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My Unity project, “Da Conquer,” is almost ready for launch and now needs a final push so it can ship smoothly on iOS, Android, and PC. The foundations are in place; what remains is the last-mile work on three fronts: tightening user-interface elements, rounding out a few core game-mechanic hooks, and hunting down the bugs that still hurt frame-rate or cause the occasional crash. You will step into a clean Unity 2022 LTS repository (C#) with source control already configured. Most screens are laid out, but some UI widgets still need wiring to scripts, visual polish, and device-specific scaling tweaks. A handful of gameplay systems are functional but not fully balanced, so expect to adjust values, refine state machines, and add a bit of juice. Finally, I need a systematic pass of profiling, memory clean-up, and platform-specific optimisation so the app comfortably meets store requirements on all three targets. Deliverables • Updated UI prefabs and scripts fully working across phone, tablet, and desktop resolutions • Refined game-mechanic code merged and tested inside existing scenes • A closed list of fixed bugs with commit references, plus performance logs showing stable frame-rates on iOS, Android, and PC builds • Build packages (IPA, APK/AAB, and Windows executable) ready for final submission I will provide the repo link, current task board, and test devices via TestFlight and internal tracks. Let me know your Unity LTS experience and any shipped cross-platform titles, then we can dive straight into branching strategy and milestones.
Project ID: 40545919
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41 freelancers are bidding on average $35 USD for this job

Hi there, I see you’re looking for a professional to finalize your Unity project, "Da Conquer," ensuring a smooth launch across iOS, Android, and PC. I specialize in tightening user interface elements, refining game mechanics, and tracking down those pesky bugs that can hinder performance. I am Abdul Haseeb Siddiqui, with over 6 years of experience in Mobile App Development, Unity 3D, C# Programming, Game Design, and thorough Game Testing. I have successfully shipped multiple cross-platform titles and am adept at optimizing Unity projects to meet store requirements. Here are some of my portfolio links showcasing my previous work: - https://www.freelancer.com/u/haseebsidd07 I'm excited about the possibility of bringing "Da Conquer" to fruition and would love to discuss the project further. Thank you, Regard, Abdul Haseeb Siddiqui
$10 USD in 7 days
4.6
4.6

Hello! We can help finalize the game and get it ready for release across iOS, Android, and PC. 1. Which part should we tackle first: UI, gameplay, or performance fixes? 2. Do you already have the repo link and current task board ready? — About us We are dZENcode – a full-cycle IT company for digital product development: from design and programming to integrations and post-release support. We build projects from scratch and also work on existing solutions that need further development, improvements, or technical support. You can find detailed information about our services and rates on our official website: https://dzencode.com. Please review it – after that, we can discuss the details and agree on the next step. ⚠️ After clarifying all details, we will define the scope, the suitable cooperation format – task-based, outsourcing, or outstaffing – and the final cost. Projects are guaranteed to reach release with us: • 10+ years providing IT services; • 90+ in-house specialists; • 250+ public reviews since 2015; • We support products under SLA after launch; • We work under NDA and a company contract!
$20 USD in 7 days
4.3
4.3

Hi Have a Pleasant day ! I carefully had read your requirements in your job post on freelancer.com I am glad to inform you that I have same extensive experience that you are looking for. I have done similar work earlier in my past and I will share during project discussion. Please share your exact project requirements, So, I can understand your requirements & I will come to know that what do you exactly needs to develop and I will be feeling happy to work with you. Cost and timeline depends on your project or task requirements Price is negotiable and I will work in your budget. No upfront payment will be charged. Always work in milestones. Looking forward for your positive response. Kind Regards, Sneha Kanwar
$20 USD in 7 days
2.8
2.8

Hello, Our team has experience with Unity, C#, and mobile game development, having successfully delivered projects requiring extensive user interface enhancements, seamless game mechanics, and rigorous bug testing. For example, we implemented smooth user interfaces and integrated core gameplay hooks in an action-adventure mobile game, enhancing player engagement and experience. For your game “Da Conquer,” we can conduct an analysis of existing interfaces, improve performance by optimizing assets, and address any remaining bugs impacting frame rate. Our approach would include setting a phased plan: setup and analysis → UI tightening and game mechanic refinement → comprehensive testing and bug hunting → final handoff. We are particularly excited to help finalize the core game mechanics as you mentioned they are essential for a smooth launch on iOS, Android, and PC. Thanks, PureCode Company
$36 USD in 1 day
2.0
2.0

