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I am developing a 3D car parking game in Unity and need an experienced Unity C# developer to build a precise, realistic, and responsive car physics controller. The gameplay focuses strictly on tight, low-speed parking maneuvers rather than high-speed arcade racing, so smooth handling, realistic weight balance, and tight collision response are critical. Key Requirements & Features Physics System: Implement a custom C# vehicle controller using either optimized WheelCollider setups or a raycast-based suspension system to eliminate jitter and glitchy physics. Low-Speed Handling: Ensure accurate steering geometry (Ackermann steering principles), realistic turning radius, and natural wheel auto-centering. Transmission & Gearing: Build a gear controller with smooth transitions between Drive (D), Reverse (R), and Neutral/Park (P). Input Handling: Create a flexible input manager compatible with Unity's new Input System, supporting keyboard controls, gamepads, and mobile UI inputs (virtual steering wheel, UI pedals, and handbrake). Collision Stability: Prevent erratic bouncing, flipping, or clipping when making contact with curbs, barriers, and parking curbs. UI Integration Hooks: Expose clean C# events/delegates to easily bind speedometer, reverse camera toggles, and gear indicator values to standard Unity UI/Canvas. Deliverables Fully commented, modular Unity C# source code following clean architecture. Inspector-friendly exposed variables for torque, brake pressure, suspension spring/damper, and center of mass. A ready-to-test Unity sample scene featuring a configured car prefab, basic parking bay markings, and camera follow script. Qualifications Needed Proven portfolio of Unity driving or parking simulation projects. Strong mastery of Unity physics, rigidbodies, and wheel dynamics.
Project ID: 40689084
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Hi, I can build a smooth and realistic 3D parking vehicle controller in Unity using C#, with stable suspension, accurate low-speed steering, D/R/N/P transmission, Unity New Input System, and reliable collision handling. I’ll provide clean, modular, commented code with Inspector-friendly physics settings, UI integration events, and a ready-to-test parking scene. A few questions: 1. Which Unity version are you using? 2. Do you already have the car model/prefab and wheel setup? 3. Do you prefer WheelCollider or a custom raycast suspension system? I’m available to start immediately and can deliver a stable, polished controller. Regards
₹1,500 INR in 7 days
0.0
0.0
18 freelancers are bidding on average ₹9,986 INR for this job

I am an ideal match for your Unity C# developer needs. With decades of combined experience in game development on multiple platforms and a portfolio of driving and parking simulation projects, I know how to create realistic and precise physics systems which are crucial for your 3D car parking game. My mastery of Unity physics, rigidbodies, and wheel dynamics will guarantee a smooth handling experience, accurate steering geometry, and tight collision response as per the Ackermann steering principles you require. Moreover, my expertise extends to designing flexible input managers compatible with Unity's new Input System, supporting various input modes such as keyboard controls and gamepads. Even more impressively, I can integrate virtual steering wheels, UI pedals, and handbrakes for mobile inputs – essential for a highly immersive gaming experience like yours. Finally, as a bonus deliverable value, you will receive fully commented, modular Unity C# source code with inspector-friendly exposed variables for easy control and configuration. My goal is to design not just an impactful game but also facilitate future modification and enhancement depth. I can’t wait to bring my passion for delivering high-quality projects to your team! Let’s make this 3D car parking game a memorable ride!
₹38,000 INR in 7 days
5.2
5.2

As an experienced Unity developer, I specialize in creating realistic and precise gaming experiences. I've worked on multiple driving and parking simulations using Unity that demand intricate handling dynamics, just like your 3D parking game. I have a robust grasp of Unity physics, rigidbodies, and wheel dynamics, which will be vital for making your cars feel smooth and physically accurate, even at low speeds. With my deep understanding of C# programming, I can deliver a custom vehicle controller that eliminates jitter and glitchy physics effectively. Whether you opt for an optimized WheelCollider setup or a raycast-based suspension system, I'll ensure that the handling retains accurate steering geometry, realistic turning radius and natural wheel auto-centering - adhering to Ackermann steering principles explicitly. Moreover, my proficiency in the new Input System and creating flexible input managers would enable me to develop a comprehensive control system for your game. This would support various inputs like keyboard controls, gamepads as well as mobile UI inputs such as virtual steering wheels and UI pedals - enhancing user experience across platforms. By choosing me for your project, you're not just availing quality game development expertise; rather you're also opting for someone who values lasting success in business relationships.
₹1,500 INR in 4 days
4.6
4.6

