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I’m putting together a story-driven role-playing game for PC and I need an experienced developer who can take it from concept to a solid, playable build. The core pillars are exploration, character progression, and choice-based narrative, so you should be comfortable implementing complex dialogue trees, an XP/skill system, and an expansive overworld that loads seamlessly on desktop hardware. Unity or Unreal familiarity is essential, and I’ll expect clean, well-documented code that I can review in Git. Asset creation will largely be handled on my side, but you’ll need to integrate animations, shaders, and audio cues so the world feels alive. Here’s how I see the collaboration working: • First milestone: project architecture, input handling, and a small vertical slice demonstrating basic combat, inventory, and dialogue. • Second milestone: full feature pass—quests, save/load, AI behaviours—wired into a polished alpha build. • Final milestone: optimisation, bug fixes, and preparing a Steam-ready release candidate. If you’ve shipped or significantly contributed to a PC RPG before, point me to it. Let’s discuss timelines, preferred engines, and how you like to structure sprints so we can hit each milestone smoothly.
Projekt-ID: 40239948
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20 freelancere byder i gennemsnit $1.246 USD på dette job

With over a decade of experience in web and mobile development, I understand the importance of creating a solid, playable build for your story-driven role-playing game on PC. The core pillars of exploration, character progression, and choice-based narrative are key elements that I have successfully implemented in past projects. I have extensive experience in game development, particularly in the RPG genre, and have worked on projects that involve complex dialogue trees, XP/skill systems, and expansive overworlds. My familiarity with Unity and Unreal ensures that I can deliver clean, well-documented code that meets your expectations. I have successfully delivered projects with similar milestones, and I am confident in my ability to meet your requirements for project architecture, combat systems, AI behaviors, and optimization. My goal is to help you achieve a polished alpha build ready for release on Steam. Let's discuss your timelines, preferred engines, and sprint structures to ensure a smooth collaboration. I look forward to the opportunity to bring your vision to life.
$1.200 USD på 20 dage
7,2
7,2

Your dialogue tree will break if you're storing branching logic in a single monolithic script - I've debugged this exact issue on 3 RPG projects where save states corrupted because quest flags weren't properly serialized. You'll also hit memory leaks during scene transitions if you're not pooling UI elements and unloading unused assets. Quick question - are you targeting 60fps minimum on mid-tier hardware, and what's your expected concurrent quest count? Also, does your narrative system need localization support from day one, or can we architect that in phase two? Here's the architectural approach: - UNITY + C#: Build a modular quest manager using ScriptableObjects so designers can author content without touching code, plus implement a save system that serializes player state to JSON with version control for backward compatibility. - DIALOGUE TREES: Use a node-based editor (Yarn Spinner or custom) with conditional branching tied to your XP system, ensuring dialogue choices persist across save files and trigger quest state changes without race conditions. - PERFORMANCE TUNING: Profile frame time with Unity Profiler, implement object pooling for combat VFX and UI panels, and use async scene loading with progress bars to keep transitions under 2 seconds on HDD systems. - GAME UI: Design a scalable inventory system with drag-drop functionality, real-time stat calculations, and tooltip rendering that doesn't tank framerate when hovering over 100+ items. I've shipped 2 PC RPGs that hit Steam - one scaled to 40-hour playthroughs without save corruption, the other supported 15 concurrent quests with zero memory leaks. I don't start coding until we've mapped out your state machine architecture and edge cases like "what happens if a player triggers two conflicting quests simultaneously." Let's schedule a 20-minute call to walk through your vertical slice requirements and confirm your Git workflow before I commit to milestone one.
$1.020 USD på 30 dage
5,4
5,4

⭐⭐⭐⭐⭐ CnELIndia, led by Raman Ladhani, can take your RPG from concept to a polished PC release through a milestone-driven approach. Milestone 1: We define scalable architecture in Unity or Unreal, set up Git workflows with clean, documented C#/C++ code, and implement input systems, combat framework, inventory logic, and branching dialogue trees. A vertical slice will validate exploration flow, XP/skill progression, and seamless overworld streaming. Milestone 2: We expand to full systems—quest pipelines, save/load architecture, AI behaviors (state machines/behavior trees), and content integration. Your animations, shaders, and audio will be optimized and hooked into gameplay events to create a living world. Continuous sprint reviews ensure alignment. Final Milestone: Performance tuning, memory optimization, bug fixing, and Steam build preparation, including QA passes and hardware profiling. We structure 2-week sprints with milestone demos, transparent Git commits, and detailed documentation to ensure timely, high-quality delivery.
$1.125 USD på 7 dage
4,5
4,5

Hello, I’m an experienced Unity/Unreal developer focused on RPG systems. I can build a playable PC RPG from concept to a polished build. I’ll start with a vertical slice (movement, combat, inventory, and dialogue), then implement quests, AI, leveling, and save/load, and finally optimise and prepare a Steam-ready version. Code will be clean, modular, and shared via Git so you can easily expand story content later.
$750 USD på 7 dage
2,9
2,9

With 13 years of professional experience, I bring deep expertise in all the required skills for this project. I understand your scope clearly and have delivered similar solutions multiple times. My work is efficient, scalable, and aligned with client objectives. You can expect consistent updates and on-time delivery. Let’s connect and turn your idea into a successful outcome.
$1.125 USD på 7 dage
2,4
2,4

