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I’m ready to turn a fast-paced action platformer into a polished, release-ready app for both iOS and Android. The core experience revolves around tight, responsive platforming mechanics—think precise jumps, environmental hazards, and fluid character movement that keeps players on their toes. While the genre and gameplay loop are fixed (action + platforming), I’m open to whichever camera perspective best showcases the level design, whether that ends up being a dynamic side-on view, a hybrid 2.5D angle, or any other visual style you recommend. Here’s what I need from you: • Full Unity or Unreal project (your call) set up for dual-platform export. • At least one complete vertical slice: a short, replayable level that demonstrates movement, enemy interaction, and a simple win condition. • Mobile-friendly controls (touch & optional gamepad) with clean, well-commented code. • Basic but appealing placeholder art and audio so mechanics can be tested immediately; final assets will be added in a later phase. • Clear documentation explaining scene hierarchy, input mapping, build settings, and where to drop in new levels or assets. Acceptance criteria: the vertical slice installs and runs smoothly on an iPhone and a common Android device with consistent frame rate, no game-breaking bugs, and intuitive touch controls right out of the gate.
Project ID: 40684905
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27 freelancers are bidding on average $512 NZD for this job

With over two decades of experience under our belt, Falcon Interactive offers an unrivaled wealth of knowledge and expertise in game development. We’ve developed a wide range of projects across multiple genres and platforms and have acquired a highly skilled team of engineers ready to bring you to the forefront of the gaming industry. Our proficiency with Unity and Unreal Engine makes us well-suited to your project's needs for dual-platform export. We can seamlessly integrate your action platformer game into both iOS and Android, ensuring a smooth installation and consistent performance on any device. Plus, our mobile-friendly controls are designed to be intuitive, employing touch and optional gamepad compatibility for heightened player engagement. Moreover, we understand that not just technical but aesthetic aspects are important for your game as well. Though you asked for simple placeholders, we are always striving for 'wow' effect in our games and would offer a polished look even within initial phases. As 'better be safe than sorry' is our motto, we also offer clear documentation that will make future phases of updates less frustrating, as we neatly explain scene hierarchy, input mapping, build settings and this will provide you easy access when something needs changing down the line. Partnering with us surpluses guaranteed high quality while delegating professional handling that elevates your project from satisfying expectations to surpassing them.
$7,800 NZD in 90 days
9.4
9.4

Hello, We can build your action platformer in Unity with a clean, scalable structure for both iOS and Android. We’ll focus on tight platforming controls, responsive movement, hazards, enemy interaction, and a replayable vertical slice with a clear win condition. We’ll also implement intuitive touch controls with optional gamepad support, mobile-friendly performance optimization, placeholder art/audio, and well-commented code. The project will be organized so adding new levels, assets, and gameplay elements later is straightforward. We’ll test the build on iPhone and Android to ensure smooth performance, consistent frame rates, responsive controls, and no game-breaking issues. Complete documentation covering scene structure, input mapping, build settings, and project setup will also be provided. We’re ready to start and can take this from prototype to a solid, release-ready foundation. Best regards, Vijay Kumar Dogra.
$400 NZD in 15 days
4.1
4.1

Hello! I have developed Unity-based mobile action games with responsive character controls, enemy interactions, level systems, touch input, gamepad support, and iOS/Android builds. I can create a polished platformer vertical slice with clean, maintainable C# code. I will build the movement and combat systems first, then create the level, hazards, enemies, win condition, mobile controls, placeholder assets, and optimize performance for both platforms. I recommend Unity with a side-on or light 2.5D camera, as it will provide precise platforming while keeping mobile performance stable. I will also provide clear documentation for scenes, inputs, builds, levels, and asset replacement. Timeline: 10 days I can start immediately because I am available now. I will respect your gameplay and visual suggestions throughout development and would be happy to continue with you long term for additional levels, final assets, and release work. Thanks
$300 NZD in 10 days
4.4
4.4

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Action Platformer Mobile Game I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statisticaal programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, AutoCAD, 2D drawing, 2D draftingPCB, Electronics, Arduino, Embedded Systems Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
$100 NZD in 2 days
3.3
3.3

