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I want to build a tightly focused first-person psychological horror title that lives or dies on its narrative. The player’s fear should come from atmosphere, subtle audio cues, and story revelations—not endless jump-scares or heavy combat. To achieve that, the project needs: • A convincing first-person controller tuned for slow, tense exploration. • A narrative-driven structure with interactive story beats and at least one significant player choice that changes subsequent events. • Environmental storytelling that steadily raises dread through lighting, sound design, and pacing. I’m comfortable if you work in Unreal Engine or Unity; just keep the project files clean and well-documented so I can iterate on level layout and dialogue later. For a first milestone, I’d like a playable vertical slice (around 10–15 minutes) showcasing the core loop: exploration, narrative events, and an escalating sense of unease. Deliverables for that slice: 1. Playable build for Windows. 2. Source project with scripts, prefabs/blueprints, audio placeholders, and a short read-me explaining setup. If you specialise in narrative-heavy horror and know how to keep players on edge without cheap tricks, let’s talk timing and milestones.
Projekt-ID: 40243192
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11 freelancere byder i gennemsnit ₹9.933 INR på dette job

With over five years of persistent Unity game development under my belt, I am genuinely passionate about creating immersive and engaging experiences that leave lasting impressions. My dedication to crafting atmospheric narratives with distinct and compelling quality aligns seamlessly with your project's requirements. Through successful past projects, I have shown a deep understanding of suspense and horror, emphasizing mood and environment to create genuine fear rather than relying on cheap jump-scares. Moreover, I bring diverse skills that would be valuable for your game's inception to completion. Besides being adept at 3D level design and integrating ads effectively, I am also capable of optimizing game performance on all platforms—an invaluable asset for delivering a polished, lag-free experience to your players. Arguably one of the most significant milestones in your project is the creation of the playable vertical slice, which not only needs to showcase the core elements perfectly but also evoke an escalating sense of dread within a finite timeframe. Given my track record for meeting targets promptly while delivering on precision, I am confident that I can present you with a slice that undoubtedly fulfills these requisites. To maximize our potential efficiency, let's use Unity—a toolset and engine I am exceptionally comfortable with—to construct a game that doesn't just entertain about terrifies. Let's build what no weak-hearted gamer will soon forget!
₹88.000 INR på 16 dage
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I specialize in narrative-driven horror that unsettles players through atmosphere, restraint, and psychological tension—not cheap scares. I’ll build a tightly tuned first-person controller designed for slow, deliberate exploration, paired with dynamic lighting, spatial audio cues, and environmental storytelling that steadily escalates dread. The 10–15 minute vertical slice will showcase a polished core loop: exploration, interactive story beats, and a meaningful player choice that alters subsequent events. You’ll receive a Windows build plus a clean, well-documented Unreal or Unity project with organized scripts/blueprints, placeholders, and a clear read-me—so you can confidently iterate on layout and dialogue moving forward.
₹1.000 INR på 1 dag
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Thank you for sharing the details of your project for a first-person psychological horror game. What stood out to me is your emphasis on creating fear through atmosphere, narrative, and player choices rather than relying on jump-scares or combat. With over 7 years of experience in software development, I have a strong background in creating immersive and narrative-driven games that focus on player experience. Specifically, I have expertise in designing first-person controllers for slow and tense exploration, crafting interactive story beats, and using environmental storytelling to build tension. For this project, I propose the following approach: - Designing a first-person controller that enhances the feeling of unease during exploration. - Implementing a narrative-driven structure with interactive story beats and meaningful player choices. - Using Unreal Engine to create a visually impressive and immersive environment. - Leveraging sound design and pacing to steadily raise dread throughout the game. I have successfully completed similar projects in the past, including a psychological horror game that received praise for its atmospheric storytelling and immersive gameplay. I believe my experience aligns well with the requirements of your project. As I envision the development process, I am curious about the specific tone and themes you want to explore in the game. Understan
₹660 INR på 7 dage
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Recently, I helped develop a narrative-focused horror demo that deepened player immersion through atmospheric audio and subtle environmental cues, resulting in increased player engagement and positive feedback on pacing and tension. I’d love to help with this. I deliver clean, reliable work on time, and I keep communication clear throughout the process. I’ve worked on similar tasks before, so I know how to make things efficient and stress-free. If you want someone dependable who can handle it properly from start to finish, I’m ready to get started. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Cristiano Ferreira
₹1.150 INR på 14 dage
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I am big fan of Silent Hill franchise and horror games in general. I am the game developer you should choose for your first-person psychological horror project. My name is Christian, a programmer with a long-standing track record of constructing games from inception to completion. My extensive familiarity in C and C++ and expertise in building a narrative-driven structure makes me an invaluable asset to your project. Creating creepy atmospheres, suggestive audio cues, and subtle story revelations that gradually escalate tension is my forte. I abhor using common jump-scares or heavy combat as primary sources of fear and prioritize crafting narratives that elicit genuine psychological horror with intelligent gameplay design. My speciality in Unity harnesses a range of tools to help create the exact experience you are looking for. Furthermore, I understand the importance of clean documentation and maintainable code for future iterations. Ultimately, my commitment to quality work ensures that your vision is translated into a robust, playable game that will terrify your audience for years to come. Choose me and let's take this project on a thrilling journey together!
₹6.950 INR på 28 dage
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Hello, Your vision for a narrative-driven psychological horror experience immediately stood out to me. I strongly believe that true horror comes from atmosphere, pacing, and psychological tension—not overused jump scares—and I’d be excited to help build that foundation with you. I work with Unreal Engine 5, focusing on immersive first-person systems, environmental storytelling, and gameplay pacing. I can deliver: • A polished first-person controller tuned specifically for slow, tension-driven exploration • A narrative framework supporting interactive story beats and branching choice logic • Carefully crafted lighting and spatial design to build dread gradually • Subtle audio implementation (ambient layers, triggered cues, spatial sound) to enhance psychological tension For the vertical slice (10–15 minutes), I will provide: A playable Windows build Clean, well-structured project files (Blueprints organized and commented) Placeholder audio and documented narrative triggers A short setup guide for easy iteration on dialogue and level design My approach focuses on modular systems so you can expand or refine the narrative and layout without technical friction later. I’d be happy to discuss timeline, milestone structure, and how we can shape the tone and atmosphere of the experience from the start. Looking forward to collaborating. — [Your Name] [Portfolio / GitHub]
₹1.100 INR på 60 dage
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Hello, I would really like to know more about this. As a game developer I surely can help with this. Let me know on this we can have the conversation.
₹5.000 INR på 7 dage
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The specific goal of the project needs to be discussed, if you are looking for a first iteration, I'm certainly capable of providing that for the amount specified. The extent of the narrative, coding and level design must be clarified though, so a chat would be welcome.
₹1.050 INR på 30 dage
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Hi, I’ve previously worked on two horror projects, both centered around tension-building through lighting, sound layering, and slow exploration. I understand how important it is for fear to come from uncertainty and story revelation rather than constant stimulus. For your vertical slice I would structure it as follows: • A first-person controller optimized for slow, deliberate movement • A modular narrative event system (trigger-based with branching logic) • Player choices and dialogue system • Layered audio design (positional ambience, distant cues, reactive sounds) • Controlled lighting progression to subtly escalate tension Before confirming timeline, I would like to clarify: • Are assets provided, or should placeholders be used? • Target graphics realistic or stylized? • Intended final game length beyond vertical slice? Estimated time for a polished vertical slice: 2–3 weeks depending on asset scope. Let’s discuss scope and milestones so we can structure this properly. Regards Ananth
₹1.050 INR på 12 dage
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