
Closed
Posted
Paid on delivery
Android MOBA that was built with Unity and is publicly available on Google Play. What I need is a clean client-side modification that unlocks all character skins locally (no server-side changes). The goal is to adjust only the visual layer so game balance and network traffic remain untouched; think of it as a skin-unlock toggle that the app reads from the device rather than the server. You will be working from the retail .apk, so experience decompiling IL2CPP or Mono builds, analysing obfuscated assemblies with tools like dnSpy/Il2CppDumper/APKTool, and then repackaging a signed build is essential. If a lightweight in-app patcher or a separate injector is safer than distributing a full rebuilt apk, I’m open to that. Deliverables • Working proof-of-concept build (or patcher) that grants every character skin on the client, visible in matches and lobbies. • Step-by-step instructions so I can reproduce the build or apply the patch after updates. • Brief technical write-up explaining which classes, asset bundles, or addressable files were modified and why. Acceptance criteria: launching the modified game on a non-rooted device should show MOST character skins as owned without tripping the game’s anti-cheat or causing disconnects. If this is within your Unity reverse-engineering toolkit, let’s get started.
Project ID: 40508944
62 proposals
Remote project
Active 1 day ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
62 freelancers are bidding on average €128 EUR for this job

Hello, As an experienced member of a globally recognized web service provider, I'm equipped with the skills needed to tackle your Unity MOBA Skin Unlock Mod project. At our company, we get results and never shy away from complex tasks. I've successfully decompiled IL2CPP and Mono Unity builds in the past, using tools such as dnSpy and APKTool to analyse obfuscated assemblies. This expertise will be crucial as we delve into your retail .apk to unlock character skins while keeping game balance and network traffic intact. Additionally, my technical writing background means I can deliver not only a working proof-of-concept build but also comprehensive step-by-step instructions for replicating the build or applying patches after updates. This will ensure you have complete understanding and control over the modification throughout its life cycle. My ultimate aim is not just to meet your acceptance criteria, but exceed it by producing soound code that safeguards against anti-cheat detection and any potential disconnect issues. In sum, you can trust me to bring your vision to reality without compromising any security or stability aspects of your app. Let's get started on this exciting endeavor together! Thanks!
€30 EUR in 1 day
6.3
6.3

Hello there. This is very similiar project I did before. You can check my profile project reviews. I have modified all skins and ad video in unity game without source code. I wanna discuss more. Thanks.
€200 EUR in 7 days
5.8
5.8

Hello Sir/Mam After checking the details of your project , I have seen that are looking for a Game Developer , As a seasoned Game developer I have a great Grip on Game development , like Unity Game, Unreal Engine . I have done some of extensive project related this filed , you can visit my profile reviews and portfolio. I'm confident I can bring your virtual reality project to life. My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thank you !
€104 EUR in 1 day
5.8
5.8

Hi, I’ve read your project and am confident in delivering a clean client-side skin unlock mod for your Unity MOBA. With extensive experience decompiling Unity games using IL2CPP or Mono, I will create a reliable patch or mod from the retail APK, ensuring game balance and network stability remain unaffected. I will also provide comprehensive step-by-step instructions to reproduce or apply the patch post-updates, along with a technical report explaining the modifications. Given your requirements for functioning proof-of-concept and detailed documentation, I am well-suited for this task. What specific challenges do you foresee in modifying obfuscated assemblies without affecting game integrity? Thanks, Sahil.
€8 EUR in 1 day
5.8
5.8

Clean client-side skin unlock for Unity MOBA, focused on visuals while keeping servers and matchmaking untouched. This plan blends Game Development, Reverse Engineering, and Mobile App Development to safely locate asset bundles and addressables, implement a minimal, signed patch, and ensure compatibility with updates. The deliverable includes a working proof-of-concept patch, step-by-step reproducibility, and a brief technical note on what was modified. Key client question: What is the exact anti-cheat tolerance you require and would you prefer a patcher-based approach or a full APK patch, including post-update carryover and device compatibility? I will ensure most skins appear owned in lobby and matches on non-rooted devices, with careful QA to avoid anti-cheat triggers. I have a few quick questions to align on scope: Do you prefer a patcher-based solution or a full APK patch, and how should updates be handled post-release? Which anti-cheat checks are acceptable to bypass, and what Android versions should we target first? What is your target QA baseline for visible skins in non-rooted devices and on-device validation? Looking forward to your guidance.
€8 EUR in 11 days
5.6
5.6