Hi, I can help build the Unity car controller for your parking game, with the focus specifically on stable, realistic low-speed handling rather than arcade-style driving. I have hands-on Unity experience alongside my 3D background, including developing procedural terrain systems and integrating gameplay/environment systems in Unity. This combination is useful here because the controller needs to work reliably with the vehicle model, colliders, wheels, camera and game environment. For your controller I would focus on: Stable WheelCollider or raycast-based suspension with minimal jitter Responsive low-speed steering with realistic turning radius/Ackermann steering Smooth steering return and braking D/R/N/P transmission logic New Input System support for keyboard, gamepad and mobile controls Stable collision behaviour around curbs, barriers and parking spaces Clean C# events/hooks for speedometer, gear indicator and reverse camera Inspector-exposed physics parameters for easy tuning A ready-to-test car prefab and sample parking scene I would structure the system so the physics, input, transmission and UI integration are modular and easy to modify as the game develops. I can start with the vehicle physics and provide a working test setup first, then tune the handling specifically around the tight parking manoeuvres your game requires. Regards, David
₹12,500 INR in 7 days
4.8
4.8

Physics: Configure Rigidbody, center of mass, suspension spring/damper, tire friction, anti-roll behavior, and collision settings to prevent jitter, bouncing, flipping, and curb clipping. Steering: Implement Ackermann geometry, speed-sensitive steering, smooth wheel auto-centering, and accurate turning radius for tight parking maneuvers. Transmission: Create clean P/N/D/R logic with smooth gear transitions, braking, reverse behavior, and configurable torque/brake response. Input: Integrate Unity's New Input System for keyboard/gamepad plus mobile virtual steering wheel, pedals, and handbrake through a modular input layer. Stability: Tune wheel forces, friction, suspension travel, and Rigidbody constraints to maintain predictable contact with barriers and parking curbs. UI/API: Expose clean C# events/properties for speed, gear, RPM, reverse state, and camera toggles so Canvas UI can connect without modifying vehicle logic. Delivery: Provide commented, modular, Inspector-friendly scripts, a configured car prefab, parking test scene, and camera-follow setup.
₹25,000 INR in 10 days
2.7
2.7

Greetings I understand you need an experienced Unity C# developer to create a realistic car physics controller for your 3D parking game. We have successfully completed similar projects in the past. Your goal is to develop a smooth, responsive vehicle control system that focuses on low-speed maneuvers, ensuring precise handling, realistic weight balance, and effective collision response. We can achieve this by implementing an optimized WheelCollider setup or a raycast-based suspension system tailored to your specifications. I bring experience in developing robust Unity physics systems, handling steering geometry, and crafting flexible input managers that cater to various control schemes. My focus on clean architecture ensures that the source code remains modular and easy to understand. I’d love to chat about your project and suggest a follow-up discussion to dive deeper into your requirements. Regards, Nabeel Ismail
₹5,500 INR in 7 days
0.0
0.0

Hello, I’m interested in developing the **realistic 3D car physics controller** for your Unity parking game. I can implement: • Realistic low-speed car physics and suspension • Ackermann steering with smooth auto-centering • D/R/N/P transmission and smooth gear switching • Unity New Input System for keyboard, gamepad & mobile controls • Stable collision handling without bouncing or flipping • Clean C# events for speedometer, gear UI and reverse camera • Inspector-friendly physics settings • Modular, optimized and fully commented C# code • Ready-to-test Unity scene with car prefab, parking area and camera follow I have strong experience with **Unity, C#, Rigidbody physics, vehicle mechanics and game optimization** and can build the controller specifically for precise parking gameplay rather than arcade racing. I’m available to start immediately and can provide regular progress updates. Looking forward to working with you. Best regards
₹5,500 INR in 7 days
0.0
0.0

