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Project Brief: Anime-Inspired Competitive Spinning Top Battle Game Project Overview I am looking to develop an anime-accurate spinning top battle game inspired by Beyblade, focusing on skill-based gameplay, deep customisation, and competitive tournament play. The goal is to create a game that feels strategic, hype, and fair — suitable for both casual players and organised tournaments. This project is intended as a prototype and foundation for a larger competitive ecosystem, including online and in-person tournaments. Core Objectives • Create gameplay that mirrors anime-style battles, not random toy outcomes • Emphasise player skill, timing, and strategy • Support competitive play and spectating • Allow deep but balanced customisation • Be legally distinct from existing Beyblade IP Gameplay & Mechanics • Spinning top battles in an enclosed arena • Clear top types: Attack, Defense, Stamina, Balance • Skill-based launch mechanics (timing, angle, power) • Physics-driven collisions and spin behaviour • Conditional abilities (e.g. power boosts after clashes, endurance recovery, adaptive behaviour) • Minimal RNG — outcomes should reward skill Customisation System Players can build their tops using interchangeable parts, such as: • Core • Ring • Weight • Tip Each part affects performance with clear trade-offs (speed, stability, recoil, stamina). Game Modes • 1v1 competitive battles • Best-of-3 and tournament formats • Ranked / ladder-style matches (if online) • Optional casual mode for testing builds Tournament & Competitive Vision • Clear rule set designed for fairness and hype • Matches that are easy to understand for spectators • Potential for streamed tournaments and community leagues • Designed to scale into IRL competitions Platform (Choose One or Edit) • PC (Unity / Unreal) • Mobile • Roblox (for fast testing and audience reach) Deliverables • Playable prototype • Core gameplay mechanics implemented • Customisation system • Basic UI • Documentation of rules and mechanics Ideal Developer / Team • Experience with physics-based games • Comfortable with competitive game balancing • Open to collaboration and iteration • Passion for anime-style or esports-style games is a plus Budget & Timeline • Budget: To be discussed • Timeline: Prototype-focused, milestone-based development Optional One-Line Hook (Very Important on Freelancer) “An anime-accurate, skill-based spinning top battle game designed for competitive tournaments and esports-style play.” If you want, I can: • Rewrite this shorter (Freelancer likes concise briefs) • Adapt it specifically for Unity / Roblox / Mobile • Help you choose the best platform for traction • Turn this into a pitch deck or **
Project ID: 40192436
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35 freelancers are bidding on average £10 GBP/hour for this job

Hello " Lets Gets Started, You are looking for Anime-Style Top Battle Game Development I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in Game Design, Unity, Unreal Engine, Illustration, Animation, Esports, Physics and Game Development. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! Sahil
£35 GBP in 21 days
7.6
7.6

✅Anime-Style Top Battle | Unreal Development | Unreal Game Developer | 2D & 3D Games | Cross-Platform ✅ Hi, Thanks for sharing your project! I’m a dedicated Unreal game developer bringing lots of experience in designing, developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. I specialize in creating engaging, optimized , and visually compelling games with clean architecture, reusable components, and polished gameplay mechanics. Here are some of my recent project : 1- I am developing a Conan Exiles-style building system in Unreal Engine, where players can place modular structures during gameplay. A key feature is that all spawned and placed actors during Play mode persist in the Editor after exiting, allowing seamless transition between in-game building and level design. 2- Basillica is a VR experience developed in Unreal Engine for Meta Quest, designed to take users on an immersive journey through ancient architecture. Why should you choose me : 6+ years of experience in Unreal game development & long term engagements. PS - Please pan the budget for game. Thanks, Kajal
£15 GBP in 40 days
7.0
7.0

Hello plz check my profile and clients outstanding feedback related to your project- I'll develop your gaming project according to your requirement- I'm senior video game developer with 9+ year experience with my professional developers & artist team & i have developed alot of small/medium & big games project of Arcade,simulation, puzzle , hyper causal , shooting , casino, card, racing,multiplayer, open world Nft blockchain games & other online/offline games according to my clients requirement for different platform (Android/ios/PC/web/AR/VR) Quality graphics, Fast service suitable price, unlimited revision & 100% client satisfaction is my first priority Come inbox & lets start Thanks
£4 GBP in 40 days
6.7
6.7

