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Project Overview: We are developing a 1990s retro-futuristic, first-person educational game set inside a massive dome city. The game will eventually feature deck-building mechanics, but our current development sequence strictly prioritizes locking in the graphical asset design and environment layouts before diving into the core C# programming. We need the stage built before we wire up the logic. Our immediate challenge: The player will explore up to 8 distinct "biomes" (e.g., subterranean tunnels, natural caves, industrial buildings, pristine tech centers). We would like to utilize disparate Unity Asset Store packs for these locations. We need a Technical Artist to take these disjointed 3D assets and force them into a single, cohesive, shared universe. Core Responsibilities (Stylistic Unification): Asset Kitbashing: Unpacking prefabs to their raw meshes to build custom, multi-block layouts for hallway permutations and room entrances/exits. Because the game’s map is a grid-based maze, you must also be able to configure these 3D assets into a cleanly snapping, modular tileset (straight hallways, corners, intersections, and rooms) for rapid level assembly. Material & Texture Standardization: Stripping native materials from imported prefabs and applying a universal shader/texture strategy so a natural cave rock and a corporate metal wall share the same rendering logic and visual weight. Global Lighting & Post-Processing: Establishing a unified lighting pipeline, color grading, and environmental fog that blankets all locations, ensuring seamless visual transitions between biomes. Prop Cross-Pollination: Strategically placing shared "anchor props" (e.g., standard-issue city data terminals, sci-fi lighting fixtures, bulkheads) across all environments—including natural caves—to constantly remind the player they are still inside the same overarching dome city. Technical Requirements: Engine: Unity 6000.4.10f1. Cross-Platform Optimization: The game will be distributed across iOS, Android, and PC/Mac. You must know how to optimize raw FBX meshes, manage draw calls, and configure universal materials so the environments run smoothly on mobile devices without looking cheap on desktop monitors. Version Control: Git and GitHub. We maintain a specific repository structure; you must be comfortable pulling from our repo and establishing the active local development branch as the main tracking branch without breaking the repository. To Apply: Do not send a generic cover letter. To be considered, your proposal must include: * Links to a portfolio showing 3D Unity environments you have built or lit yourself (specifically sci-fi, industrial, or retro-futuristic if you have them). * A brief 2-3 sentence explanation of your exact technical approach to standardizing materials across mismatched Asset Store packs. * Important: The budget listed on this post is a placeholder. In your proposal, you must provide your actual fixed-price quote to complete just ONE initial test biome (the Vertical Slice) from grey-box to fully lit and textured. Do not quote me for all 8 worlds.
Project ID: 40584672
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99 freelancers are bidding on average $576 USD for this job

As an experienced 3D artist and level designer with a strong background in working with Unity, I believe I am uniquely qualified for your project. With a rich working experience in the field of engineering and architectural design, I have developed a unique skill set that spans 3D modeling to standard lighting. I’ve worked extensively on constructing and maintaining diverse environments suited for different purposes. Drawing from my expertise in spatial design, I specialize in asset kitbashing and building modular tilesets - this involves skillfully transforming prefabs into cohesive layouts. My artistic proficiency also extends to standardizing materials and textures across diverse assets which is crucial to creating a consistent vibe throughout the game. Notably, I excel at global lighting; an environment's illumination directly impacts its immersion factor which makes me the ideal candidate for establishing your desired unified lighting pipeline.
$260 USD in 3 days
7.8
7.8

I will standardize your materials through a shared shader strategy and build your modular tileset to ensure everything snaps together perfectly for your grid-based maze. My focus is on mobile-ready optimization that looks great on both iOS and PC. I am comfortable with your Git workflow and ready to integrate immediately. To standardize materials, I use a shared-palette atlas and a custom shader that enforces consistent rendering across all assets. My fixed-price quote to complete the first vertical slice from grey-box to fully lit is 250$. My portfolio is attached to my freelancer profile, and I am ready to begin as soon as you provide repository access.
$250 USD in 10 days
7.6
7.6

