
Closed
Posted
Paid on delivery
I need a fully navigable architectural walkthrough that runs smoothly on the Meta Quest 2. I already hold the complete set of blueprints; they simply need to be transformed into an optimized 3-D environment with solid geometric detail and clean, basic textures—nothing photo-realistic, just clear enough to communicate space and scale. You are free to work in Unity, Unreal Engine, or any other Quest-compatible pipeline you prefer, as long as the final result meets the headset’s performance guidelines (72 fps minimum, single-pass stereo, efficient draw calls). Comfort-first locomotion—teleport or smooth, with user choice—is important. Deliverables • Build file ready for sideloading on Meta Quest 2 (.apk or packaged project) • Source project with organized assets, materials, and scene hierarchy • Quick setup/read-me outlining controls and installation steps If this scope and level of detail match your skill set, I’m ready to share the blueprints and get started right away.
Project ID: 40718417
59 proposals
Remote project
Active 1 day ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
59 freelancers are bidding on average $329 USD for this job

Your Meta Quest 2 walkthrough requires converting blueprints into an optimized 3D environment, a task requiring careful asset structuring and performance tuning. I'll build the architectural geometry using 3D Modelling techniques, apply clean, performance-ready textures through 3D Rendering, and ensure the entire experience runs at 72+ fps with proper draw-call optimization. The final deliverable includes the compiled .apk, organized source project, and clear setup documentation. Are your blueprints in a specific format (PDF, DWG, Revit), and do you have a preferred target polygon count or file size limit for the final Quest build? Chukwudi
$350 USD in 6 days
8.2
8.2

Your requirement for a smooth, navigable Meta Quest 2 architectural walkthrough with clear spatial communication immediately brings to mind my recent project optimizing a similarly complex industrial facility model for VR deployment. We achieved consistent 72+ fps on Quest 2 by meticulously managing polygon counts and draw calls, ensuring a comfortable user experience akin to what you’re aiming for. My approach will involve importing your blueprints into Blender for initial 3D model construction, focusing on accurate scale and solid geometry. I’ll then transfer the scene to Unity, leveraging its VR development toolkit. Optimization will be paramount: aggressive LOD generation, texture atlasing, and careful material setup to minimize draw calls. Locomotion will be implemented using Unity's XR Interaction Toolkit, prioritizing teleportation for comfort and ease of use. Given your focus on clear communication of space and scale, how detailed do you envision the geometric representation of elements like doors and windows to be – fully modeled or simplified representations? Would you prefer a quick call next week to discuss the blueprint specifics and my proposed workflow in more detail?
$441 USD in 21 days
5.1
5.1

With over a decade of experience in 3D visualization, architectural rendering, and immersive design, our team is more than qualified to deliver the high-quality walking through experience you seek for the Meta Quest 2. We understand that your focus on clean graphics and efficient performance should never compromise the ability to communicate space and scale effectively. This is where our strength lies; we strike that delicate balance between optimizatio and detail to optimize. As detailed in my profile responsibilities, I: 1. Create assets efficiently 2. Structure game & scene hierarchy for easier revisiting/maintenance and 3. Optimize rendering pipelines for excellent performance. These skills make me quite adept at working within the Quest-compatible pipeline. Furthermore, our commitment goes beyond just delivering a functional project; we prioritize user experience. So you can trust our choice of comfortable locomotion between teleportation and smooth motion control - making sure to give your users the freedom to choose without compromising quality. Finally, we'll ensure all deliverables meet your specified requirements - including an apk file ready for sideloading, organized project files with read-me instructions for easy-access installation process. Let us make this immersive journey together!
$100 USD in 1 day
5.3
5.3

Hi, I can transform your architectural blueprints into a fully navigable 3D walkthrough optimized for Meta Quest 2. I’ll build accurate geometry, clean basic materials, intuitive navigation, and smooth performance while maintaining clear spatial scale without unnecessary photorealistic detail. The final experience will be optimized for comfortable standalone VR performance. Best regard
$150 USD in 1 day
5.1
5.1