Hi, I’d love to build your action platformer into a polished mobile-ready vertical slice with tight movement and responsive controls at its core. I can work in Unity or Unreal based on what best fits the project, delivering a replayable level with precise platforming, hazards, enemy interaction, win conditions, and optional gamepad support. I’ll optimise the build for consistent performance on iPhone and Android, while keeping the code clean, commented, and the project structure/documentation easy to extend with future levels and assets. I can also provide suitable placeholder art/audio so you can immediately test the complete gameplay loop. Looking forward for your positive response in the chatbox. Best Regards, Hunain M
$250 NZD in 2 days
2.9
2.9

Hi, I'd go with Unity for this since its touch input and dual export to iOS and Android are the least painful path to a vertical slice you can actually test on device. I've built Unity games alongside my main full-stack work, and I'd start with the jump and movement feel before anything else. Worth agreeing on the camera view first. Lets get in contact first.
$100 NZD in 3 days
2.5
2.5

I’d build this as a Unity mobile vertical slice first, with the movement feeling like the priority—not just getting a level to run. I’d approach it in this order: Responsive platforming: jump, movement, hazards, and collision tuned specifically for touch. One polished replayable level with enemy interaction and a clear win condition. Touch controls first, with optional gamepad support. Mobile performance pass for iPhone + Android, targeting a stable frame rate. Clean project structure and documented input, scenes, build settings, and level/asset workflow. Placeholder visuals/audio kept lightweight so they can be replaced easily in the next phase. For the camera, I’d start with side-on 2.5D unless your level design strongly benefits from full 3D. It gives us precise platforming while still leaving room for depth and visual polish
$350 NZD in 7 days
2.7
2.7

Hi there, You need a playable vertical slice that actually feels responsive on mobile, not just a Unity/Unreal prototype with basic movement. I can build the core platforming loop around tight controls, fluid movement, hazards, enemy interaction, and a clear win condition, with performance kept in mind for both iOS and Android. I’ll structure the project cleanly so it’s easy to expand later, including mobile touch controls with optional gamepad support, organized scenes/input mapping, commented code, placeholder art/audio, and documented build settings. I can also help determine whether a side-on 2D or lightweight 2.5D approach best serves your level design before development begins. You’ll receive the complete editable project, a tested vertical slice, dual-platform builds, and clear documentation for adding future levels and assets. I’m ready to discuss the gameplay vision and begin with the core movement prototype.
$250 NZD in 2 days
1.2
1.2

Treat the bid amount and timeline as rough ballparks for now. We'll sharpen both once we go through the scope together. You want a mobile action platformer that actually feels good to play , tight jumps, responsive controls, hazards that are fair but punishing, and movement that doesn't fight the player. The vertical slice is the right milestone to aim for first: one polished, replayable level that proves the core loop works before any final art or audio goes in. Getting that installed and running smoothly on both an iPhone and a common Android device, with consistent frame rate and intuitive touch controls right out of the box , that's the real acceptance bar, and we're on board with it. Here's how we'd approach this: - Engine setup: Unity (our recommendation for dual-platform mobile given its proven build pipeline and lighter runtime overhead on mid-range Android), configured from day one for iOS and Android export with proper build settings and signing scaffolding documented clearly. - Core movement system: A character controller built around coyote time, input buffering, and frame-rate-independent physics so jumps feel precise on 60fps and 30fps devices alike. Touch controls with a virtual d-pad/jump layout, plus gamepad mapping via Unity's Input System. - Vertical slice level: One complete level with environmental hazards, at least one enemy type with basic AI, a clear win condition, and a loop-back or restart flow so playtesters can run it repeatedly without friction. - Placeholder art and audio: Simple but coherent placeholder sprites and sound effects so mechanics can be tested immediately , nothing that needs final assets to evaluate feel. - Documentation: Scene hierarchy walkthrough, input mapping guide, build settings notes, and a short "how to add a level" doc so your next phase doesn't require a handover call. After a short scope chat we'll put together a written proposal covering deliverables, timeline, and a firm price. Want to jump on a quick call this week to walk through the camera perspective and any specifics on the enemy design? Best, 96 Studio
$280 NZD in 14 days
0.9
0.9