As a skilled Engineer, 3D Artist, and Game Developer with a specific talent for 3D Modelling and Rendering within Unity 3D, I believe I can add tremendous value to your retro-futuristic educational game project. Drawing on my experience with various modeling tools including Blender, Maya, and 3ds Max, I have developed an expertise in seamlessly integrating disparate assets into cohesive environments. In line with your requirements, my unity of design centers around the process of stripping native materials from imported prefabs and applying universal shaders/texture strategies to give each asset a consistent visual weight. In addition, my proficiency in managing draw calls and configuring universal materials plays perfectly into your need for cross-platform optimization. Having worked on projects that necessitated smooth functioning on varied devices without compromising on visual quality, I assure you efficient performance not just across iOS, Android and desktop monitors but using Unity 6000.4.10f1 engine as well.
$266 USD in 2 days
7.4
7.4

As a multifaceted creator specializing in 3D design and animation, I am confident in my ability to tackle your project's needs effectively. My experience encompasses a diverse range of projects such as Graphic Design, Branding, 2D & 3D Modeling, Architectural Visualization, and Animation, allowing me to approach your biome design needs holistically. Furthermore, having worked proficiently in Unity 3D for years, I'm familiar with creating an interconnected space that cohesively translates across the different environments of your game. Regarding your need for Kitbashing and cohesive asset creation, I understand the paramount importance of maintaining visual consistency in a game and can confidently deliver on that expectation. With my technical skills in Unity 3D along with my extensive experience using modeling packs from the Asset Store, I am adept at configuring diverse assets into a modular tileset to ensure efficient level design while guaranteeing a stylistic unification that works seamlessly across different locations.
$260 USD in 1 day
7.4
7.4

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$750 USD in 7 days
7.2
7.2

Hello, I have carefully reviewed your project requirements and understand your vision for creating a cohesive retro-futuristic environment by unifying multiple Unity Asset Store packs through kitbashing, material standardization, lighting, optimization, and modular level design. With 9+ years of Unity development experience and 200+ successfully delivered projects, I specialize in environment optimization, technical art, cross-platform performance, and creating visually consistent worlds. I can also provide a fixed-price quote for the initial vertical slice after reviewing the assets and scope. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) Available to start immediately and committed to delivering according to your milestones and timeline. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$500 USD in 25 days
6.8
6.8

Hey , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in 3D Rendering, Level Design, Unity 3D, 3D Modelling, Mobile App Development, Game Development and Texturing. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. "anchor props" Looking forward to hearing you back and discussing all details.. Eager to hear your feedback
$250 USD in 1 day
6.5
6.5

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$500 USD in 30 days
6.3
6.3

Hello, As salamu alikum! I am Yasir from Our Software, and my team would be thrilled to take on your Unity Technical 3D Artist project. We understand and appreciate the unique demands of your game, especially the need for cohesive environments based on disjointed assets. With our expertise in asset kitbashing, we can seamlessly merge diverse asset packs into a unified universe. In addition to strong technical skills like material standardization, global lighting, and prop cross-pollination, our proficiency in Unity optimizations for multi-platform experiences is something that will greatly benefit you. We have hands-on experience with mobile platform optimizations while ensuring a high-quality appearance on PCs/Macs. For material unification, we use a quad-step approach: analyze native material types, define universal shaders/texture protocols to share rendering logic and look-and-feel. For each step, we emphasize thorough testing and real-time feedback incorporating your preferences and suggestions. Lastly, with us handling your project using Git & GitHub's version control methodology should be a breeze too. We've developed an efficient repository structure that avoids breaking the repo while maintaining the active development branch. So why wait? Let's get started building exemplary worlds for your educational game decked up with recipelementary fit that'll deliver an immersive experience transcending across all platforms. Drop me a line now! Thanks!
$350 USD in 4 days
6.1
6.1

