1. Develop a workflow for importing 3D models from 3DS Max into Unity including materials. Materials should be automatically assigned.
2. Develop a workflow and code for being able to hide/unhide certain model elements. For example, pressing "W" would hide/ unhide windows, letter "D" would hide/ unhide doors, letter "C" would hide/unhide columns etc.
Hello, do you have any particular models to try the first point? I'm not sure what's your complication about the import in Unity. About the second point I can do something like hiding all Objects with a particular name or tag when pushing a key, do you want this during the game or during the edition in Unity?
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