We are looking for a Unity Professional familiar with procedural mesh generation, we need to generate 3d polygons at run time based on vertices marked using mouse clicks. We have gotten basic polygon generation working(basically prism polygons), what we need now is to create polygons that are scaled based on a given slopes along a certain on the top of the prism polygon.
So that the polygon isn't a prism any more, but a slope towards a certain segment, basically creating meshes using vertices in run time.
19 freelancere byder i gennemsnit $19/timen for dette job
Hi,I would like to work on this Unity project, I got 3 years of experience in 3d modelling and Unity 3d programming And I am familiar with the procedural mesh generation
Hello sir I got your project details and I am unity game expert and I can start it now so please send me message to start work now and no need to pay me now.