Hi, I reviewed your project: Unity Technical 3D Artist & Environment Designer (Kitbashing / Level Design). I can help you build a professional mobile application with clean UI, secure API integration, authentication, push notifications, payments, backend/admin support, testing, and release guidance. I have experience with Android, iOS, Flutter/React Native workflows, Laravel/Node.js backends, APIs, and production deployment. Please message me to discuss app screens, features, platform requirements, and timeline. Portfolio: https://www.freelancer.com/u/irfanui Regards, Mohammad 4th Dimension Partners
$750 USD in 7 days
6.2
6.2

Hi, I have experience creating optimized Unity environments and unifying assets from different sources into a cohesive visual style. For your vertical slice, I'll standardize materials using a shared shader workflow, optimize meshes and textures for cross-platform performance, and establish consistent lighting, post-processing, and modular layouts that fit your retro-futuristic dome city aesthetic. I'm comfortable working with Unity 6000, Git/GitHub workflows, and mobile optimization. I'd be happy to share relevant environment work and provide a fixed-price quote for the initial test biome after reviewing the project scope. Best regards
$250 USD in 1 day
5.3
5.3

Hi, I see you need retro-futuristic 3D environments and game assets for your first-person educational game before C# development begins. We have 8+ years of experience and suggest creating modular assets to keep the world consistent and speed up future level building. Ready to start immediately. Portfolio: https://www.freelancer.com/u/mahadhasan012 Thanks, PIXORA STUDIO
$250 USD in 1 day
5.0
5.0

Hi, what if the biggest challenge is not building the biome, but making eight completely different asset packs feel like they were created for the same game universe? That’s exactly the kind of Unity production problem I enjoy solving. I’m a Unity developer with 8+ years of experience working with 3D environments, optimization, mobile performance, and production-ready Unity workflows. I’m comfortable with Unity 6000+, Git/GitHub workflows, mobile optimization, draw-call reduction, LOD setup, and cross-platform deployment considerations. I’d be happy to discuss the test biome scope, review the existing asset packs, and provide a realistic fixed-price quote after evaluating the requirements. Let’s build a vertical slice that proves the visual direction before scaling to all eight biomes. Regards Muhammd Asad Ali
$500 USD in 7 days
5.5
5.5

Hello, After reviewing your project requirements, I fully understand the scope and expectations. I have experience creating Unity environments, optimizing 3D assets, and building cross-platform game assets, and I’m available to help develop your initial vertical slice. I bring expertise in Unity 3D, Game Development, 3D Rendering, 3D Modelling, Level Design, Texturing, and Mobile Optimization. The main challenge is unifying different Asset Store packs into one consistent retro-futuristic universe. My approach would be to extract and rebuild modular prefabs, standardize materials through a shared shader workflow, optimize meshes/draw calls, and establish consistent lighting, post-processing, and environmental effects across the biome. For the initial test biome (Vertical Slice), my fixed-price quote would be **$1500 USD**, including grey-box refinement, asset integration, material standardization, lighting setup, optimization, and Unity scene preparation. I have a quick question: • Do you already have the selected Asset Store packs and visual references finalized, or should I help evaluate and choose assets that best match the dome-city style? I would be glad to collaborate through Git/GitHub, follow your repository structure, and help create a strong visual foundation before gameplay programming begins. Best regards, Carlos.
$250 USD in 10 days
4.3
4.3

I understand you're seeking a Technical 3D Artist to build out the foundational environments for your 1990s retro-futuristic dome city game, specifically focusing on asset creation and level design before core mechanics are implemented. My experience aligns perfectly with this need, having recently completed a similar project that involved establishing distinct environmental themes and modular asset pipelines for a large-scale exploration game, ensuring visual consistency and performance optimization across varied biomes. My approach will involve developing a robust kitbashing system within Unity, leveraging modular 3D assets that can be efficiently combined to create diverse biomes like subterranean tunnels, industrial zones, and tech centers. I'll utilize Blender for asset creation and optimization, focusing on clean topology and PBR workflows suitable for your retro-futuristic aesthetic. For level design, I'll employ Unity's ProBuilder or custom editor tools for rapid prototyping and iteration of layouts, ensuring gameplay flow and visual storytelling are prioritized. My plan includes establishing clear asset naming conventions and prefabs for seamless integration and scalability. How do you envision the transition from static environment design to the implementation of deck-building mechanics? What are your primary performance targets for these environments on your intended platforms? I’m eager to discuss how my technical expertise can help you rapidly bring your vision to life.
$578 USD in 21 days
4.2
4.2

