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My Oculus-focused Unity project moves forward in small, well-defined steps each day. I prepare bite-sized tickets every morning and hand them over for same-day or next-day turnaround. An intermediate-level developer who is equally comfortable in C# scripts and Unity’s editor will fit right in. The daily assignments rotate through three main areas: • 3D modeling that matches an existing low-poly art style • Scripting and coding of gameplay logic, interaction systems, and performance tweaks • User interface design inside world-space canvases, including responsive menus for Oculus controllers We will sync in Git, communicate over Slack, and review your work inside an Oculus Quest build before marking a task complete. If you enjoy steady, focused challenges and can commit to frequent checkpoints, this collaboration should be smooth and rewarding.
Project ID: 40497976
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21 freelancers are bidding on average €10 EUR/hour for this job

✅ Unity Game Developer | Sports Simulators | 2D & 3D Games | Cross-Platform ✅ Hi, I’m a dedicated Unity game developer bringing lots of experience in developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. Here are some of my recent project : 1- My Gamer Life is a life‑simulation game where you begin as a small‑time streamer and work your way up to gaming fame. 2 - Motion Tracking - Tracks users real time movement and represent them as an avatar on screen 3- Gowin : A multiplayer dice game , which includes , lobby , rooms as well as game bots Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. Why should you choose me : 10+ years of experience in Unity game development Full-time availability as well as daily updates and open to long-term engagements PS - Please pan the budget for now. Thanks, Kajal
€10 EUR in 40 days
7.2
7.2

With over 17 years of comprehensive experience in Asp.net, web and android development, I bring a lot to the table for your Unity VR project. Though my skills may not directly align with the 3D modeling tasks you mentioned, my adaptability has been one of my greatest strengths throughout my career. I have worked on various Unity projects, including mobile app development, which has honed not only my C# skills but also my proficiency with Unity's editor. Moreover, I believe that my experience with Python Scraping and Automation Development will be an asset in providing efficient and accurate daily task support. I am also highly familiar with collaboration tools like Git and communication platforms like Slack, which promises smooth and effective project management. While the Oculus Quest is not something I have worked on before, my history as a quick learner and a dedicated professional assures me that this collaboration will be fruitful. Given my versatile skillset, broad experience and commitment to delivering quality work, I can confidently say that choosing me for this role will give you the reliability and expertise you need for steady progress on your project. Let's make this a rewarding endeavor together!
€6 EUR in 40 days
6.3
6.3

I can deliver the same focused, iterative progress you're seeing in your Unity VR project. My experience with rapid prototyping in VR environments, specifically with Oculus integration, means I can jump into your daily ticket workflow immediately and contribute effectively to gameplay logic, interaction systems, and performance optimization. My approach will involve leveraging Unity's built-in tools and C# for scripting. I'll utilize your existing prefabs and assets for 3D modeling tasks, ensuring stylistic consistency. For UI, I'll primarily work with world-space canvases and UGUI, focusing on responsive design principles tailored for Oculus controllers, ensuring intuitive user experiences. To best support your project, could you elaborate on the specific performance bottlenecks you've encountered or are anticipating? Also, are there any particular interaction paradigms you're aiming to implement for the user interface? I'm available for a quick chat to discuss how I can seamlessly integrate into your daily development cycle.
€25 EUR in 7 days
4.2
4.2

As a seasoned Full-Stack Developer with over 12 years of experience, I understand the critical need for steady progress in your Oculus-focused Unity project. The daily bite-sized tickets you prepare require a developer who can seamlessly integrate 3D modeling, gameplay scripting, and user interface design—all crucial for maintaining your low-poly art style. My expertise in C# and Unity's editor aligns perfectly with the demands of this role. Additionally, my background includes working with various technologies such as Firebase for real-time data management and AWS for cloud services, ensuring scalable solutions if needed in the future. I appreciate your focus on frequent checkpoints and clear communication via Git and Slack, as these are vital for fostering a smooth collaboration. Could you share more about the specific challenges you've encountered with gameplay logic? This will help me better understand how I can contribute to overcoming those hurdles effectively.
€6 EUR in 7 days
3.4
3.4

Hi there, I appreciate the opportunity to work on your Oculus-focused Unity project. I have extensive experience in Unity development, particularly with C# scripting, 3D modeling, and user interface design. I understand that your project progresses through well-defined daily tasks, which aligns perfectly with my approach to project management and development. For the assignments related to 3D modeling, I am adept at creating low-poly assets that fit seamlessly into existing art styles. In terms of gameplay logic, I can efficiently script interaction systems and optimize performance. My background in designing world-space canvases equips me to develop responsive menus tailored for Oculus controllers. I'm available to communicate in real-time according to your schedule and can deliver a simple demo or part of the project within 12 hours of starting. I look forward to a productive collaboration that includes regular checkpoints and feedback. Q1: What specific functionalities are you looking for in the interaction systems? Q2: Are there any style guides for the 3D models that I should consider? Q3: How do you envision the user interface adapting to different Oculus controller inputs? Best regards, Aril
€4 EUR in 11 days
2.5
2.5

As a seasoned Unity developer and 3D asset creator, I am confident that I am the perfect fit for your daily VR task support project. With a rich background in C# programming and Unity development, I have successfully executed various tasks similar to the ones you've described with impressive results. My vast experience in creating Unity-ready 3D assets will ensure that I can proficiently handle the meticulous 3D modeling requirements of your project.
€8 EUR in 40 days
2.3
2.3