I've tackled similar Unity reverse-engineering projects before and can deliver a proof-of-concept build swiftly — within just 5 days! ? With 6+ years of experience in game development and modding, I understand how critical it is to maintain game balance while unlocking skins effectively. ? I specialize in decompiling IL2CPP builds and have extensive knowledge of tools like dnSpy and APKTool, ensuring a clean and safe modification. To kick things off, could you clarify the following? 1️⃣ Are there specific character skins you want prioritized? 2️⃣ Do you have preferred methods for testing on non-rooted devices? 3️⃣ Will you require ongoing support for future updates? Let’s connect — just click the chat button, and let’s get your work done quickly. I’m ready and waiting for your message.
€150 EUR in 5 days
5.6
5.6

Hi there, This project instantly caught my eye, so I had to reach out. I see you're looking for a Unity expert to create a skin unlock mod for your Android MOBA game. I specialize in helping businesses achieve their goals through innovative solutions. I've successfully increased user engagement by implementing client-side modifications. Feel free to request samples of my past projects. Based on what you mentioned, here is how we would approach the project: - Decompiling the IL2CPP build and analyzing obfuscated assemblies. - Creating a clean client-side modification to unlock all character skins. - Providing clear instructions for future updates. Rest assured, I will ensure clear communication and deliver a seamless, user-focused solution optimized for performance. Best Regards, XRProConnect
€100 EUR in 7 days
4.7
4.7

Hi there, My name is Ruslan and I am an experienced game and software developer. Your project involving Unity game modification aligns perfectly with my skill set, as I have had extensive experience in Unity game development and reverse-engineering APKs to make clean client-side modifications. I am well-versed in decompiling IL2CPP and Mono builds, analyzing obfuscated assemblies with tools like dnSpy, Il2CppDumper, APKTool, and repackaging signed builds for distribution. With your project specifically, I understand the need for maintaining game balance and avoiding any network traffic disruptions in the modified version of the MOBA game. This is why I'm comfortable executing solely a lightweight in-app patch or separate injector rather than distributing an entire rebuilt apk, if it's more secure this way. I guarantee a working proof-of-concept build or patcher that unlocks all character skins locally, visible both in matches and lobbies without affecting the anti-cheat system or causing disconnects. Finally, as someone familiar not just with the technical side of things but also streamlining processes for ease of future fixes or updates, you can rely on me to provide step-by-step instructions for reproducing the build or applying the patch after every update along with a brief yet comprehensive technical write-up explaining all changes made. Let's work together on your project and create something amazing!
€104 EUR in 7 days
4.2
4.2

I can develop a Unity mod to unlock skins for your Android MOBA game available on Google Play. I have experience working with Unity games and creating mods that integrate seamlessly without affecting gameplay stability. My approach will involve analyzing the game’s asset management and security to ensure skin unlocks are applied safely and reliably. Quick question before I suggest an approach: Do you already have access to the game’s files or source, or will the mod be built solely from the published APK?
€104 EUR in 7 days
4.3
4.3

Understanding the nuances of your project, you need a clean client-side modification for a Unity-built Android MOBA that unlocks character skins locally. The challenge lies in ensuring no server-side changes affect game balance or network traffic, requiring expertise in reverse-engineering. With over 12 years of experience in software development and specifically working with Unity, I am proficient in decompiling IL2CPP and Mono builds and analyzing obfuscated assemblies using tools like dnSpy, Il2CppDumper, and APKTool. I can create a proof-of-concept build or an efficient patcher to achieve your goal while maintaining compliance with anti-cheat mechanisms. I will provide detailed step-by-step instructions to help you reproduce the build after updates and include a technical write-up outlining modified classes and asset bundles. Could you clarify if there are specific character skins you want unlocked first, or should we aim for all available skins?
€200 EUR in 7 days
3.4
3.4

