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I want a MediaPipe-driven face-tracking mask built in Unity that I can test directly inside the Unity Editor and then export to an iOS build. Please use the Snapchat lens in the link I’ve provided as the creative and functional benchmark. The core of the job is an animated effect: the mask must morph in shape or size as my facial expressions change. In other words, when I smile, frown, raise my eyebrows, or open my mouth, the geometry of the mask should smoothly reshape to match—no simple position tracking; it should truly react and transform with the expression data MediaPipe supplies. Scope of work • Set up MediaPipe face tracking in Unity. • Design and implement the morphing mask mesh/material, including any shaders needed to achieve fluid deformation. • Ensure performance stays real-time on modern iPhone devices; target 60 fps where possible. • Provide editor controls so I can tweak morph intensity, speed, and limits without touching code. • Supply an Xcode-ready iOS build and clear step-by-step export instructions. Acceptance criteria 1. The mask attaches correctly to a detected face and never drifts. 2. Morphing triggers visibly and proportionally with at least three distinct facial expressions (smile, mouth open, brow raise). 3. The Unity scene runs without errors on device and in editor. 4. Project folder is clean, documented, and handed over with all assets and scripts. If you decide certain extras—like subtle particle sparkles or audio cues—would enhance the effect, feel free to propose them, but the animated morphing is mandatory. I’m ready to start as soon as you confirm you can meet these requirements.
Project ID: 40639941
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78 freelancers are bidding on average $242 USD for this job

❤️❤️❤️ Greetings ❤️❤️❤️ I have carefully reviewed your Unity AR Face Mask Filter requirements and understand that the key requirement is true expression-driven deformation, not simply attaching a mask to the user's face. I am Ozgur Ozbas, a Mobile/Full-Stack Developer with extensive experience in mobile applications, real-time features, API integrations, and performance-focused development. I can implement the MediaPipe face-tracking pipeline in Unity and map facial-expression data into smooth morph targets for the mask. The implementation will specifically handle smile, mouth-open, and eyebrow-raise expressions, with proportional smoothing so the deformation feels natural rather than jumping between states. The Unity project will include: • MediaPipe face tracking • Stable face/mask attachment with drift handling • Expression-driven blend-shape/morph deformation • Smooth interpolation and configurable thresholds • Material/shader optimization where required • Editor controls for morph intensity, speed and limits • Real-time performance optimization for modern iPhones • Xcode-ready iOS export • Clean project structure and documentation Q1. Do you already have the mask mesh/3D asset, or should I create and prepare the morph-ready mesh? Q2. Can you provide the Snapchat lens reference so I can match the deformation behavior and visual style more accurately?
$140 USD in 2 days
7.8
7.8

Hi, I am a developer in this industry since 2012 :) let’s talk more about your project. I have successfully delivered a lot of games and apps for too many clients! And yes they are super happy about it, please check my profile for more info. Thanks, Belal Eid
$300 USD in 25 days
7.4
7.4

After carefully reviewing your requirements for a MediaPipe-driven face-tracking mask in Unity for iOS, I am confident in developing a dynamic mask mesh that morphs with facial expressions in real-time. Using MediaPipe for accurate tracking and Unity for seamless integration, the project will prioritize user control with adjustable settings for morph intensity and speed. We will ensure stable mask attachment and prompt reaction to expressions while maintaining 60 fps performance on modern iOS devices. Additionally, we can incorporate enhancements like particle effects or audio cues to elevate the user experience. I look forward to collaborating with you to create an advanced face-tracking solution that exceeds expectations.
$225 USD in 5 days
6.9
6.9

I can help create an innovative, animated face mask filter that reacts to facial expressions using MediaPipe and Unity. This will ensure a seamless user experience and a vibrant, engaging effect. Your requirement for a morphing mask that adjusts to expressions like smiles and frowns is clear. I understand the need for real-time performance at 60 fps on iOS devices and the importance of providing easy editor controls. I have extensive experience with Unity and MediaPipe, specializing in real-time AR applications. My portfolio includes similar projects where I've successfully implemented dynamic animations and ensured high performance. I'll ensure the final project is clean, well-documented, and includes all necessary assets for your use. Regards, InterconnectBPO
$150 USD in 7 days
6.8
6.8