As an accomplished and passionate Unity Game Developer with a focus on game mechanics and design, I truly understand the core essence of your project and its targeted audience. Within my extensive 6+ years in the field, I have had the privilege of developing numerous skill-based games that require precision timing and sharp strategy. Projects like 'Onslaught', a VR sword-fighting game where every move must be calculated, demanded the same level of deep engagement as your game seeks to achieve. It is not just my technical proficiency that makes me suitable for this project but rather my inclination towards innovation and genuine dedication to deliver unique experiences. I am well-acquainted with the concept of immersion and can ensure that players feel transported into the captivating world of spinning top anime battles, effectively mirroring the essence you desire. Furthermore, my grounding in physics-based games will prove invaluable when tackling core mechanics like launches, spin behavior, and collisions for your project. I am also skilled in using AWS DevOps to ensure secure deployment and smooth gameplay even during peak times. With my vast experience extending to Roblox Games as well, I can provide an alternative platform for fast testing and expanded reach if deemed necessary - a flexibility so essential for experimental prototypes such as yours. Let's team up and breathe life into this fantastic journey together!
£4 GBP in 40 days
6.4
6.4

Hello , I've just reviewed your project description regarding the Anime-Style Top Battle Game Development and I'm confident in my ability to meet your expectations. With over 7 years of experience as a Senior Graphic Designer, I possess a strong skill set in Unreal Engine, Animation, Game Design, Illustration, Game Development, Unity, Esports and Physics I kindly request you to take a moment from your busy schedule to explore our portfolio, where you can see the quality of my work and read feedback from previous clients: [Portfolio Links] https://www.freelancer.com/u/afshan2176 Could you please specify the final file formats you'll require? Feel free to award me the project so that we can discuss it further. Looking forward to connecting with you. Best regards, Afshan Z.
£3 GBP in 18 days
5.6
5.6

I am a game developer with 11 years of experience using Unreal Engine, specialized in physics-based gameplay and competitive game systems. I can fully implement the core mechanics of your spinning top battle game, including skill-based launch mechanics, physics-driven collisions, conditional abilities, and a deep customization system with interchangeable parts that affect performance and balance. I focus on building clean, scalable systems that reward player skill and strategy with minimal randomness. I can deliver a solid playable prototype and iterate on gameplay balance, UI, and mechanics based on testing and feedback. I am comfortable working independently, following your vision, and refining the gameplay to feel exciting, fair, and anime-inspired while remaining legally distinct from existing IPs. I would be happy to discuss the platform, scope, and milestones and help turn this concept into a strong competitive prototype.
£12 GBP in 40 days
3.7
3.7

Hi there, I’m offering a 25% discount for this project. With expertise in anime-style art and engaging game mechanics, I will develop a top battle game (like a top-down arena fighter or autobattler) with vibrant anime visuals, a roster of unique characters, and deep strategic combat. I specialize in creating polished 2D or 2.5D games with Unity or a similar engine, featuring character collection, skill systems, and competitive multiplayer modes that capture the essence of popular anime battles. The process includes designing the core battle system and character kits, developing the game client and server architecture for real-time or turn-based play, creating or integrating high-quality anime-style assets, and implementing progression systems (gacha, upgrades, rankings). I will focus on creating a visually stunning and mechanically satisfying game loop. You’ll receive a complete, playable anime-style top battle game ready for deployment on PC or mobile platforms, with full source code. My goal is to deliver an addictive and visually impressive game that builds a dedicated community of players. Best regards, Sohail
£2 GBP in 1 day
4.3
4.3

I understand you need full page-level control in your 157-page manuscript. I’ll open your .pages file, turn off “Document Body,” and convert each page into its own section, keeping all headers and footers identical. This will give you the freedom to reorder or delete pages later without affecting the rest of the book. I have hands-on experience with Apple Pages’ section tools, so I’ll ensure each page is independently draggable in the thumbnail pane while preserving the exact formatting. You’ll get a clean, ready-to-use .pages file for seamless editing. My Portfolio Work: https://www.freelancer.pk/dashboard Kind Regards, Shamim M
£5 GBP in 40 days
3.2
3.2