This project immediately caught my attention because it is exactly the type of work I do best. Creating a polished action platformer with tight mechanics and mobile-friendly controls is right up my alley. I understand you need a vertical slice that runs smoothly on both iOS and Android, showcasing responsive jumps and enemy interactions. While I am new to freelancer, I have tons of experience and have done other projects off site, including Unity and Unreal Engine development. I can provide clean, well-commented code and appealing placeholder art for immediate testing. If this sounds like what you're looking for I'd love to hear more about your project. Regards, Warrick Van Eeden
$200 NZD in 7 days
0.0
0.0

Hi, Would you prefer Unity for the vertical slice so the same project can be tuned and exported consistently to iOS and Android, with input structured to support both touch controls and optional gamepad from the start? I understand you need a release-ready mobile action platformer foundation, including a replayable vertical slice with responsive movement, precise jumps, hazards, enemy interaction and a simple win condition. The project should include mobile-friendly controls, placeholder art and audio, clean commented code, smooth performance on iPhone and Android, plus documentation covering scenes, input mapping, build settings and adding future levels or assets. I’d build the slice around responsive movement first, then enemy and level interactions, followed by mobile performance profiling and device testing. Gameplay systems will stay modular so final art and additional levels can be added without reworking the core mechanics. I’d be happy to build a clean foundation that is practical to expand in the next phase. Best regards
$250 NZD in 12 days
0.0
0.0

You want a phone game that feels snappy, not a pitch. One short replayable level: jumps, hazards, an enemy, a clear win. Finger controls, optional gamepad, ready for iPhone and Android. I can start right now. In 24-48 hours you get a live playable sample of YOUR game so you can test the jump yourself. Stand-in art and sound for testing. Plain notes on where new levels and art go. Want me to start that sample as a side view and send it for you to play?
$250 NZD in 3 days
0.0
0.0

Hi, I like this project because a platformer lives or dies on movement feel—responsive controls and consistent frame timing matter more than flashy placeholder art. I can build the vertical slice in Unity with mobile-first input, optional gamepad support, enemy interaction, hazards and a clean win loop. I’d structure the project with reusable player, input, level and enemy components so adding levels later doesn’t mean rewriting core systems. I’d profile on real iPhone and Android hardware, target stable 60 FPS where supported, and keep touch controls simple and forgiving. A quick win is tuning jump buffering and coyote time early; these small details make platforming feel dramatically better. Would you prefer a 2D side-on camera or 2.5D presentation for the first slice?
$250 NZD in 7 days
0.0
0.0

Hello, I’d like to build your mobile action platformer in Unity. I have 7 years of game development experience with C, C++ and C#, plus strong Unity experience. I can create the vertical slice with responsive movement, precise jumping, enemy interaction, touch/gamepad controls, polished gameplay, placeholder assets and clean, documented architecture. I focus heavily on mathematical and physics-based movement to achieve tight, satisfying controls and consistent performance across iOS and Android.
$100 NZD in 14 days
0.0
0.0

Hi, I can build this as a polished mobile first action platformer in Unity, with iOS and Android export in mind from the start. I’ll create a responsive movement system with precise jumping, hazards, enemy interaction, checkpoints and a clear win condition, then package it into a complete replayable vertical slice. Touch controls will be optimized for mobile, with optional gamepad support. I’ll keep the project clean and modular so your future developer can easily add levels, enemies, mechanics and final assets. I’ll also include suitable placeholder art/audio, performance optimization, proper input mapping, scene organization and build configurations for both platforms. Deliverables: • Full Unity source project • Complete playable vertical-slice level • Mobile touch + optional gamepad controls • Enemy/hazard + win-condition systems • Optimized iOS/Android builds • Clean, commented code • Setup/build documentation and handover I can work with your preferred visual direction and recommend the camera style based on the level design. I’ll prioritize stable frame rates and testing on both an iPhone and Android device before handoff. I’m ready to start immediately and can provide progress builds throughout development.
$100 NZD in 7 days
0.0
0.0