Hi there! I am ready to help you push "Da Conquer" across the finish line. With extensive experience in Unity 2022 LTS, I specialize in the "last-mile" polish required to get games store-ready for iOS, Android, and PC. I have successfully shipped multiple cross-platform titles, managing everything from UI scaling and resolution-specific layouts to deep profiling in the Unity Profiler to ensure stable frame rates. I am very comfortable working in existing, clean repositories and can quickly integrate into your current branching strategy. My Approach: UI/UX: I will use Layout Groups and Canvas Scalers to ensure your UI looks crisp and functional across all screen aspect ratios. Mechanics: I will refine your state machines and tweak balance values to add that final "juice" that keeps players engaged. Optimization: I will perform a systematic audit using the Memory Profiler and Frame Debugger to eliminate bottlenecks and resolve crash-causing memory leaks. Delivery: I provide clean, commented code with clear commit references, ensuring you have a complete record of all fixes and performance optimizations before I hand off the final build packages. I am eager to review your task board and dive into the codebase. When would you like to discuss the next steps?
$25 USD in 5 days
0.7
0.7

Hi, I can help finalize Da Conquer from its current Unity 2022 LTS repo and focus only on the last-mile launch work: UI polish, mechanic refinement, bug fixing, profiling, and release builds. My approach would be: 1. Create a clean release branch and review your current task board/build issues. 2. Fix UI prefab wiring, anchors, Canvas Scaler/resolution behaviour, and phone/tablet/desktop layout problems. 3. Refine the unfinished mechanics inside existing scenes without disrupting the working systems. 4. Run Unity Profiler/device testing to catch frame drops, memory spikes, GC allocation issues, crashes, and platform-specific bugs. 5. Deliver fixed commits, a bug/performance summary, and final IPA, APK/AAB, and Windows builds. For reference, I’ll follow proven Unity practices around multi-resolution UI, mobile profiling, memory cleanup, and Android App Bundle testing, similar to Unity’s own UI scaling/profiler guidance and Google Play’s AAB testing flow. I’m comfortable with Unity C#, mobile builds, TestFlight/internal Android testing, UI prefabs, gameplay state logic, and release preparation. Since this is a small finalization budget, I’d suggest starting with the highest-priority blocking issues first, then packaging stable builds after the critical pass. Send me the repo and current bug list, and I can jump into the branching strategy and milestones right away.
$20 USD in 3 days
0.8
0.8

✅It sounds like you've put a lot of thought into this project ✅and want to get it done right. I've successfully finalized several Unity games for multi-platform launches. Understanding your goal of refining UI elements, game mechanics, and performance. I'm particularly drawn to the bug-hunting aspect of stabilizing frame rates. With my focus on performance, security, and user experience, I've optimized similar projects effectively. Would it be a ridiculous idea for you to send me a message and see whether we're the right fit for this project? Kind regards, Curtley
$18 USD in 7 days
0.5
0.5

Hi, I can help you finalize "Da Conquer." I’ll start by fixing UI elements and optimizing them for iOS, Android, and PC using Unity's built-in tools. I'll methodically address game mechanics to make sure everything balances out smoothly. For bugs, I’ll conduct memory profiling to identify performance issues, focusing on stability across all platforms. I can deliver the initial milestone in exactly 7 days. Can we hop on a quick 10-minute call this week?
$17 USD in 7 days
0.0
0.0

Hello, The real challenge isn't fixing UI widgets or balancing mechanics — it's profiling and optimising a Unity 2022 LTS codebase so that the final build runs at stable frame-rates across iOS, Android, and PC, while fixing the occasional crashes and memory leaks that could block store submission. In a similar project for a 2D platformer, I took a near‑finished Unity game, profiled CPU/GPU bottlenecks, reduced draw calls by 40% with batching and atlas packing, fixed a memory leak in object pooling, and delivered clean builds for all three platforms within a week. I'll use Unity's Profiler, Memory Profiler, and Frame Debugger to identify and resolve performance issues, polish the UI and gameplay logic, and produce final build packages. Do you want me to prioritise iOS and Android performance optimisation first, or focus on the PC build and general bug‑fixing as the initial milestone? Best regards, Artur
$250 USD in 2 days
0.0
0.0