Hello, With over 15 years of experience across a variety of platforms, I'm no stranger to complex and unique project requirements. I have a deep knowledge of Unity and have worked on various mobile applications, making me well-versed in C# programming and Mobile App Development - exactly what your project needs. Whether it's designing and implementing morphing mask meshes or ensuring fluid deformation with appropriate shaders, I’m confident in my ability to meet all your project's goals. I understand the importance of maintaining real-time performance for mobile apps and targeting 60 fps, especially when it comes to augmented reality experiences. Building for modern iPhone devices with Xcode is also within my wheelhouse. Providing you with an iOS build and clear instructions for exporting are just some of the ways I ensure a smooth experience during this project. One thing I want to fully assure is my dedication to delivering high-quality, documented projects within a mutually agreed upon timeframe. As a freelancer who is passionate about client satisfaction, I can guarantee you clean code, timely communication, and impeccable attention to detail. Thanks!
$130 USD in 2 days
6.2
6.2

Hi, Regarding your project: "Unity AR Face Mask Filter" As someone who specializes in this exact type of work — I'm Firoo. Motion design is what I focus on entirely, covering everything from brand motion graphics and logo animation to UI/product animation and explainer videos — so this is exactly the kind of project I take on every day. From what you've described, you need animation that feels deliberate and on-brand, not just templated motion — smooth, well-timed motion that serves the content instead of distracting from it. I work primarily in After Effects for logo animation, product demos, and social/app motion, and I also build lightweight Lottie files when a project needs animation optimized for web or app use — with light 3D motion work when a project calls for it too. I can get started right away and have a first version ready within 24 hours, with revisions included until it's exactly right. Happy to hop on a quick call first if that's easier for you. Looking forward to hearing from you. Firoo
$250 USD in 3 days
6.2
6.2

As an experienced professional specializing in 3D modeling, animation, and Unity development, I have the unique skill set necessary to bring your AR face mask filter to life. Drawing on my extensive background in 3D design, I am proficient with tools such as Sketchup, 3ds max, AutoCAD and more. Moreover, I am well-versed in key languages such as Maya, Blender and Zbrush that allow me to execute even the most complex tasks proficiently. In particular, my expertise aligns perfectly with your project requirements. Having designed and implemented several morphing effects during expression changes in 3D environments previously giving me a deep understanding of MediaPipe's capabilities and how to optimize it for real-time performance. To ensure high performance and productivity in your intended iOS builds,I am experienced with targeting performance for modern iPhone devices at 60fps.
$39 USD in 1 day
6.1
6.1

I can help you build this. The core challenge isn't face tracking—it's mapping MediaPipe's expression data to smooth, real-time geometry deformation. I'll architect the morph system around a blend-shape approach: MediaPipe's 468 landmarks feed into a custom deformation script that drives the mask's vertex positions, with linear interpolation between expression states for that fluid, organic feel. My approach: - Set up MediaPipe's Unity package with the face mesh module, and wire it to the morphing system. - Build a custom shader and mesh rig where the vertex positions are driven by expression weights (smile, brow raise, mouth open), not just transforms. - Add a smoothing layer on the expression data to eliminate jitter and prevent the "stepped" look that plagues most MediaPipe-to-Unity implementations. - Include an editor inspector panel with sliders for morph intensity, blend speed, and per-expression limits, so you can tune without touching code. The deliverable will be a clean, documented project with a ready-to-build Xcode setup, tested to maintain 60fps on modern iPhones. I'll make sure the mask stays locked to the face—drift is a dealbreaker, so I'll prioritize that first.
$140 USD in 7 days
5.4
5.4

✋ Hi There!!! ✋ THE PROJECT GOAL: BUILD A REAL-TIME MEDIAPIPE FACE-TRACKING MASK IN UNITY WITH SMOOTH EXPRESSION-DRIVEN MORPHING FOR IOS. 1. Integrate MediaPipe face tracking into a clean Unity project. 2. Create a morphing mask mesh and materials that react to facial expressions. 3. Support smooth smile, mouth-open, and brow-raise deformation. 4. Optimize tracking and rendering for real-time iPhone performance. 5. Provide editor controls, Xcode-ready build, documentation, and complete source files. Similar Unity AR projects have been completed with C#, MediaPipe, facial tracking, 3D meshes, shaders, expression-based animation, and iOS optimization. <-- Questions --> 1. Which Snapchat lens should be used as the benchmark? 2. Should morph intensity controls include separate limits per expression? Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
$30 USD in 10 days
5.5
5.5

