Unity by default starts fading off Shadows when the Object comes close to far clipping plane.
We need a modified version of Unitys Mobile Diffuse Shader that avoids this fading off. (We think that's possible)
If you are an expert and you know that not possible with a Shader, we are open to another solution. What we need is stop Unity from fading off shadows, they should stay till the object stops being rendered because of clipping plane.
If you think the payment offerd is to low, please suggest what you think is fair.
11 freelancere byder i gennemsnit €161 på dette job
Hi there, please leave a message on my chat so we can discuss the budget and deadline of the project. I have read your project description and i'm confident i can do this project for you perfectly. Thanks .
Hi, there! I have experience and skill in Unity shader programming. I think your idea is possible. I can help you. Please contact me so we can discuss more details. Thanks and Regards.
Dear ! I'm ready for your Job this is owner able for me I'm work for you and complete it in professional way. Looking forward with you. Regards: theatasolution