Drawing from my nearly two decades of professional experience, I know that the final stages of a project require precision and thoroughness. As a lecturer, I honed my problem-solving skills - an essential tool to identify and address bugs while ensuring optimal frame rates. My work in multinational software companies has made me not only experienced with Unity LTS but also willing to go the extra mile like fix bugs, make UI tweaks, and maintain different builds for multiple platforms. My contribution as Chief Technology Officer to an AI startup showcased my ability to lead teams through the entire development process while delivering high-performance products like customer support voice agents à la Siri engaged! In conclusion, my experience in mobile app development, game design, and Unity 3D combined with my strong technical expertise in AI driven solutions can bring your Da Conquer journey to a triumphant finish on iOS, Android and PC. Say no more; let’s dive straight into improving your repositories steps to ensure a successful end to end display. I warmly anticipate our partnership!
$10 USD in 7 days
0.0
0.0

I can help finalize your Unity project “Da Conquer” and prepare it for a smooth launch. With experience shipping complete Unity games, I understand the critical steps needed to polish and stabilize projects before release. I focus on thorough testing, fixing last-minute bugs, and optimizing performance to ensure the game meets release standards and player expectations. Do you already have specific areas that need attention, or should I review the entire project for final improvements?
$20 USD in 7 days
0.0
0.0

Hey — saw your post about finalizing your Unity game "Da Conquer." The last phase often trips up on polishing performance and bug fixes that impact launch quality. Quick question: Are you looking for help mainly with optimization, or final gameplay features and bug squashing? I’ve wrapped up several Unity projects at launch stage, focusing on smooth performance and stable builds. If you send over your current build or a list of issues, I can take a look and share what’s needed to ship confidently.
$20 USD in 7 days
1.3
1.3

Treat the bid amount and timeline as rough ballpark figures for now , we'll firm them up once we go through the scope together. "Da Conquer" sounds like it's right at the finish line, which is actually a great place to bring us in. You've got working foundations across three platforms, but the remaining work, UI wiring, mechanic tuning, and performance cleanup, is exactly the kind of last-mile pass that determines whether a game ships clean or ships with a bad review on day one. That's what we'd focus on. Here's how we'd approach it: - UI prefabs and scaling: Wire up any unconnected widgets, tighten anchoring and layout groups so everything behaves properly across phone, tablet, and desktop aspect ratios. A consistent device-preview test pass in Unity 2022 LTS before any merge. - Mechanic refinement: Review the existing state machines, adjust tuning values, and add the small "juice" touches (feedback, transitions) that make actions feel finished. We'd work inside your current scene structure without restructuring what's already good. - Bug hunting and profiling: Use Unity's Profiler and Frame Debugger to identify the frame-rate culprits and crash triggers, then fix and log each one with a commit reference so you have a clean paper trail. - Platform builds: Produce tested IPA, APK/AAB, and Windows executable packages meeting store requirements, with a short performance log per platform confirming stable frame-rates. After a short call to walk through the task board and repo, we'll put together a written proposal with milestones and firm numbers. Want to jump on a quick call this week and go through the current state of the build together? Best, 96 Studio
$30 USD in 14 days
0.0
0.0

Dear Sir, I’m excited to help bring Da Conquer to launch. I have experience working with Unity 2022 LTS, C#, cross-platform optimization, UI implementation, gameplay refinement, and bug fixing. I can finalize your UI across mobile and desktop resolutions, improve gameplay mechanics, optimize performance, resolve crashes, and prepare stable builds for iOS, Android, and Windows. I follow a structured workflow with source control, regular commits, performance profiling, and continuous testing to ensure a polished, store-ready release. Kind regards, Aly Nurdin
$10 USD in 1 day
0.0
0.0

Greetings, As a former developer at a small studio called Pixel Forge, I worked on a project similar to your "Da Conquer." We were in the final stages of polishing our game for cross-platform release, focusing on user interface tweaks, enhancing gameplay mechanics, and fixing those pesky bugs that impact performance. My approach would be to first dive into the UI elements, ensuring they are visually appealing and function seamlessly across devices. Then, I would refine the game mechanics, adjusting values to create a balanced experience. Finally, I would conduct a thorough profiling session to identify and resolve any performance issues, ensuring your game meets store requirements. With my Unity LTS experience and hands-on work with cross-platform titles, I’m confident in delivering the polished product you're aiming for.
$30 USD in 1 day
0.0
0.0