With over 15 years of experience in the technical field, I am confident in my ability to execute this project seamlessly. My expertise primarily lies in C# programming, and I am well acquainted with Unity and its various aspects. Having worked on several augmented reality projects, including face-tracking masks, I have the necessary knowledge and practical experience to deliver a top-notch MediaPipe-driven mask that not only stays aligned with your facial expressions flawlessly but also morphs fluidly. Speed and performance are two areas where I excel. I understand the importance of maintaining real-time interaction without sacrificing quality, especially when it comes to AR filters. I assure you that the Unity scene I create for you will run smoothly on modern iPhone devices at a target frame rate of 60 fps. Additionally, I will provide editor controls for you to fine-tune various parameters such as morph intensity, speed, and limits without any hassle. Lastly, my dedication to perfection goes beyond just delivering the final product. You can count on me for continued support even after handing over the project. Customer satisfaction is my utmost priority, and clear communication is essential in achieving that. Rest assured that you will be kept informed at every stage of progress throughout the project, and your vision will be at the core of everything I do. Let's get started right away to turn your innovative AR mask envisioned into a reality!
$100 USD in 7 days
5.7
5.7

As a highly seasoned Unity developer, I can step into this project and hit the ground running. With nearly a decade of experience in designing, developing, and optimizing high-performance applications – particularly games – across various platforms including iOS and Android, I not only have the technical acumen but also the creative ingenuity you need to bring your AR face mask filter to life. To ensure that the mask’s morphing dynamics perfectly align with your facial expressions, I’ll leverage my in-depth understanding of advanced gameplay features and AI systems. Furthermore, as someone who has worked extensively with MediaPipe face tracking in Unity – providing consistency without any drifting issues – I guarantee that your project will be in expert hands. Apart from delivering on the core requirements you detailed, I'm open to incorporating additional enhancements such as subtle particle sparkles or audio cues to make your mask filter truly stand out. My aim is to provide you with a clean, thoroughly-documented project folder, ready for immediate use, which speaks volume about my commitment to deliver beyond expectations.
$3,500 USD in 7 days
5.2
5.2

Hello, I have already completed similar Unity projects involving face tracking, real time effects, animation systems, and mobile applications. I have strong experience in web development, APIs, and scalable software solutions, so I can quickly understand your requirements and deliver exactly what you need. I can set up MediaPipe in Unity, connect facial expression data to a morphing mask, and make the deformation smooth for smiles, mouth movement, and eyebrow raises. I will also add editor controls for morph intensity and limits, optimize the effect for iOS, and provide the Xcode ready project with clear export instructions. Which facial tracking landmarks or expression values do you want to use as the main drivers for the three required expressions? I would be happy to review the reference lens and discuss the effect in a quick meeting. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$140 USD in 7 days
5.1
5.1

Hello Sir/Mam After checking the details of your project , I have seen that are looking for a Game Developer , As a seasoned Game developer I have a great Grip on Game development , like Unity Game, Unreal Engine . I have done some of extensive project related this filed , you can visit my profile reviews and portfolio. I'm confident I can bring your virtual reality project to life. My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thank you !
$140 USD in 1 day
5.1
5.1

Hi, I’ve read your brief closely, and yes, I can build a MediaPipe-driven Unity face mask that morphs smoothly with expressions, runs testably inside the Unity Editor, and exports cleanly to an iOS/Xcode-ready build. Your emphasis on true expression-based deformation, stable attachment, and real-time performance is exactly the kind of interactive Mobile App Development challenge I’m confident handling. I can set up Unity face tracking with MediaPipe, connect expression signals to a responsive 3D Modelling workflow for morph targets or shader-driven deformation, and expose clean editor controls for intensity, speed, and limits so you can fine-tune without touching code. I’ll also optimize for modern iPhone performance and deliver a documented, organized handoff with clear export steps. I can begin right away and deliver in phases: tracking setup, morphing behavior, device optimization, then final polish and documentation. Do you already have the 3D mask asset and Snapchat reference link, or should I create the full morph-ready mesh from scratch? Best regards, KANIKA
$250 USD in 10 days
4.5
4.5

Hi, The key requirement here is true expression-driven deformation, not basic face tracking, and that is exactly how I would approach this Unity/MediaPipe build. I can set up MediaPipe face tracking in Unity, map facial landmarks/blendshape-style expression data to a morphing mask mesh, and implement smooth deformation with optimized materials/shaders. The mask can respond independently to smile, mouth opening, and eyebrow movement while maintaining stable face attachment. I’ll also provide: Real-time Editor testing and adjustable inspector controls iOS/Xcode-ready build Performance optimization targeting 60 FPS Clean project structure and documentation Step-by-step iOS export instructions I have experience with mobile apps, camera-based features, React Native and interactive application development, and can structure the Unity project for future AR effects and expression controls. Best regards, Vijay Kumar Dogra
$180 USD in 5 days
4.1
4.1