As an experienced software engineer, I have a deep understanding of the technical demands required for your Meta Quest 2 VR Walkthrough project. My proficiencies in C# Programming and my expertise in Unity or Unreal Engine make me a perfect fit for this job. I know how important performance is for this particular platform, and I'm well-versed in adhering to the headset's performance guidelines while creating optimized and captivating VR experiences. My prior work includes building web apps, administration tools, and automation systems. These experiences taught me how pivotal clear communication is in any project, especially when transforming blueprints into a navigable 3-D environment. By understanding the scope, I help provide practical solutions that not only meet but exceed expectations. I concentrate on delivering dependable work that's ready for immediate use. Additionally, let me assure you that comfort-first locomotion is at the forefront of my mind while designing VR experiences. Whether it's teleport or smooth motion, I'll ensure your users have a choice that enhances their immersion without sacrificing comfort. With a keen eye for detail and my organizational skills, you can count on receiving a build file ready for sideloading on Meta Quest 2 as well as a source project with organized assets & materials to ease any future improvements or modifications needed. Let's transform your blueprints into an impressive VR walk-through together!
$350 USD in 7 days
5.3
5.3

Hi there, I am excited about the opportunity to work on the Meta Quest 2 VR Walkthrough project. I understand the need for a fully navigable architectural walkthrough that runs smoothly on the Meta Quest 2. I will transform the provided blueprints into an optimized 3-D environment with solid geometric detail and clean textures, ensuring clear communication of space and scale without compromising performance. I am proficient in Unity and Unreal Engine, and I will prioritize comfort-first locomotion options for the users. I guarantee organized assets, efficient draw calls, and a user-friendly setup for seamless navigation. If this aligns with your vision, I am eager to collaborate and bring your project to life. Looking forward to discussing this further or receiving the blueprints. Best regards, Inshaal Ali
$100 USD in 1 day
4.5
4.5

THIS IS A GREAT MATCH. I have just developed a similar VR walkthrough for a real estate project, optimizing it for user experience on the Oculus platform. You want a smooth, navigable environment that clearly communicates space and scale without unnecessary detail. It's crucial to maintain 72 fps for a fluid experience, and organized assets will keep everything tidy and efficient. I’ll ensure the process remains straightforward, with clear documentation for easy setup. REACH OUT, LET'S SEE IF WE ARE A GOOD FIT. ? Regards, Stefan.
$350 USD in 14 days
4.4
4.4

Hello, I appreciate the opportunity to bid on your architectural walkthrough project for the Meta Quest 2. I understand that you are looking for an optimized 3-D environment that clearly communicates space and scale, using your existing blueprints. With extensive experience in Unity and Unreal Engine, I specialize in creating efficient and optimized applications for VR platforms. My background includes developing immersive experiences that adhere to performance guidelines, ensuring smooth navigation and user comfort. To successfully complete your project, I propose the following approach: - Analyze the blueprints to ensure accurate translation into a 3-D environment. - Develop the scene using clear geometric details and basic textures to meet your specifications. - Implement comfort-first locomotion options, allowing users to choose between teleportation and smooth movement. - Deliver a build file (.apk) for easy sideloading, along with a well-organized source project and a setup guide. I am eager to start this project and confident in delivering high-quality results that meet your requirements. Please feel free to reach out so we can discuss the details further and get started right away.
$350 USD in 7 days
4.1
4.1

Drawing on our comprehensive skills in game development and mobile apps, I and MAD TECHNOLOGIES are a well-suited team to transform your architectural blueprints into a fully immersive Meta Quest 2 VR experience. With significant experience in Unity and Unreal Engine — alongside mastering the C# Programming language — our proficiency extends to building clean, optimized, and high-performing 3D environments tailored for virtual reality. In consistently delivering reliable architecture, maintainable code, and responsive performance, we go beyond simply assembling features. We will create a Meta Quest 2 walkthrough with comfort-first locomotion options that prioritize an enjoyable user experience - teleport or smooth- the choice is yours! Importantly, we understand that hitting the performance guidelines (72 fps minimum, single-pass stereo, efficient draw calls) is crucial for a seamless VR experience. Finally, as a bonus, we will provide not only the build files ready for sideloading on your Meta Quest 2 but also the source project files with your organized assets, materials, and scene hierarchy. And to ensure smooth installation and user-friendliness we will draft a quick setup/read-me outlining controls and installation steps. Let's get started right away; I'm excited to turn your blueprints into an optimized and fully navigable architectural masterpiece!
$100 USD in 1 day
4.1
4.1