Hi, I see your Unity project "Da Conquer" needs final touches for a smooth launch on iOS, Android, and PC. To ensure a polished UI and stable performance, I'd focus on wiring UI widgets to scripts, refining game mechanics, and optimizing platform-specific builds. Although my profile doesn't directly mention Unity or game development experience, my background in C# programming and mobile app development could be beneficial. What Unity LTS version are you currently using, and are there any specific performance metrics you're aiming for?
$120 USD in 5 days
0.0
0.0

With my extensive background in C# programming and my experience in building high-performance applications, I understand the importance of a game that runs smoothly and efficiently across multiple platforms. My ability to optimize code and clean up memory will ensure that your Unity game, Da Conquer, not only meets store requirements but also provides a seamless user experience. In addition, my aptitude for problem-solving and knack for finding bugs will be invaluable in polishing the game's mechanics and UI elements. I'm well-versed in scaling designs for different resolutions and devices, ensuring your game is not just functional but visually appealing as well. As a full-stack developer, I don't shy away from venturing into new territories, just as you're transitioning your game to different platforms - iOS, Android, and PC. Lastly, I understand how vital it is to stick to project milestones and meet delivery deadlines given the fast-paced nature of the industry. Rest assured, I won't just provide you with an updated game; I'll provide thorough documentation of fixed bugs, commit references, performance logs ensuring frame-rate stability on all platforms, and build packages ready for final submission. Let's collaborate on this exciting project, build an exceptional game together!
$20 USD in 7 days
0.0
0.0

Hi, I can help you bring “Da Conquer” to a stable, launch-ready state across iOS, Android, and PC. The key is focusing on final UI wiring, gameplay tuning, and performance profiling so the game meets store standards without unexpected crashes is the key. I have experience supporting clients regarding these requirements, especially working in Unity 2022 LTS, fixing cross-platform build issues, optimizing frame-rate drops, and polishing UI/UX for mobile and desktop releases. I will go through your existing repo, connect and clean up UI scripts, refine gameplay logic where needed, and run a structured optimization pass for memory, draw calls, and performance bottlenecks across all platforms. You’ll get clean commits with bug fixes, performance logs, and fully working builds for iOS, Android, and Windows ready for submission. I’m confident I can help you get this over the finish line smoothly and would be happy to start right away.
$10 USD in 4 days
0.0
0.0

AFTER READING THROUGH YOUR PROJECT, I SEE WHAT YOU'RE LOOKING FOR. You aim to finalize the Unity game "Da Conquer" by addressing UI elements, game mechanics, and performance issues for a smooth launch on iOS, Android, and PC. I have experience with similar Unity projects and challenges, making me eager to dive into refining "Da Conquer" for seamless cross-platform performance. Reframed: Your goal is not just finalizing a Unity game but ensuring a polished, bug-free experience for players on various devices. I would approach this by meticulously refining UI elements, balancing game mechanics, and optimizing performance across platforms. LET'S DISCUSS YOUR PROJECT AND MAKE SURE IT'S APPROACHED THE RIGHT WAY FROM THE START. Kind Regards, Ethan
$12 USD in 8 days
0.0
0.0

Hello! Da Conquer is close to launch and needs a confident final push to ship cleanly on iOS, Android, and PC, the last-mile work of tightening the UI, rounding out core mechanics, and eliminating the bugs that still hurt frame-rate or cause crashes. My focus will be on each of those fronts in your Unity 2022 LTS repository. I will wire the remaining UI widgets to their scripts, add visual polish, and handle device-specific scaling so prefabs work cleanly across phone, tablet, and desktop resolutions. On gameplay, I will balance values, refine the state machines, and add a bit of juice where systems feel flat. Then a systematic profiling pass, memory clean-up, and platform-specific optimisation will bring stable frame-rates and meet each store's requirements. I specialize in C# and performance-focused development, with deep, system-level command of memory and optimisation that suits this final tuning well. You will receive working UI prefabs and scripts, merged and tested mechanics, a closed bug list with commit references and performance logs, and ready-to-submit IPA, AAB, and Windows builds. I am glad to share my Unity experience and align on branching strategy and milestones. Best regards, Roovee Felicilda
$20 USD in 7 days
0.0
0.0

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