Hello M, I’ve reviewed your Anime-Style Top Battle Game Development project, and I am excited about the opportunity to work on creating an anime-inspired spinning top battle game akin to Beyblade. My focus will be on developing gameplay that emphasizes skill, strategy, and customization while ensuring a fair and engaging experience for both casual players and competitive tournaments. For this project, I plan to meticulously design gameplay mechanics that mirror anime-style battles, implement a deep and balanced customization system, and create clear rules for competitive play. With a passion for esports-style games and experience in developing physics-based games, I am confident in my ability to bring your vision to life. I look forward to discussing this project further with you and ensuring clear communication and a smooth workflow throughout. Regards, Mairaj Ahmed Khan Game Developer and Designer
£2 GBP in 40 days
2.7
2.7

After reviewing your project, I’ve already identified some opportunities to enhance the outcome. This anime-inspired spinning top battle game sounds like something I’d genuinely enjoy working on, especially bringing in a clean, skill-based system that rewards player strategy and timing. Let’s skip the long details and get straight to creating a seamless, competitive experience that stands out. I bring solid hands on experience and have successfully completed similar projects off site, including physics-driven gameplay and user-friendly customisation systems. My skills cover game design, balanced mechanics, and UI development in Unity and Roblox, with a focus on collaborative iteration to meet your vision. If this feels like the right fit, I’m ready to start and deliver exactly what you need quickly, professionally, and with no guesswork. Regards, Curtley
£3 GBP in 14 days
1.7
1.7

Dear M, Your project for developing an anime-style spinning top battle game inspired by Beyblade presents an exciting opportunity to create a strategic and competitive gaming experience. The focus on skill-based gameplay, deep customization, and competitive tournament play aligns perfectly with the goals of creating a fair and engaging game suitable for both casual players and organized tournaments. I have experience in developing physics-based games and am passionate about creating immersive gaming experiences. My portfolio includes projects that demonstrate my ability to balance competitive game mechanics and engage players through strategic gameplay elements. How do you envision integrating player feedback into the development process to ensure the game meets the expectations of both casual and competitive players? Best regards, Saad I.
£4 GBP in 40 days
0.0
0.0

Hi M S., I understand your project for developing an anime-style spinning top battle game inspired by Beyblade, focusing on skill-based gameplay and deep customization. With experience in Animation and Illustration, I have worked on similar creative tasks and can assure you of professional quality, fast communication, and clean file delivery. For this project, I would approach it by creating gameplay that mirrors anime battles, emphasizing player skill and strategy. I would use tools like Photoshop and Illustrator to design clear top types and implement skill-based launch mechanics. I would love to invite you to review my portfolio: https://www.freelancer.com/u/laibaamir1 Please feel free to message me for further discussion or to see relevant samples. Thank you, and I look forward to working with you. Best regards, Laiba
£4 GBP in 40 days
0.0
0.0

Dear Client, Good afternoon . How are you? I hope this proposal finds you well. I'M A CERTIFIED & EXPERIENCED EXPERT This is to inform you that I have KEENLY gone through your project description, CLEARLY understood all the project requirements as instructed in your project proposal and this is to let you know that I will perfectly deliver as desired. Being in possession of all stated required skills, (Unreal Engine, Physics, Game Development, Esports, Animation, Game Design, Illustration and Unity), as this is my field of professional specialization having completed all certifications and developed adequate experience in the respective field, I hereby humbly request you to consider my bid for professional, quality and affordable services that meet all your requirements. I always guarantee timely delivery and unlimited revisions where necessary hence you are assured of utmost satisfaction when working with me. Please send me a message so that we can discuss more and seal the project. THANK-YOU & WELCOME.
£36 GBP in 40 days
0.0
0.0

Hi there, I’ve read your anime-inspired spinning top battle brief and I’m confident I can deliver a polished prototype that emphasizes skill, timing, and strategy while remaining legally distinct. I’ve built physics-driven, competitive titles and will apply a modular, test-driven approach to this project so it’s easy to balance and scale for tournaments. What I’ll deliver: - Playable prototype with core spin engine, arena collisions, and four top types: Attack, Defense, Stamina, Balance - A deep, balanced customization system (Core, Ring, Weight, Tip) with clear trade-offs (speed, stability, recoil, stamina) - Minimal RNG; outcomes reward precise launches, timing, and positioning - Basic UI, in-game rules documentation, and a transparent balance framework - 1v1 ladder and Best-of-3 match formats, plus an esports-ready blueprint for online tournaments - Clear rules for competitive play and spectator-friendly visuals Platform: Unity on PC for the prototype, with a path to port to Roblox or mobile later to maximize reach. Deliverables: playable prototype, core gameplay, customization, UI, and rules docs. Timeline: Milestone-based plan with a 2-week prototype core, followed by a tuning sprint in week 3. Next steps: If this aligns with your vision, I’ll lock in milestones and kickoff immediately.
£36 GBP in 28 days
0.0
0.0

