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I have a working concept for a mobile title called “Breaching Enemy Line.” The core idea is simple: the player commands agile units packed with heavy firepower and fights through layered defenses to reach an objective. What I need now is a complete, playable game built around that premise. Scope of work I’m looking for an end-to-end partner who can turn the concept into an engaging release-ready product for modern phones and tablets. That covers game design, art production, programming, UI/UX, audio, and polishing. I’m open on exact sub-genre (shooter, strategy hybrid, or something you recommend) and on perspective; the key is fast-paced action that feels great on touch controls. Cross-platform support is preferred so the same build can reach both iOS and Android, but if you specialise in just one OS let me know and we can plan the roadmap accordingly. Core expectations • Tight, responsive touch or virtual-stick controls • Visually appealing but lightweight 3D or crisp 2D art that performs well on mid-range devices • Modular level or mission system so additional content is easy to add post-launch • Basic progression loop (unlockable units or firepower, currency, upgrades, etc.) • Integrated analytics hooks and in-app purchase stubs so we can fine-tune monetisation later • Clean, well-commented codebase that my in-house team can maintain Milestone deliverables 1. Game Design Document outlining mechanics, progression, and asset list 2. Playable vertical slice showcasing one full mission with polished combat and UI 3. Full content pass with at least five distinct missions, upgrade system, and sound design 4. Final build ready for App Store / Google Play submission, plus source project and documentation Acceptance criteria • Runs at 60 fps on a recent mid-tier device (e.g., iPhone 11, Galaxy A52) • No critical bugs after a 30-minute test session on both iOS and Android emulators or devices • Store-ready assets (icons, screen-shots, feature graphic) supplied alongside the build If this sounds like the kind of project that fits your skill set, share your relevant portfolio pieces—especially anything fast-paced or combat-oriented for mobile—and outline the tools and engine you’d prefer to use (Unity, Unreal, Godot, or a proprietary framework). I’ll review submissions and schedule a quick call to align on timelines and exact scope.
Projekt-ID: 40246934
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11 freelancere byder i gennemsnit ₹25.867 INR på dette job

With nearly a decade of experience building high-quality mobile applications, I’m confident I have the skills needed to bring Breaching Enemy Line to life. Your project calls for clean code, polished UI/UX, and smooth, engaging gameplay — all of which align perfectly with my core strengths. I prioritize performance, usability, and long-term maintainability to ensure the final product is both impressive and scalable. Developing fast-paced, touch-optimized gameplay is an area where I excel. My portfolio includes shooter and strategy-based mobile games similar to your vision. I primarily use Unreal Engine to create immersive 3D experiences, but I’m adaptable and happy to work with your preferred tools if needed. I also ensure that every project includes store-ready assets, clear documentation, and a modular structure that allows for future content expansion, such as adding new missions post-launch. Beyond technical expertise, I value strong communication and reliable delivery. I’d love to partner with you to turn your concept into an engaging, long-lasting mobile game.
₹20.000 INR på 7 dage
3,0
3,0

Having worked on intricate projects like yours, I am confident that I can deliver an exceptional gaming experience for "Breaching Enemy Line". My deep comprehension of game architecture, performance optimization, and gameplay systems will enable me to create a clean and well-commented codebase that your in-house team can conveniently maintain. My strong proficiency in C and C++ allows me to craft custom engines and graphics pipelines, giving us more flexibility for fast-paced gameplay on touch devices. I have a comprehensive appreciation for rendering, input, audio, game loops, and optimization that enables me to deliver visually stunning games that perform efficiently even on mid-range devices. One crucial feature of your project is cross-platform support which will allow more users to access the game without limitations; Unity is the perfect engine for this task due to its ease of portability. With a firm belief in technical control and long-term maintainability of all my projects, I assure you that I'll ensure the same for 'Breaching Enemy Line". The acceptance criteria aligns with my own standards, thus I’m confident in delivering a game that runs at optimum speed even on mid-tier devices such as iPhone 11, Galaxy A52. Underlining my commitment to quality workmanship and ethical conduct, I'm eager to collaborate with you in transforming your exceptional concept into a stellar mobile game.
₹12.500 INR på 28 dage
1,5
1,5

Hello, I would really like to know more about this project. As a unity game developer I can surely help and will make a best quality product.
₹25.000 INR på 30 dage
0,0
0,0

Deoli, India
Medlem siden feb. 21, 2026
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₹12500-37500 INR
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₹12500-37500 INR
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₹12500-37500 INR
$30-250 USD
₹1500-12500 INR
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₹1500-12500 INR
₹1500-12500 INR
$30-250 USD
$10-30 USD
$750-1500 USD