Developing a 3D parking game requires a precise physics controller, and I specialize in creating smooth, realistic driving experiences in Unity. Recently, I completed a project focused on low-speed vehicle dynamics, ensuring tight handling and accurate steering geometry, which aligns perfectly with your needs. Your emphasis on a responsive car physics controller, particularly with optimized WheelCollider setups, is something I can deliver. I understand how crucial it is to prevent erratic behavior during tight maneuvers, and I can implement effective solutions for input handling and collision stability. With a strong business understanding, I prioritize clear communication and practical development approaches. I believe in creating solutions that support your gameplay goals while ensuring a seamless user experience. What specific features do you envision for the gear controller? Regards, Leon B.
₹6,250 INR in 7 days
0.0
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I had a strong programming skill I am unity certified associate programmer and my colleague was unity certified associate game developer we completed your project perfectly
₹9,000 INR in 7 days
0.0
0.0

Hi, I’d be happy to build this. I’m a Unity C# Gameplay Programmer with 2+ years of professional experience, and this is the kind of system where I can bring a strong focus on responsive handling, stable physics, and clean, modular architecture. I can build the controller around WheelColliders or a raycast-based suspension setup, with careful attention to low-speed steering, weight transfer, Ackermann-style steering, gear transitions, braking, suspension tuning, center of mass, and stable collision behaviour. I can also structure the input and UI integration so keyboard, gamepad, and mobile controls are easy to extend. My focus would be making the car feel precise and predictable during tight parking manoeuvres, while keeping the code inspector-friendly and easy to tune. I can also provide a clean sample scene, configured prefab, camera follow, and fully documented source so the system is practical to continue developing. I’d be happy to take a look at your current project/car setup and discuss the best physics approach before implementation. Best, Devang
₹8,000 INR in 5 days
0.0
0.0

As a newly-formed, passionate Game Development team at KosmicPlayLabs, we bring with us a robust skill-set in C# and a deep understanding of Unity physics, rigidbodies, and wheel dynamics. While our track record might be short, our immense dedication and enthusiasm compels us towards delivering extraordinary results in every project we undertake. Creating realistic experiences in gaming is both an art and science; it requires precision and meticulous crafting of codes. Clearly understanding the demands of tight, low-speed parking maneuvers in your game, we assure you that our solutions would meet your expectations. Our clean and optimized coding practices ensure reliable performance while minimizing glitchy physics or erratic bouncing. Choosing us means choosing fresh perspectives coupled with unwavering commitment. We thrive to go beyond the client’s requirements by offering tailor-made experiences tailored for your unique gaming needs. In addition to providing fully commented and modular codes, our deliverables include an intuitive Unity scene where you could test the game's functionalities in real-time. We would be thrilled to embark on this journey with you; let us together transform your idea into a phenomenal 3D car parking game experience!
₹12,500 INR in 15 days
0.0
0.0

Hi, I can build a realistic and responsive Unity C# car controller specifically for low-speed parking gameplay. I can handle: Custom WheelCollider/raycast-based suspension Smooth steering with Ackermann-style geometry Realistic weight transfer and turning radius D/R/N/P gear system Unity New Input System: keyboard, gamepad & mobile controls Stable curb/barrier collisions without bouncing or flipping Clean C# events for speedometer, gear UI and reverse camera Inspector-friendly physics parameters Modular, commented C# architecture + ready-to-test parking scene I also have experience with Unity, 3D workflows, Blender and game-related content, so I understand the importance of responsive gameplay feel rather than just making the car move. I can provide a FREE DEMO/prototype first so you can evaluate the handling before proceeding. If you share your Unity version and current car/project setup, I can start with the controller architecture and testing scene.
₹7,000 INR in 7 days
0.0
0.0