Hello there, I will handle your daily Unity VR tickets covering C# gameplay scripting, world-space UI for Oculus controllers, and low-poly 3D asset work. Each task will be reviewed in a Quest build before sign-off, matching your Git and Slack workflow. For world-space canvases, I will use fixed-step rendering to avoid reprojection artifacts on Quest hardware. Questions: 1) What is the current Quest target, Quest 2 or Quest 3? 2) Do you use a specific branching strategy in Git? Looking forward to potentially working together. Thanks, Kabir Ali.
€5 EUR in 40 days
0.0
0.0

Hi, I'd love to help with your Oculus Unity project. I have experience with Unity, C#, gameplay systems, UI development, and working within existing art styles. I'm comfortable handling daily tasks ranging from scripting and performance optimization to world-space UI and low-poly asset work. I'm familiar with Git-based workflows, regular Slack communication, and iterative development with frequent checkpoints. I can provide reliable same-day or next-day turnarounds and adapt quickly to your ticket-based process. Looking forward to learning more about the project.
€2 EUR in 40 days
0.0
0.0

Hi, I am a developer experienced in Unity and C# with a strong focus on VR projects. Your project involves daily Unity tasks for Oculus with emphasis on 3D low-poly modeling, gameplay scripting, and UI design. I can efficiently handle daily ticketed assignments including coding gameplay logic, modeling in low-poly style, and creating world-space Oculus UI. I am available to communicate in your time zone and can deliver early task samples within 12 hours. Q1: Are there any specific tools or plugins preferred for 3D modeling? Q2: What is the expected frequency of UI updates and tweaks? Q3: How strict are the performance benchmarks on the Oculus Quest platform? Best regards, Everett
€43 EUR in 36 days
0.0
0.0

Hello, Main risk is drifting from the low-poly art style or introducing performance hits on Oculus Quest when small daily tickets accumulate. I will prioritize matching the existing asset TRIS and texture atlases and measure frame time when adding scripts or UI to avoid regressions. I have shipped multiple Unity VR features that followed a daily-ticket cadence: implementing interaction systems, creating low-poly props and retopologizing assets to fit mobile VR budgets, and building responsive world-space canvases for controller-driven menus. In previous projects I handled C# gameplay logic, optimized GC and draw calls, and validated builds on Quest hardware as part of the review loop. For day-one integration I will pull the repo, run the Quest build pipeline, and apply a minimal, testable change so you can review inside Oculus Quest the same day. I will attach frame timing traces and a short note about any artistic adjustments for consistency. - Do you have a preferred naming convention and PR checklist for same-day tickets? - Which Slack channel should I use for morning ticket pickup and build confirmation? A quick call works for me whenever you are ready. Affan Qureshi
€5 EUR in 1 day
0.0
0.0

Hello I've built Oculus Quest VR experiences in Unity, handling C# scripting, low‑poly modeling, and world‑space UI. I use Unity and C# daily. Example: a client needed daily interactive bug fixes; I added grab interactions and menu optimizations within hours. For your project, I'll take your morning tickets, implement C# logic, adjust 3D models to match your art style, and refine VR menus. I can turn around each task within 24 hours. Ready to see your first ticket. Sara
€10 EUR in 40 days
0.0
0.0

With my extensive experience as a Full-Stack Developer, I am no stranger to working on complex projects with tight turnarounds, and I believe that makes me an ideal candidate for your Unity VR Daily Task Support project. Additionally, my proficiency in C# scripts and extensive knowledge of Unity’s editor will enable me to quickly adapt and contribute effectively to your existing Oculus-focused Unity project. I've successfully completed a range of projects involving Mobile App Development and can confidently handle the three main areas your daily assignments rotate through. Whether it's 3D modeling, coding gameplay logic or designing responsive menus for Oculus controllers on world-space canvases, rest assured that I have the skills required to deliver quality work promptly. One major strength I bring to the table is strong adherence to secure and scalable coding standards. With our need to sync on Git and communicate over Slack, securing our codebase will be paramount, and I will ensure we maintain the highest level of security while collaborating smoothly and rewardingly as you've highlighted in the project description. Let's move into this collaboration and deliver an exceptional Oculus experience!
€4 EUR in 40 days
0.0
0.0

Hello, there! I can support your Oculus-focused Unity project and handle the incremental, task-driven workflow you’re describing. I’m comfortable working in C# for gameplay and interaction systems, as well as using Unity’s editor for scene setup, performance tuning, and VR-specific adjustments for Oculus Quest builds. I can also contribute to lightweight low-poly asset work where needed, ensuring consistency with your existing visual style, and build responsive world-space UI that behaves correctly with Oculus controller input and hand interactions. The focus would be on stable, testable daily outputs that can be reviewed quickly in your Quest build. I’m used to working in Git-based workflows with frequent commits and iterative feedback loops, so syncing via Slack and delivering small, verifiable improvements each day fits well with my approach. Best regards.
€2 EUR in 40 days
0.0
0.0

As a seasoned software development company specializing in web, ERP, mobile, and desktop app development, we offer a unique blend of skills perfectly suited for your Unity VR project. With a strong focus on Unity and Mobile App Development, we demonstrate in-depth knowledge of the technologies and frameworks you value. Our proficiency in Unity, VR, C# ans Flutter assure you of our technical finesse to handle daily tasks in 3D modeling, scripting gameplay logic, interaction systems and performance tweaks as well as UI/UX designs. We understand the need for efficient collaboration in time-sensitive projects like yours and our reputation for timely delivery ensures that you won't experience any lags or roadblocks. Together with our long-term support post project completion, we are your perfect match for steady yet challenging tasks for your Unity VR project.
€3 EUR in 40 days
0.0
0.0

Ermoupoli, Greece
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