Hello, I can build a polished Unity mobile action-platformer vertical slice for both Android and iOS, with a clean structure that can later grow into the full game. I can deliver: ✅ Responsive movement, jumping and platforming ✅ Touch controls with optional gamepad/keyboard support ✅ Enemy interaction and environmental hazards ✅ One complete replayable level with a clear win condition ✅ Side-view or 2.5D camera setup based on what best suits the gameplay ✅ Placeholder art/audio organised for easy replacement later ✅ Android/iOS-ready project setup ✅ Clean, commented and modular C# code ✅ Mobile optimisation and testing ✅ Documentation for scenes, input, build settings and adding new levels/assets I have extensive experience in Unity game development, 3D design, animation, gameplay systems, optimisation, UI and mobile development, so I can handle both the technical and visual/game-feel side of the project. I can complete the vertical slice in approximately 7 days and provide test builds during development for early feedback. Do you already have a preferred visual reference, or would you like me to propose the side-view/2.5D direction? Best regards, Khurram
$300 NZD in 7 days
0.0
0.0

As a seasoned tech guru specializing in iOS and Mobile App Development, I am positive that I'd be the ideal candidate for your Action Platformer Mobile Game project. Having worked with startups and growing businesses just like yours, I understand the importance of clarity, strategy, and execution in every stage of development. I have a proven track record of turning complex requirements into clean, scalable systems for long-term success. My expertise would allow me to skillfully carry out your desire for a full Unity or Unreal project optimized for dual-platform export. I ensure not just seamless installation and running on iPhones and Androids, but also consistent frame rate, intuitive touch controls, and a lack of game-breaking bugs; all promoting optimal user-experience. Moreover, with my crafty UI/UX skills, we can readily implement mobile-friendly controls (touch & optional gamepad) that are both clean and well-commented. Even if final assets are to be added later, my knack for creating compelling placeholder art and audio could assist us in testing mechanics from the get-go. In essence, by choosing me you set yourself up to receive not only quality output but the support of a reliable professional dedicated to your project's growth and ultimate success.
$100 NZD in 5 days
0.0
0.0

Hi, This project is a great fit for my Unity mobile game development experience. I’d build the vertical slice with **Unity + C#**, targeting both iOS and Android from a clean, scalable project structure. I’d focus first on the gameplay feel: responsive movement, jump physics, collision handling, hazards, enemy interaction, checkpoints, and a clear win condition. For mobile, I’d implement intuitive touch controls with an optional gamepad layer and keep input/physics separated so controls can be tuned easily. The vertical slice would include: • One polished, replayable platforming level • Player movement, jumping and environmental hazards • Basic enemy AI and interaction • Win/restart flow • Mobile UI and touch controls • Placeholder 3D/2D art and audio • Performance optimisation for iPhone and mid-range Android • Proper scene hierarchy and reusable gameplay components I’ll keep the project organised so future levels and assets can be added without restructuring the core systems. I’ll also provide the complete source project, build settings, input mapping and documentation. My testing process includes profiling FPS, memory and CPU/GPU usage on real devices rather than relying only on the Unity editor. I can deliver the initial vertical slice in milestones, with a playable build available early for feedback before polishing. Happy to share relevant Unity/mobile game examples and discuss the preferred visual direction.
$250 NZD in 7 days
0.0
0.0

Welcome! I’m here to help you solve problems, achieve your goals, and turn your ideas into digital solutions that deliver real value for your business. I’m excited about the opportunity to develop your action platformer mobile game. With a focus on tight, responsive mechanics, I will ensure the gameplay is both engaging and polished. I recommend using Unity for its versatility and robust support for mobile platforms. You can expect a full project setup ready for dual-platform export, featuring a complete vertical slice that showcases movement and enemy interactions. Mobile-friendly controls will be implemented with clean, well-commented code, alongside basic placeholder art and audio for immediate testing. From our first conversation to final delivery, I prioritize clear communication, reliable service, and a friendly, professional approach. Your goals come first. Let’s build something that moves your business forward.
$200 NZD in 7 days
0.0
0.0

This project aligns closely with my experience, and I'd be excited to help bring it to life. I specialize in developing action platformers using Unity, which fits perfectly with your requirement for a dual-platform export. I’ve previously created mobile-friendly controls and polished vertical slices that highlight movement and enemy interactions. My approach involves setting up a solid foundation with clean code and clear documentation, ensuring smooth performance on both iOS and Android. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Bester Devenier
$200 NZD in 7 days
0.0
0.0

Chandigarh, India
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