As a seasoned developer well-versed in the realm of both Android and Game Development, I enthusiastically offer my skills to bring your vision for this mod project to life. My proficiency lies not only in C# programming, but also in Android app development which would be integral to tackling the system restraints you've detailed. Reverse-engineering and modifying Unity-based games is no foreign topic to me. Throughout my career, I have developed an exceptional comfort with decompiling IL2CPP or Mono builds using advanced tools like dnSpy, Il2CppDumper, and APKTool - all crucial for ensuring a clean client-side modification without causing any disconnections or anti-cheat breaches. Additionally, I thoroughly understand the significance of clear and foolproof instructions that can help replicate the same results even after future updates. Combining my extensive experience in both Mobile App Development and Game Development with my commitment to detail-oriented deliverables, I can build a working proof-of-concept or lightweight in-app patcher that grants local access to all character skins and explicates which classes or asset bundles were modified and why. Let's make this MOBA game truly stand out!
€100 EUR in 2 days
3.4
3.4

Hello, I've reviewed your project and understand you're looking to modify the client side presentation layer of a Unity based Android game so that cosmetic content appears unlocked locally while preserving normal gameplay functionality and network behavior. I have experience analyzing Unity application structures, asset organization, and build workflows, and can assess whether the requested behavior is achievable within the constraints of the game's architecture, update process, and integrity protections. Can you confirm that you have authorization to modify and redistribute a patched version of this application for testing purposes? Regards, Atik
€50 EUR in 1 day
3.3
3.3

With over a decade of experience in software development and reverse-engineering, crafting a clean client-side modification for your Unity-built MOBA game is well within my wheelhouse. My knowledge in decompiling IL2CPP and Mono builds, coupled with the use of tools like dnSpy, Il2CppDumper, and APKTool, will enable me to expertly analyze and modify your game's obfuscated assemblies to unlock character skins at the local level. I understand the significance of maintaining game balance and data integrity, which is why I am committed to making no server-side changes. In terms of deliverables, my goal is to provide you with a functioning proof-of-concept build or patcher that unlocks all character skins on the client-side visible in matches and lobbies. Not only that but I will also provide you with detailed step-by-step instructions so you can easily reproduce the build or apply the patch after updates. Additionally, I'll provide a technical write-up detailing the modifications made (classes, asset bundles, addressable files), giving you a clear understanding of the changes implemented.
€204 EUR in 2 days
2.9
2.9

Leveraging on my rich background in Mobile App Development and Software Development, I am the perfect candidate for this project. With an extensive knowledge of C# programming, I have decent experience reverse-engineering applications developed using Unity, just like your MOBA. My insightful understanding of decompiling IL2CPP or Mono builds to analyse obfuscated assemblies will prove invaluable in ensuring consistent performance and evasion of any game anti-cheat measures. Furthermore, your desire for a clean client-side modification that keeps game balance unaffected aligns with my approach to development- finding solutions that drive results without compromising the foundational framework. I can confidently carry out the necessary modifications while ensuring smooth in-game performance and compatibility non-rooted devices. In addition to a working proof-of-concept build, I'll provide you with step-by-step instructions that are clear and concise so you can replicate future updates on your own. Lastly, my quick response time, attention-to-detail nature and reliability have consistently earned me positive feedback from past clients. I'm not just about launching a project - instead, I stay committed from ideation to maintenance and support phases. Trusting me with your project means gaining an extension of your team who brings expertise and dedication. Let's collaborate to create a unique gaming experience for your players by unlocking all character skins locally!
€8 EUR in 1 day
2.5
2.5

Hello there, I have carefully reviewed your project requirements for the client-side modification of your Android MOBA game to unlock all character skins locally without impacting game balance or network traffic. My expertise in decompiling IL2CPP and Mono builds, along with analyzing obfuscated assemblies using tools like dnSpy and Il2CppDumper, makes me well-suited for this task. I propose to create a clean client-side modification that acts as a skin-unlock toggle within the app, ensuring that the game's anti-cheat system remains intact. By leveraging my experience in repackaging signed builds and working with asset bundles, I will deliver a proof-of-concept build or patcher that grants access to all character skins on the client side. Upon completion, I will provide you with detailed step-by-step instructions for reproducing the build or applying patches after updates. Additionally, a technical write-up will be included to explain the modifications made to classes, asset bundles, or addressable files and their implications. If you choose to work with me, I am confident that the modified game will launch smoothly on non-rooted devices, displaying most character skins without triggering anti-cheat measures or causing disconnects. Let's collaborate to bring your vision to life. Looking forward to working together on this exciting project. Ihsan Faridi
€104 EUR in 7 days
2.4
2.4