Hello Potential Client, I am the best person for this job as i have around 8 years of Unity and C# experience i have worked on many car games alike. Please consider me to take this jobto create the most realistic and immersive experience for your 3D parking game. My long-standing experience has provided me with an in-depth understanding of Unity physics, rigidbodies, and wheel dynamics that are critical to this project. I have perfected my c# skills over the years, which has enabled me to create versatile and robust software solutions - a feature you'd benefit from in developing this car physics controller. In terms of your project's specific requirements, I have extensive experience in developing custom physics systems using optimized WheelCollider setups and raycast-based suspension systems, with a history of eliminating glitches and jittery physics. Moreover, I am well-versed in implementing accurate steering geometry based on Ackermann principles, ensuring realistic turning radius and smooth wheel auto-centering, which is vital for low-speed handling as desired in your game.
₹5,000 INR in 3 days
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With over a decade of industry experience and my constant focus on continuing to learn and refine my craft, I am confident in my ability to create the precise, realistic, and responsive car physics controller your 3D parking game needs. Throughout my career, I have dedicated myself to mastering the intricacies of Unity C#, game development, and game physics. My portfolio is loaded with successful projects just like yours that required an in-depth understanding of vehicle control. This will be invaluable as I develop a custom C# vehicle controller that ensures smooth handling, realistic weight balance, and tight collision response for your specific low-speed parking maneuvers. Having worked on similar projects in the past, I understand the importance of implementing clean code architecture that's easy-to-understand and modify. That's why with me, you can expect fully commented and modular Unity C# source code that can be easily expanded upon by future developers. Additionally, I am well-versed in configuring Unity UI elements so you can have a seamless integration of the UI elements you require such as speedometer, reverse camera toggles, gear indicator values et al. Finally, I boast not only strong mastery over Unity physics but also understand how to incorporate different controllers for various input devices whether it be keyboard controls or mobile UI inputs. Let's collaborate to create an immersive and enjoyable 3D parking game!
₹7,000 INR in 7 days
0.0
0.0

Hi! I’m a Unity developer focused on C# gameplay programming and game systems. I understand that this project is focused specifically on precise low-speed parking physics rather than arcade-style driving. The main challenge will be achieving stable suspension, predictable steering, realistic turning behavior and reliable collisions at low speeds. I work with Unity C#, Rigidbody physics, the Input System and gameplay systems, and I’m comfortable researching and tuning vehicle physics carefully rather than relying on a basic arcade controller. My approach would be to first build and validate the vehicle controller and suspension, then implement steering and transmission, followed by input support, collision tuning and UI integration. I would also provide inspector-exposed parameters so the vehicle can be tuned easily after delivery. Before starting, could you confirm whether you already have a configured vehicle model with wheel transforms/colliders, or should the vehicle prefab setup also be part of the work?
₹9,000 INR in 12 days
0.0
0.0

Hi — I build vehicle controllers in Unity and have a driving game shipped on Google Play (Car Racing Master Drive), which is the portfolio experience you asked for. I can send video of the vehicle physics so you can judge the feel before deciding. On your requirements: Jitter: for tight low-speed parking I'd use raycast-based suspension rather than WheelColliders. WheelColliders are tuned for higher speeds and are the usual cause of jitter and creep near zero velocity. Raycast suspension gives stable, predictable contact at parking speeds. Steering: proper Ackermann geometry with inner/outer angle separation, a realistic turning radius for the wheelbase, and speed-sensitive auto-centering. Transmission: D/R/N/P with smooth torque blending between shifts and correct reverse behaviour, which matters most in parking. Input: single input abstraction layer driving keyboard, gamepad and mobile touch, so all three share one code path and stay in sync. UI: clean event/property hooks exposed for speedometer, gear indicator and camera, so you can wire your own UI without touching controller code. Delivery: fully commented, parameter-driven C# — tunable entirely from the Inspector — plus a sample scene with a configured car prefab and parking layout. 5 days. Happy to answer technical questions before you award.
₹12,500 INR in 5 days
0.0
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Indore, India
Member since Jul 9, 2024
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