We are working on a Unity app that at run-time loads a rigged and skinned human character from our server. We observed that Unity is somehow corrupting the rig and so when we apply animation on these human characters at run-time, it is resulting in the corrupted animation like in the attached video. We use a simple Mecanim rig structure. Models are in fbx format. Animation loads fine when we apply it on our models in Unity editor but is corrupted when the same animation is being applied on the same model at run-time in Unity. Can you solve this problem for us? Am also attaching our sample male and female models to this job post, take a look for better understanding. This is an urgent requirement so get back to us asap if you think you can solve this problem.