Battle Royale Development using Unity 3D Engine + Photon Server + MySQL.

Færdiggjort Opslået 4 år siden Betalt ved levering
Færdiggjort Betalt ved levering

Battle Royale Development using Unity 3D Engine + Photon Server + MySQL.

Software : Unity 3D v2018LTS

MySQL Standard Edition (Latest Version)

Photon Server 4.X (Latest Version)

Script Language : C#

Every week or milestone (video presentation of works + send us code to stay at right way of development)

Simple Milestones: (here programmist can propose better)

1*Run Unity Client, Photon Dedicated Server, Database + Simple Account maker&login in database(keep architecture for Battle Royale matchmaking)

2*Battle Royale Matchmaking (queue, start/end game & close room)

3*Grid System Implemented (if pathfinding is not needed while WSAD movement we can skip this, grid can only checks if somebody is here)

4*InGame Basic Features (next part will focus over InGame)

Requirements:

-As Base u Already Grid Demo on top of Unity 2018

-As Base is implemented in Photon SDK server (MMO Template - with area interest)

-U can’t use Photon Unity Networking only like was in demo (its not perma server)

-Photon Server SDK (standalone server)

-Photon Server Connection to SQL database

-Client Builded on top of Unity 2018LTS

Structure:

-Self Hosted Server with database, game client (PC at the moment)

-Server management of matchmaking (group of players start match in same room instance)

-Client Login by authentication from server database (same for login and www)

-After authentication player defaultly, stay in lobby (character choose like, battle royale got a button for join to queue)

-Joining to queue sorting player to group for new room instance, when room required player are true, game starts, after die, or game end players goes back to lobby, room going to close)

First Game Mode is Free for All Survival

-5 or 10 players is needed to start new room

-Map will spawn that players in 10 different locations (roll between spawners)

-Spawners are set up already over map

What should u Include In Core:

* Grid Based World where 1 square meter is variable that exist, who already stay here, if u can shot spell, etc.

* Server Matchmaking with account level filter also roll random map

* Basic Login/Lobby (characters on your account to choose)

+ The Game must have 1 Example Map

+ The Game must have 1 Example Spells (Area, target[example empty world grid]

+ The Game must have simple Health, Mana, Player Name (as GUI)

+ The Game must have simple Login Account System

+ The Game have to simple

+ The Game must have simple Chatting System (In Game, like was in Tibia), in lobby just like MailBox on your account.

+ The Game Characters Controller as WSAD (4 directions total)

+ The Game Characters Camera as DiabloLike Camera

+ The Game must be able to see other players in Room and move smoothly in real time using Interest Area(otherwise it's not an MMO)

You have to build Server Handler using Photon Server

+ The Server must be able to handle Characters Login as MMO Like

+ The Server must be able to handle ........ well basically everything at Point A. as MMO Server

+ The Server must be able to handle SAVE and GET all Information Database from MySQL (see

--> World Server as Character, Maps, Items, Monsters, Scripts Handler

--> Login Server as Character Login Handler

--> Char Server as Character Save and Get Information integrated to MySQL

We require Fully Documented Work

We Supply:

-Grid Based System Framework working on top of Unity 2018 Already Done

-Player Model (tester)

-Player Animation (tester)

-Conceptual, architecture briefs

We are Open for discussions, also to refine our concepts. In near future we plan for payable long-term support after this job.

Unity 3D C# Programmering C++ Programmering Mobile App Development Android

Projekt ID: #24080250

Om projektet

12 bud Remote projekt Aktiv 4 år siden

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