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ECS unity developer to work on a realistic bike controller, matching the reference we provide. - This will require expert ECS knowledge. - Full time devs only, no part timers. - No vibe coders, this will require iterative improvements to match the reference. AI code will not get you there.
Project ID: 40492563
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Active 4 days ago
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28 freelancers are bidding on average $218 USD for this job

Your bike controller will fail at scale if the physics simulation isn't decoupled from rendering - I've seen Unity projects hit 15fps because ECS jobs were blocking the main thread during complex collision checks. Quick question - what's your target frame rate on mobile vs desktop, and are you using DOTS Physics or Havok? Also, does the reference bike have suspension dynamics that need per-wheel ground detection? Here's the technical approach: - ECS + BURST COMPILER: Implement a multi-threaded physics pipeline using IJobEntity to process wheel collisions, torque calculations, and suspension forces across 1000+ bike instances without frame drops. - DOTS PHYSICS: Build a custom vehicle constraint system with raycast-based ground detection, dynamic friction curves, and anti-roll bar logic to match realistic lean angles during cornering. - C# JOB SYSTEM: Optimize transform updates using TransformAspect and parallel writes to ensure sub-5ms physics ticks even with complex terrain meshes. - ITERATIVE TUNING: Set up a data-driven config system so suspension stiffness, tire grip, and weight distribution can be tweaked without recompiling - critical for matching your reference footage frame-by-frame. I've built 3 DOTS-based vehicle systems for simulation clients where physics accuracy was non-negotiable. I don't take projects where the requirements are vague - let's schedule a 20-minute call to review your reference video and discuss edge cases like airborne handling and collision recovery before committing to a timeline.
$210 USD in 7 days
5.4
5.4

Hi, We can build your Unity ECS/DOTS bike controller with a focus on realistic, reference-matched handling and high-performance architecture. What we’ll do: ECS-based bike system (input, physics, stability, suspension) Realistic lean, traction, and acceleration tuning Iterative adjustments to match your reference exactly Optimized DOTS structure for performance We’ll start with a minimal prototype and refine through iterations until it matches the target feel precisely. Regards Interconnect Team
$225 USD in 7 days
4.7
4.7

⭐⭐Jaroslav Caprata - - - - - Unity ECS Game Developer⭐⭐ Hello, your project is an excellent match for my experience with Unity, C#, ECS architecture, physics-based gameplay systems, and vehicle controller development. I have worked on performance-critical Unity projects using DOTS/ECS, focusing on realistic movement systems, custom physics behaviors, optimization, and iterative gameplay refinement based on reference material and testing feedback. Recently, I contributed to a simulation-focused project where I developed and tuned realistic vehicle mechanics, handling models, suspension behavior, input systems, and physics interactions while maintaining high performance through ECS-based architecture. For your bike controller, I can work closely with your reference material to build, test, and refine realistic acceleration, braking, leaning, steering, suspension response, traction behavior, and overall ride feel through iterative development. My approach emphasizes clean, maintainable ECS code, accurate physics tuning, and continuous refinement until the controller closely matches the target experience. I am Jaroslav Caprata and would welcome the opportunity to review the reference and discuss how we can achieve the desired level of realism and responsiveness.
$225 USD in 7 days
2.7
2.7

With over five years of experience in game development, particularly with regards to Unity and ECS, I believe I have the precise skillset you're looking for. Throughout my career, I've gained extensive knowledge and expertise in creating and optimizing game assets, developing gameplay systems, and programming using C#. This includes working on realistic bike controllers which aligns perfectly with your project needs. I understand that this position necessitates not only a deep understanding of ECS but also a meticulous approach towards iterative improvements to match the provided reference. Being a full-time developer, I'm dedicated to giving your project the commitment it deserves - ensuring its quality is never compromised. My proficiency lies in undertaking such iterative processes to achieve desired results. Moreover, what sets me apart is my knack for combining asset creation, technical artistry, animation, and gameplay elements. This comprehensive approach ensures not just functionality but an overall immersive experience for the players. Hence, if you decide to forge ahead with my profile, be assured of unmatched quality and dedication to deliver precisely what you envision for your project.
$225 USD in 7 days
1.0
1.0

Hello, I’m an experienced Unity developer with strong expertise in C# and advanced gameplay systems, including performance-critical architectures and iterative controller tuning. I have worked extensively with Unity physics, custom vehicle mechanics, input systems, and optimization techniques. My approach is highly iterative: I analyze the target behavior, build measurable improvements, and continuously fine-tune until the controller feels right rather than simply "working." I am available for full-time commitment and can dedicate focused development time to this project. I communicate regularly, provide progress updates, and collaborate closely to ensure the final bike handling matches your expectations. If selected, I would be happy to review your reference material and discuss the technical details before starting. I am confident I can contribute effectively to achieving the realistic riding experience you are aiming for. Looking forward to hearing from you. Best regards,
$225 USD in 7 days
0.4
0.4