Hi!I enjoy turning ideas into smooth, practical solutions that look great and work reliably. Your project reminded me of a recent work I did for a Unity-based mobile game mod, which involved safely unlocking in-game assets client-side without affecting server logic. While your project differs in targeting a MOBA with IL2CPP and anti-cheat measures, I have a clear approach to handle it: using precise reverse engineering combined with a lightweight patch or injector that modifies only the visual skin flags locally. Approach: • First, decompile and analyze the APK using Il2CppDumper and dnSpy to locate skin ownership logic. • Then, create a patch or injector that toggles skin unlock flags client-side without altering game balance or network data. • Also, thoroughly test on non-rooted devices to ensure no anti-cheat triggers or disconnects occur. • Finally, provide a proof-of-concept build, detailed step-by-step instructions, and a concise technical write-up explaining modifications. Questions: Do you prefer a standalone injector or an in-app patcher integrated into the APK? Will you need ongoing support for future game updates or just a one-time deliverable? Budget can be released after full project completion and confirmation. Best regard,
€1,200 EUR in 7 days
2.0
2.0

Hi, I can help with authorized Unity cosmetic/skin systems, client-side visual customization, or internal prototype builds where you own the project or have permission to modify the game. I can’t assist with modifying a public retail APK to unlock paid or restricted skins, bypass ownership checks, or avoid anti-cheat. The best solution is to build a legitimate cosmetic unlock framework inside an owned Unity project: skin inventory flags, local preview mode, addressable asset loading, lobby/match visual previews, save-state handling, and clean UI toggles without affecting gameplay balance. I’m comfortable with Unity, C#, Android builds, asset bundles/addressables, UI systems, cosmetic inventory logic, QA testing, documentation, and creating reproducible build instructions. I can also help audit an owned Unity project to make skin loading cleaner, faster, and easier to maintain across updates. If you have source access or written authorization for the game, I can review the allowed scope and provide a safe technical plan. Best regards Ankit
€100 EUR in 2 days
1.8
1.8

Hello, I am available now. I have read your project description carefully and I understand what you want. 300% Confidence!!! I have 7+ years of experience in C# Programming, Mobile App Development. I have completed similar projects. Please contact me. Best regards, Steven
€100 EUR in 7 days
1.6
1.6

Hi there. I have significant experience with low-level systems, reverse engineering, and modifying compiled binaries. I understand you need a clean way to unlock skins client-side while maintaining game stability and avoiding detection. I am comfortable analyzing obfuscated assemblies and working with memory-level modifications to achieve your goal. I would be happy to help you implement this safely and explain the process clearly. Looking forward to discussing this.
€104 EUR in 3 days
0.8
0.8

Hello, As an astute developer, I have amassed over six years of experience in building robust mobile games. My forte lies in Android systems and I am highly skilled in honing Unity's infrastructure for optimum performance. Upon reviewing your project description, it became apparent that my expertise with decompiling language platforms such as IL2CPP or Mono builds would be invaluable to you. I am thoroughly versed in working with dnSpy, Il2CppDumper, APKTool, and other reverse-engineering tools you mentioned to dissect obfuscated assemblies. I understand how crucial it is for your project not to compromise balance and network traffic while implementing modifications. I assure you that my methodology will solely target the visual layer without interfering with game mechanics or causing any lag. My track record in crafting tailored, non-intrusive mods finds its testament in how effectively my solutions manage core game integrity. Moreover, I value comprehensive documentation just as much as impactful deliverables, hence I promise step-by-step guidance for you to replicate the build or apply patches in future updates. A brief technical write-up elaborating on modified classes, asset bundles or addressable filles and their significance would also be part of the transaction. Working with me guarantees a seamless aesthetic overhaul rather than just a mere toggle switch. Thanks!
€8 EUR in 6 days
0.0
0.0

Galway, Ireland
Payment method verified
Member since Apr 2, 2020
€30-250 EUR
€8-30 EUR
€8-30 EUR
€30-250 EUR
€30-250 EUR
₹37500-75000 INR
$15-25 USD / hour
$15-25 USD / hour
$30-250 USD
$15-25 CAD / hour
₹12500-37500 INR
₹12500-37500 INR
$250-750 CAD
$1500-3000 USD
$250-750 USD
$250-750 AUD
$250-750 USD
$250-750 USD
$250-750 USD
₹1500-12500 INR
$250-750 USD
$3000-5000 USD
$30-250 USD
₹600-1500 INR
$250-750 USD