IF YOU ARE NOT HAPPY AT THE END OF THE PROJECT YOU DONT NEED TO PAY I recently helped a client transform their architectural designs into an immersive 3-D environment that truly brought their vision to life. I can create a fully navigable architectural walkthrough that meets your specifications and delivers an optimized experience on the Meta Quest 2. You won’t find a freelancer better aligned with what you’re looking for. I understand you need a **clean, professional, and user-friendly** environment that communicates space and scale effectively, with comfort-first locomotion options. My experience with Unity and Unreal Engine ensures that I can deliver a project that performs optimally, hitting the required **72 fps** and maintaining an efficient draw call structure. BEST IN SA HANDS DOWN ! I’d love to chat about your project! The worst that can happen is you walk away with a free consultation. Regards, Carly.
$300 USD in 3 days
2.9
2.9

With extensive experience in creating optimized VR architectural walkthroughs, I understand the importance of transforming blueprints into a fully navigable environment for Meta Quest 2. I will utilize Unity or Unreal Engine to ensure smooth performance meeting the headset’s guidelines. Comfort-driven locomotion options will be implemented for user preference. I will meticulously craft a 3D environment with solid geometric detail and clear textures, focusing on communicating space and scale effectively. The deliverables will include a Meta Quest 2 compatible build file, organized source project with assets, and a user-friendly setup guide. I am excited to collaborate on this project and can begin immediately upon receiving the blueprints. Let's bring your vision to life in VR seamlessly. Regards, Sahar H. https://www.freelancer.com/u/alphatechca
$350 USD in 2 days
2.9
2.9

Hi, I see you need your existing architectural blueprints transformed into a fully navigable, optimized 3D walkthrough that runs smoothly on Meta Quest 2. I’d suggest building the environment with modular geometry, lightweight materials, optimized meshes, efficient draw calls, and baked lighting where appropriate, while implementing comfort-first teleport and optional smooth locomotion. Performance should be profiled throughout development rather than only at the end. I have 8+ years of experience in 3D modeling, architectural visualization, Blender, game-ready assets, Unity/Unreal workflows, optimization, and VR-ready environments. My account is new with only 3 reviews, so I’m offering the most reasonable rates to build strong client relationships. There will be no compromise on quality, with multiple revisions until 100% satisfied. I can deliver the Quest-ready APK/packaged project, organized source project with clean asset/material/scene structure, and a concise setup guide covering installation and controls. I’m available to start immediately once you share the blueprints. Best Regards, DigitalArtForge
$100 USD in 1 day
2.1
2.1

Hi there, Your Meta Quest 2 architectural walkthrough is right in my wheelhouse. As a VR Developer and 3D Optimization Specialist with 12+ years building real-time environments, I've delivered multiple Quest-optimized projects, from blueprint conversion to production-ready .apk builds. I'll transform your blueprints into a clean, performant 3D space that hits 72 fps consistently. I'll handle geometry optimization (proper LODs, draw call culling), efficient material setup, and implement comfort-first locomotion (teleport + smooth movement options). Your source files will be organized, documented, and ready for future iteration. Quest performance is non-negotiable, I build lean, not flashy. Let me know if my profile looks interesting, and we can set up a time to talk. Best regards, Elijah M
$200 USD in 3 days
1.0
1.0

Hi, I can see the challenge is to convert static blueprints into a Quest‑ready, high‑fidelity walkthrough while keeping frame‑rate and draw‑call counts low. I will use Unity's XR Interaction Toolkit with a single‑pass stereo pipeline, importing the blueprints as FBX, baking lightmaps, and applying low‑poly meshes with a single‑layer material set. Locomotion will be an optional teleport or smooth locomotion toggle via a custom UI panel. I will profile with Quest Profiler, reduce overdraw by grouping static objects and culling far geometry, and keep batch counts below 200. Deliverables: a sideloadable .apk, full Unity project with scene hierarchy, organized assets, and a README with build and install steps. I have delivered Quest projects exceeding 70 fps on complex scenes for VR training apps. I am ready to start immediately. Regards.
$100 USD in 7 days
0.0
0.0

Hi, I have 10+ years of experience building interactive 3D experiences optimized for real-time performance. You need a Meta Quest 2 architectural walkthrough with clear geometry, lightweight textures, and comfort-first locomotion using teleport or smooth movement. I will convert the blueprints into a Quest-ready Unity or Unreal scene with efficient draw calls, organized assets, and a clean hierarchy. I’ve delivered multiple VR scene builds with Quest performance targets and reliable sideload-ready packages. Best, Razmik
$150 USD in 2 days
0.0
0.0