Hello, I understand that you are looking for a Unity Technical 3D Artist and Environment Designer to create a cohesive and visually stunning dome city environment for your retro-futuristic educational game. My expertise in 3D Rendering and 3D Modelling allows me to excel in asset kitbashing, material standardization, global lighting, and prop placement to ensure a unified and immersive gaming experience. You can view examples of my work in 3D Unity environments in my portfolio here: https://www.freelancer.com/u/Neelamr1991 Effective communication is key, and I am excited to collaborate closely with you throughout the project to bring your vision to life. I look forward to hearing from you and discussing how we can work together to create a captivating game world. Best regards, Neelam R.
$250 USD in 3 days
4.3
4.3

Hi there, The moment I read "Unity Technical 3D Artist & Environment Designer (Kitbashing / Level Design)", I knew it was a strong match for exactly what we do best. My goal isn’t simply to finish the task, but to give you real, lasting value for every bit you invest in it. From your brief I can see this involves android, ios, mobile app — all areas we handle in-house. We specialise in Mobile App Development, 3D Rendering, 3D Modelling, Unity 3D, which lines up directly with what you need. How we'd approach it: - Finalise the screens, user flows and feature list with you - Build smooth, native-feeling UI with clean, maintainable code - QA on real devices, then prepare and ship to the store(s) - Post-launch support and iteration once you’re live I also noted you don’t need looking cheap on desktop monitors — that’s clear, and I’ll keep the work clean and strictly on-brief. You can count on tight communication, on-time delivery, and a result that’s effortless to sign off on. Send over any references you have and I’ll come back with a clear plan and milestones. Best regards, FreeLancers360 Let’s connect in chat and get started — message me anytime and I’ll reply right away!
$250 USD in 5 days
4.0
4.0

⚡ I JUST COMPLETED A SIMILAR PROJECT. I have just handled a retro-futuristic game environment in Unity that involved multiple asset packs. The goal is to create a visually cohesive dome city that immerses players in diverse biomes. I will kitbash assets into modular tilesets and ensure material standardization across all prefabs. This keeps the game visually unified, even with varied sources. I will keep everything clear and simple, without burying you in technical nonsense. MESSAGE ME, I WILL KEEP THIS SIMPLE. Regards, Stefan.
$450 USD in 14 days
4.1
4.1

Hello Mate!Greetings , Good evening! I’ve carefully checked your requirements and really interested in this job. I’m full stack node.js developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in React/Redux, Angular JS, Node JS, Ruby on Rails, html/css as well as javascript and jquery. I have rich experienced in 3D Modelling, Texturing, Level Design, Game Development, 3D Rendering, Unity 3D and Mobile App Development. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. "anchor props" Looking forward to hearing you back and discussing all details.. A fast response is appreciated
$555 USD in 3 days
3.9
3.9

Hello, I reviewed your environment pipeline, and the core challenge is transforming assets from multiple Unity Asset Store packs into a visually consistent modular world where materials, lighting, optimization, and level assembly all support the same retro futuristic identity. The vertical slice should establish a reusable technical foundation by standardizing shaders, modular kitbashing, lighting, post processing, and optimization so every future biome can be built within the same visual and performance framework without unnecessary rework. I have worked on Unity environment design, hard surface modeling, kitbashing, and optimization workflows, and I can share relevant sci fi environment examples along with my technical approach once we connect in chat. Also a quick question, will the modular corridor pieces need to conform to a predefined grid size for procedural generation, or are they intended for manual level assembly only? Best Regards, Atik
$250 USD in 1 day
3.8
3.8

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