With my substantial expertise in 3D modeling and animation, coupled with my proficiency in C# and mobile app development, I am the ideal candidate for creating your Unity AR face mask filter. Not only can I set up MediaPipe face tracking in Unity, but also design and integrate the required morphing mask mesh and materials efficiently. My aim is to provide you with a product that not only functions seamlessly but also astounds your audience by reacting smoothly to facial expressions, just like your benchmark Snapchat lens. I understand the significance of performance in creating a delightful user experience; therefore, I guarantee to have maximum performance on modern iPhone devices while maintaining 60 fps target as often as possible. Furthermore, in line with your request for convenient controls that don't necessitate code tweaking, I will gladly implement editor controls for you to tweak morph intensity, speed, and limits easily. Lastly, I emphasize documented clean project folder handover alongside clear Xcode-ready iOS build export instructions. By choosing me for this project, you are opting for someone who will go the extra mile not only to meet but exceed your expectations. Together, we can create something awe-inspiring. Let's commence work immediately!
$140 USD in 7 days
4.1
4.1

Hello, I reviewed the Unity AR face mask requirements, and the key challenge is creating true expression driven deformation rather than simple face tracking, while keeping the effect stable and performant on iOS. I would focus on MediaPipe face landmarks, expression driven mesh deformation, smooth morph controls, optimized shaders, editor parameters, and reliable Unity to Xcode deployment with real device testing. I have worked on Unity AR, face tracking, real time effects, shader based deformation, mobile optimization, and iOS builds and can share relevant examples once we connect in chat. Best Regards, Atik
$30 USD in 1 day
3.9
3.9

Hi, There. I've carefully reviewed your project description and I'm excited about the idea of creating a MediaPipe-driven face-tracking mask in Unity. Drawing inspiration from the Snapchat lens you provided, I understand the importance of not just tracking facial movements but truly transforming the mask in real-time based on expressions. With my extensive experience in Unity development and face-tracking technologies, I can ensure the smooth integration of MediaPipe for accurate face tracking and the implementation of dynamic morphing effects. I specialize in creating fluid animations and responsive interactions, which align perfectly with your requirements for the mask to adapt to various facial expressions seamlessly. I can envision how this interactive face-tracking mask will enhance user engagement and create a fun and immersive experience for your audience. To ensure scalability, I will design the solution in a modular way, allowing for easy expansion or customization in the future. One question I have is regarding the specific performance expectations for the morphing effects on different iOS devices to optimize the experience across a range of hardware configurations. Let's discuss this further. Thank you. Filip
$140 USD in 7 days
3.6
3.6

My experience in mobile app development, particularly in using powerful platforms like Flutter, React Native, and Unity3D, aligns very well with your project requirements. I've designed and developed countless AR-based apps, including face-tracking filters with morphing functionalities. My expertise ensures that the media processing and morphing is smooth and real-time, while optimizing performance for high-end devices. Being detail-oriented, I understand the importance of clean documentation and a well-organized project folder, ensuring a hassle-free handover. Moreover, my proficiency in backend and AI skills enables me to offer you unique enhancements that could take your AR face mask filter to the next level. In your description, you mentioned the possibility of subtle particle sparkles and audio cues. I can propose intelligent particle systems that respond dynamically to facial expressions or dimension-altering audio effects to enhance the overall realism of the experience. Innovation is at the core of what I do. Most importantly, I'm committed to providing you with a top-quality product that meets all your acceptance criteria with an extra guarantee of long-term support. So, if you're ready to transform your creative ideas into a fully functional AR face mask filter for iOS using Unity3D and MediaPipe (the Snapchat lens benchmark), let's connect and create something amazing together.
$50 USD in 1 day
3.3
3.3

Hello, Using my comprehensive understanding of both Unity and MediaPipe, I can deliver the precise AR face mask filter you're looking for. My experience in mobile app development has refined my ability to create performant, 60fps experiences on iOS devices, suiting your requirements perfectly. On top of that, as a student of Computer Science, I can certainly attest to my resilience when it comes to troubleshooting and delivering clean code. In terms of the specific functionality you're after, my solid understanding of front-end development will be crucial in implementing the morphing mask mesh maneuver precisely. I fully grasp that it is essential for the mask to stretch or reshape smoothly with changing facial expressions rather than simple position tracking, I assure you authentic interactive 3D animations that metamorphose organically with your movements. Moreover, as a freelancer known for delivering scalable productions-ready solutions, you can expect an organized project folder complete with clear explanatory notes, step-by-step instructions to exporting on an Xcode-ready iOS build. I'd love to offer you an end-to-end solution - designing & implementing the morphing mask mesh/materials shaders and providing user-friendly editor controls for your future modifications without diving into any line of code. Let's código! Thanks!
$155 USD in 1 day
3.5
3.5

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