Hey , I just finished reading the job description and I see you are looking for someone experienced in Esports, Physics, Illustration, Unreal Engine, Game Design, Game Development, Unity and Animation. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? 1. I have done more than 250 major projects. 2. I have not received a single bad feedback since the last 5-6 years. 3. You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. Timings: 9am - 9pm Eastern Time (I work as a full time freelancer) I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Salik.
£14 GBP in 24 days
0.0
0.0

Hi, how are you? I’ve worked on physics-driven, competitive games where player skill, timing, and system balance matter more than RNG, including projects built for tournament-style play. I understand your goal is not a toy simulator, but an anime-accurate, legally distinct spinning top battle game that feels strategic, hype, and fair for both players and spectators. I can deliver a playable prototype with tuned physics, skill-based launch mechanics, a modular customization system, and clear competitive rules, built cleanly so it can scale into ranked play and tournaments later. Let's discuss your project in detail. Thank you.
£40 GBP in 40 days
0.0
0.0

Hello, I can build a playable prototype of your anime-inspired, skill-based spinning top battle game with physics-driven collisions, minimal RNG, and a competitive rule set that feels fair, hype, and tournament-ready while staying legally distinct from Beyblade. I will implement the core arena battles, top classes (Attack/Defense/Stamina/Balance), skill-based launch mechanics, conditional abilities, and a modular customization system (core, ring, weight, tip) with clear stat trade-offs and balanced outcomes. The work will be done strictly according to your requirements, and I will deliver a prototype build with basic UI, documentation for rules/mechanics, and milestone updates as we iterate toward a scalable competitive ecosystem.
£5 GBP in 48 days
0.0
0.0

I’m the ideal candidate to bring this project to life. I understand you want an anime-accurate, skill-based spinning top battle game focusing on clean, professional gameplay with deep customisation and seamless competitive modes. With expertise in physics-driven games, UI design, and game balancing, I can create an integrated, automated prototype that emphasizes player skill and strategic battles. New to Freelancer, yet backed by 10+ years of crafting sleek web, game, and brand solutions. Let’s create something exceptional together. I would love to chat more about your project! Regards, Marco Agrela
£10 GBP in 14 days
0.0
0.0

As an experienced software engineer, I bring a wealth of knowledge to your project that directly aligns with what you're looking for. Throughout my career, I have delivered production-ready applications across multiple platforms, including web, mobile, desktop, and IoT. My résumé features proficiencies in Java, Python, JavaScript, C#, and C++, which could be crucial for bringing your game vision to life. In addition to my broad language skills, I am adept at working with game development frameworks like Unity and Unreal Engine. I have leveraged these tools to create intricate gameplay mechanics and compelling physics-based experiences - two areas central to your project's success. My understanding of the delicate balance between skill and randomness can ensure that our spinning top battles maintain the excitement of the Beyblade universe while rewarding player expertise. Moreover, my passion for esports-style games makes me an ideal fit for this project. Deeply understanding the needs of both competitive players and spectators will allow me to craft a game rule set and match system that are easy to follow yet hype-inducing. I understand that as much as you want to create an anime-accurate spinning top battle game, you also hope to derive a substantial competitive ecosystem from the project - rest assured I would pour my heart into making this a reality. Let us connect soon!
£5 GBP in 40 days
0.0
0.0

Hello there, I am having 9+ years of experience as a full stack developer building competitive games and can deliver an anime-accurate, skill-based spinning top battle prototype with deep customisation and tournament ready mechanics. I will focus on tight physics, clear counterplay between top types, spectator-friendly battles, and a clean foundation that can scale into ranked and IRL competition. Can you please answer me a few questions: 1 - Which platform do you want to start with for the prototype -> Unity PC, Mobile, or Roblox and why? 2 - Are you open to very light conditional variance for hype moments (still skill-weighted)? Let's connect over chat to discuss more Vipin Sharma
£9 GBP in 40 days
0.0
0.0

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