❤️Hi, sir❤️ I have shipped PC RPG systems using Unity seamless overworlds, dialogue trees, XP skills, combat, inventory, and clean Git documented C# and C++ code from concept to playable builds. I am confident delivering the vertical slice quickly, then a polished alpha with quests, AI, save load, and finishing with optimization and Steam ready release. I value clear sprints, daily progress visibility, and tight iteration to ensure quality and stability at every stage, and I look forward to working with sir.
$1.000 USD på 30 dage
2,0
2,0

Hey , I just finished reading the job description and I see you are looking for someone experienced in Unity, Game UI, Performance Tuning, Game Consoles, C# Programming, Unreal Engine, Game Development, Game Design, Game Testing and C++ Programming. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback since the last 5-6 years. 3. You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. Timings: 9am - 9pm Eastern Time (I work as a full time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Adil.
$750 USD på 3 dage
0,0
0,0

Your story-driven RPG project for PC immediately caught my attention, as I recently finalized a narrative-heavy title focused on branching questlines and deep character progression. I understand that in story-rich games, the technical architecture must be flexible enough to support evolving narrative beats without breaking core gameplay loops. My experience lies in bridging the gap between creative storytelling and stable, high-performance PC builds, ensuring that player choices are reflected accurately across every save file and game state. I am well-versed in handling the complexity of RPG systems where narrative and mechanics must remain perfectly synchronized. I will establish a modular framework using C# in Unity or C++ in Unreal, leveraging a data-driven system for quest management and character attributes to ensure scalability. I’ll implement a robust dialogue system with conditional triggers and a global state manager to track player decisions across multiple story arcs, coupled with an extensible inventory system. I’ll also prioritize a clean UI/UX for PC, ensuring intuitive keyboard controls and seamless navigation that enhances rather than distracts from the player's immersion in your world. By utilizing scriptable objects or data tables, I can ensure the game remains easy to balance and update as the story expands. To get a better sense of scope, are you planning for an open-world structure or a more linear progression, and do you have design documentation for the combat mechanics? I’m interested in hearing your vision for the game's atmosphere and how you'd like the technical side to support those narrative themes. I’m available for a quick message or a call to discuss the milestones and see how we can best bring your role-playing vision to life on the PC platform. Let me know if you would like to see a demo of my previous quest systems or character controllers.
$1.302 USD på 21 dage
0,0
0,0

Hi, I saw your post for the PC RPG developer and I’m very interested. I’ve worked extensively in Unity/Unreal building the exact systems you mentioned complex dialogue trees, seamless overworld loading, and deep XP mechanics. I'm comfortable with your milestone-based approach and I always deliver clean, Git-documented code. I’ve handled similar vertical slices before where the goal was to make combat and inventory feel "snappy" right from the start. I have a demo of a choice driven RPG system I built should I send over a quick video or a build so you can see the character progression in action? Best regards, Haseeb Khan
$750 USD på 4 dage
0,0
0,0

Hi, I've built multiple one-page websites and landing pages designed to convert visitors into leads or bookings, not just look good. I reviewed your project and understand you need a clear, focused page that explains your offer and drives action. My approach is simple: define the page goal, structure the content to guide users, and build a fast mobile-first page optimized for performance and SEO. I avoid bloated designs and focus on clarity, speed and results. I can start with a clear section layout, emphasizing your story-driven RPG’s core pillars—exploration, character progression, and choice-based narrative—to engage and convert your target audience. Happy to discuss your goals and timeline. Nadia
$1.150 USD på 14 dage
0,0
0,0

Hello, Your RPG project immediately caught my attention because I enjoy building systems that combine gameplay mechanics with immersive storytelling. I have hands-on experience working with Unity/Unreal fundamentals, including character systems, inventory logic, dialogue flow, and performance optimization for PC builds. I understand that your core pillars — exploration, progression, and choice-driven narrative — require clean architecture and scalable systems. My approach is to build modular, well-documented code that makes iteration easy and keeps development smooth across milestones. I’m comfortable integrating animations, shaders, and audio while maintaining performance and stability. For each milestone, I focus on delivering a playable, polished slice so feedback can be implemented early. Communication, version control discipline, and meeting deadlines are priorities for me. I’d be glad to discuss your vision, timeline, and technical preferences to ensure we build something solid and expandable. Looking forward to collaborating.
$1.125 USD på 7 dage
0,0
0,0

I’d love to help bring your story-driven RPG from concept to a polished, playable PC build. I have strong experience with Unity and Unreal, focusing on scalable architecture, clean Git workflows, and systems like dialogue trees, XP/skills, AI behaviours, and seamless world streaming. For the vertical slice, I’ll prioritise responsive input, core combat, inventory, and a compelling dialogue prototype. Then we’ll expand into full quest systems, save/load, and optimisation for a Steam-ready release. I follow structured sprints, transparent milestones, and frequent builds so progress stays visible and predictable. Happy to discuss engine choice, timeline, and previous RPG work.
$1.125 USD på 45 dage
0,0
0,0

I have just completed a similar project. I recently developed a PC RPG featuring dynamic dialogue trees, a robust XP system, and a sprawling open world optimized for desktop performance. You won’t find a specialist better aligned with what you’re looking for. I understand the importance of clean, well-documented code and seamless asset integration to bring immersive gameplay to life. I specialize in transforming complex business requirements into high-converting, user-centric digital assets. I’d love to chat about your project! The worst that can happen is you walk away with a free consultation. Regards, Bjork Bronkhorst
$1.150 USD på 7 dage
0,0
0,0

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