We are seeking an energetic and experienced Gameplay Engineer with rapid prototyping capabilities.
What's the scope?
Our prototype is a 2D Game for mobile, with typical mobile controls (Drag&Drop, clicks...) and a fixed top-down camera.
Documentation explaining the game mechanics will be send.
We will provide the necessary art, other non-provided art can be grey boxed (like buttons, texts...).
There is no need for menús, chests, progression... we are only looking for building a gameplay.
How do we work?
We are willing to have incremental deliveries so not all feedback is received at the end.
We are looking for the full Source Code, as a full Unity Project. Complex libraries should not be necessary and avoided.