I can develop your architectural walkthrough as a polished, performance-focused Meta Quest 2 application. Using the blueprints, I’ll create an organized 3D environment with clear geometric detail, lightweight materials, intuitive navigation, and comfort-first locomotion with configurable teleport and smooth movement. I’ll optimize the scene for the headset’s requirements, including stable 72 FPS performance, single-pass stereo rendering, efficient draw calls, sensible asset organization, and mobile-appropriate lighting and textures. The delivery will include a sideload-ready APK or packaged build, the complete source project with clean scene hierarchy and materials, and a concise setup guide covering installation and controls. I’ll keep the visual language intentionally clear rather than photorealistic, prioritizing spatial communication, scale, responsiveness, and reliable standalone performance. Once the blueprints are available, I can structure the environment and build the walkthrough around your desired presentation flow.
$100 USD in 4 days
0.0
0.0

Hi, there. I'm a senior software engineer with extensive experience in developing architectural visualization applications for virtual reality headsets. I have successfully completed numerous projects where I transformed 2D blueprints into immersive 3D environments, ensuring high performance and user-friendly navigation. My approach involves meticulously modeling the architectural features based on the provided blueprints, optimizing geometry and textures to meet the strict performance requirements of the Meta Quest 2 (maintaining 72 fps with efficient draw calls). I implement a flexible locomotion system that supports both teleportation and smooth movement, catering to user comfort and preference. The final deliverables include a fully packaged build ready for sideloading, a well-organized source project with clear asset management, and a comprehensive setup guide outlining controls and installation steps. If my expertise aligns with your requirements, I am ready to begin working on your project immediately.
$350 USD in 7 days
0.0
0.0

Hello, I have reviewed your posting. I understand you need a fully navigable architectural VR walkthrough optimized for Meta Quest 2, using your existing blueprints to create a clean and detailed 3D environment. I am a VR/3D developer experienced in architectural modeling, Unity development, optimization, and interactive walkthroughs. I can transform your blueprints into an accurate 3D environment with efficient geometry, basic materials, organized scene structure, and comfort-focused locomotion. I will optimize the project for Quest 2 performance, including efficient draw calls and smooth stereo rendering, and provide the sideload-ready APK, complete source project, organized assets, and a clear setup/read-me guide. Please let me know if my profile interests you; we can schedule a time to discuss. Thank you, Tanya G.
$600 USD in 2 days
0.0
0.0

I am excited to offer my expertise in creating a fully navigable architectural walkthrough optimized for the Meta Quest 2. With extensive experience in Unity 3D and Unreal Engine, I specialize in high-quality 3D rendering, modeling, and animation. I have previously developed immersive VR experiences that provide seamless navigation and engaging interactivity, ensuring a smooth user experience on VR platforms. My proficiency in C# programming allows for customized features that enhance user engagement. Let’s bring your vision to life with a stunning walkthrough. I look forward to discussing your project in detail and collaborating to create an exceptional experience. Please feel free to reach out to get started!
$363 USD in 7 days
0.0
0.0

Hi there, I recently completed a similar architectural walkthrough for a client using the Meta Quest 2, delivering a smooth experience with optimized performance. The project achieved a consistent 72 fps and received positive feedback for its clarity and ease of navigation. With over five years of experience in VR development using Unity and Unreal Engine, I specialize in creating immersive environments that prioritize user experience and performance. My background in architectural visualization uniquely positions me to transform your blueprints into a navigable 3-D space. I understand your goal is to create a clear representation of space and scale while maintaining performance. I will ensure efficient draw calls and provide a comfortable locomotion option, tailored to user preferences. Focused execution, timely communication, and long-term success are my top priorities. I am confident we can create an outstanding walkthrough that meets your expectations. The difference between an average result and an exceptional one is usually decided before the work even begins. 1. What specific elements in the blueprints are most important to highlight? 2. Do you have a preferred locomotion method for the walkthrough? 3. How soon do you need the final deliverables? 4. Are there any particular design styles you want to incorporate? Regards, XaleGlobals
$300 USD in 7 days
0.0
0.0

Nashville, United States
Member since Sep 18, 2026
$1500-3000 USD
$10-30 USD
$10-30 USD
€8-30 EUR
$30-250 CAD
£3000-5000 GBP
$30-250 USD
$30-250 USD
$250-750 USD
$2-8 USD / hour
$250 USD
$3000-5000 USD
₹1500-12500 INR
$30-250 USD
$250-750 USD
₹75000-150000 INR
$10-30 USD
₹1500-12500 INR
$250-750 USD
₹12500-37500 INR