing any fraudulent activities- especially with the coin system. We prioritize providing scalable architecture building that fits future features like tournaments and marketplace with ease. Lastly, our offer comes with a guarantee of 100% satisfaction before payment. We understand your need fora stable product that won't succumb to any cheats or performance issues as you scale it into a full competitive multiplayer platform; that’s exactly what we bring to this project - deep knowledge, extensive experience, and an unwavering focus on error-free development. 'You dream it; we make it'- let's turn your digital aspirations into reality.
$900 USD in 7 days
0.0
0.0

With over 12 years of experience as a full-stack developer, I believe I have the skills and expertise you are looking for to tackle this complex Unity Multiplayer Card Game project. My proficiencies in C# programming, coupled with my adeptness in game development and testing, provide me with a great understanding of the Unity engine and multiplayer systems. Moreover, my experience with agile methodologies and effective problem-solving enable me to build clean, scalable, and secure architectures – qualities essential for a project like yours. In particular, your emphasis on anti-cheat systems is something I place high importance on too. I utilize well-rounded security measures that prioritize server-side validation for ensuring the accuracy of critical data. Furthermore, my familiarity with Github version control fortifies my capability to deliver organized, well-documented code that's easy for other developers to understand and maintain. Additionally, my understanding of Team-based win/lose logic and backend necessities will help bring your vision into reality. Rest assured, your gaming platform will be delivered to top-notch quality while maintaining your ownership at all times. Let's turn this MVP into a thriving multiplayer game platform central!
$900 USD in 7 days
0.0
0.0

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