As a seasoned Full-Stack Developer with over 12 years of experience, I understand the challenges of creating a realistic bike controller that not only meets but exceeds reference standards. Your requirement for expert ECS knowledge is crucial, as traditional methods will fall short in delivering the precision and iterative improvements necessary for such a project. I have extensive experience in Unity and ECS architecture, ensuring that I can craft a solution tailored to your specifications. My background also includes working with various technologies such as Node.js and AWS, which can be valuable if you need backend support or cloud services integrated into your project. I appreciate the emphasis on full-time commitment without part-timers or "vibe coders," as this aligns perfectly with my work ethic and dedication towards achieving high-quality results through continuous refinement. Could you share more details about the reference model you are using? Understanding this will help me align my approach effectively.
$250 USD in 7 days
0.0
0.0

The bid amount and timeline above are rough placeholders - we will sharpen both once we've talked through the reference and what "matching" means exactly. A realistic bike controller in Unity ECS is a different kind of problem than most physics projects. It's not just about getting the bike to move - it's about feel. Lean dynamics, suspension travel, weight transfer under braking, tire grip curves - every one of those has to be tuned iteratively against the reference until it stops feeling "game-like" and starts feeling real. We understand that is the actual job here, not a first-pass prototype. Here's how we'd approach it: - Physics architecture: Build the bike and wheel entities cleanly within DOTS, using IComponentData for all physics state so nothing fights the ECS job scheduler. Proper use of SystemBase and Burst-compiled jobs throughout. - Bike controller core: Implement lean angle, steering geometry, and forward drive as separate systems with clear data flow - easier to tune each axis independently when iterating against reference. - Suspension and contact: Raycast-based suspension per wheel entity, tunable spring/damper values per component, ground normal sampling for surface-aware grip response. - Reference matching loop: We work diff-by-diff against your reference footage or build. Each iteration targets one specific behaviour gap, not a scatter of changes at once. After a short scope chat we'll put together a written proposal covering deliverables, timeline and a firm price. Want to jump on a quick call this week and walk through the reference together? Best, 96 Studio
$200 USD in 14 days
0.0
0.0

Why I’m a good fit for this position? What is my expertise? ✅ I’m comfortable communicating in English and working closely with teams throughout the development process. ✅ I have strong experience with Unity and C#, and have built gameplay systems, vehicle mechanics, and performance-focused features in Unity projects. ✅ I’m a full-time developer and available for consistent iteration, testing, and refinement to match project requirements. ✅ I write and debug code myself and am comfortable working through complex technical challenges without relying on AI-generated solutions.
$200 USD in 4 days
0.0
0.0

Drawing from my robust background in AI, I am well-equipped to bring a whole new level of realism to your bike controller project. I've spent nearly two decades delving into the depths of computer science and AI, and have even earned a PhD in the field - a testament to my in-depth understanding. Through my previous work as CTO of an AI startup, I have extensively developed full-stack software with an emphasis on cutting-edge, AI-driven solutions. Within the gaming landscape, my proficiency in Unity 3D positions me perfectly for this role. Having been involved in multiple game developments in the past, I am no stranger to iterative improvements and adapting to precise references. My commitment is full-time, meaning that your project will get my undivided attention and fresh ideas throughout its timeline. Choosing me will provide you with extensive benefits; an experienced developer who can approach your requirements both flexibly yet precisely, a strategic thinker with a deep insight into problem-solving and most importantly, someone who can deliver a truly realistic experience through expert utilization of ECS Unity functionality.
$200 USD in 7 days
0.0
0.0

This aligns perfectly with my skill set. I understand the need for a clean, professional, and seamless bike controller in Unity, requiring expert ECS knowledge. While I am new to freelancer, I have tons of experience and have done other projects off-site. I specialize in ECS Unity development and have a proven track record of delivering high-quality, immersive experiences. I would love to chat more about your project! Regards, Warrick Van Eeden
$200 USD in 7 days
0.0
0.0

I recently assisted a client with a similar setup, ensuring their application ran seamlessly on the new environment without disrupting existing workflows. I can help you achieve your goal of creating a realistic bike controller by leveraging my extensive experience in ECS Unity development. With a structured, detail-focused approach, I guarantee to deliver a clean, professional, and user-friendly solution that matches your reference seamlessly. This is exactly the kind of project where a structured, detail-focused approach makes all the difference, and that’s what I bring. Regards, Sebastian
$200 USD in 7 days
0.0
0.0

Hi there! I have extensive experience in ECS Unity development, ensuring that your realistic bike controller project is in capable hands. Your emphasis on the need for expert ECS knowledge gives me the confidence to meet all your expectations. In your search for a full-time developer who can deliver clean, professional, and user-friendly solutions, I am here to offer my skills. With a focus on seamless, integrated, and automated development, I can assure you of a high-quality outcome. My commitment to speedy communication and a fast turnaround makes me the right fit for this project. I am dedicated to delivering results that match your reference and exceed your standards. I am available for a quick chat! Best Regards, Ty
$200 USD in 7 days
0.0
0.0

⚡️Quality is Guaranteed⚡️ I can help develop a realistic bike controller in Unity using expert ECS knowledge, ensuring the final product precisely matches your reference. Core Deliverables➡️ - Develop high-performance bike controller using ECS - Iterative enhancements based on your feedback - Deliver a polished, accurate simulation without reliance on AI code My Approach➡️ - Analyze reference thoroughly for precise replication - Implement iterative improvements with frequent testing - Maintain full-time dedication for consistent progress I am committed to delivering a high-quality product that meets your goals. I look forward to the opportunity to discuss this project further. Kind regards, Aaron Roberts
$202 USD in 3 days
0.0
0.0

Hello, I have experience with Unity and C# development and understand the importance of creating a realistic bike controller that closely matches a provided reference. I am comfortable working through multiple iterations to fine-tune handling, physics behaviour, stability, acceleration, leaning, and overall rider feel. I can review the reference material, analyse the expected behaviour, and implement improvements step by step until the controller meets the required standard. I am available for regular communication and progress updates throughout development. Please share the reference video or project details so I can evaluate the scope and timeline accurately. Looking forward to discussing the project.
$225 USD in 7 days
0.0
0.0

As an experienced Unity developer at Anantam Innovision Pvt Ltd, I believe I possess the precise skillset and mindset for your ECS project. Having developed games on Unity using C# for 7 years, I am well-versed in the intricate aspects of Entity Component System (ECS) architecture which your project requires. My prior experience working on similar projects involving accurate modeling and iterative improvements would be instrumental in creating a realistic bike controller aligning harmoniously with your provided reference. We understand that development is an ongoing process, and remain committed even after the completion stage to ensure smooth integration and post-project maintenance. So, let’s collaborate! Together, we can bring this exciting project to life while meticulously crafting a 3D bike controller that stays true to your references.
$230 USD in 7 days
0.0
0.0

Dear Hiring Team, I am an experienced IT developer specializing in website development, game design, mobile applications, and custom software solutions. I create modern, user-friendly, and high-performance digital products tailored to client requirements. My focus is on delivering quality work, clean design, responsive functionality, and excellent user experiences. Whether you need a business website, e-commerce platform, mobile app, or engaging game, I can provide innovative solutions that meet your goals and deadlines. I am committed to clear communication, timely delivery, and ongoing support to ensure project success. I look forward to working with you. Regards, Elrico
$200 USD in 7 days
0.0
0.0

Reference Analysis & Planning – I will first study the provided gameplay footage and identify key characteristics including acceleration, braking response, lean behavior, suspension movement, traction, weight transfer, steering sensitivity, and rider balance. Measurable targets will be documented before development begins. ECS Architecture Design – Using Unity DOTS/ECS, I will create a high-performance modular system separating input, physics, suspension, drivetrain, wheel contact, and animation logic. This ensures scalability and deterministic behavior. Core Bike Physics Implementation – Develop realistic acceleration, torque delivery, braking forces, center-of-mass adjustments, and wheel dynamics. Special attention will be given to stability at both low and high speeds. Suspension & Traction Systems – Implement realistic suspension compression, damping, tire grip calculations, terrain interaction, and weight shifting to achieve believable handling characteristics. Iterative Tuning Against Reference – Rather than relying on generated code, I will repeatedly test, compare, and refine parameters to closely reproduce the reference behavior. This phase typically represents the majority of development effort. Optimization & ECS Performance Review – Profile systems, eliminate bottlenecks, and ensure smooth performance with ECS best practices.
$250 USD in 10 days
0.0
0.0

Having extensive experience as a professional technology expert and researcher, I possess the deep knowledge and expertise in all aspects of ECS Unity development which is crucial for your project. Not only will I provide a realistic bike controller but also ensure that it perfectly matches the reference you've provided. My skills in C# programming have been honed over the years, allowing me to tackle complex problems with ease and deliver solutions that align precisely with clients' needs. Further, one key aspect I bring to this project is my dedication. As a full-time developer, I guarantee my 100% focus on your project, excluding any distraction or hassle you might face while dealing with part-timers. I understand that your project requires iterative improvements and not just writing one-time AI code; this is what sets me apart from others. I don't just apply ‘vibe-coding' techniques but strive for delivering high-quality, consistent results that meet or exceed clients' expectations. My commitment is not limited merely to writing codes; rather, I am resolute about providing long-term value so your decision to choose me becomes even more rewarding in the long run.
$225 USD in 7 days
0.0
0.0

Hi, I’m a full-time Unity developer with strong hands-on experience in DOTS/ECS, physics-based systems, and iterative gameplay tuning. Your requirement for a realistic bike controller matching a reference aligns well with my experience. I’ve worked on systems where achieving feel and precision mattered more than just functionality—especially in physics-driven controllers and performance-critical ECS workflows. What I bring: Solid experience with Unity ECS (Entities + Jobs + Burst) for high-performance simulation Strong understanding of vehicle physics, input curves, and tuning for realism Comfortable with iterative development — profiling, refining, and matching reference behavior closely Clean, maintainable code (no reliance on AI-generated shortcuts) I understand this won’t be a one-shot implementation—it will require continuous adjustments to match the expected handling, responsiveness, and realism. I’m fully available to work full-time and collaborate closely until it meets your benchmark. If you can share the reference (video/build), I can quickly outline the technical approach and milestones. Let’s connect. Thanks, Rajesh
$225 USD in 7 days
0.0
0.0

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