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Develop a 3rd person open world game in unity

I do not need the game to look pretty yet, I would like the core features of the game running with a fluid and smooth playing experience.

I would like the physics to be similar to this game: [url removed, login to view]

A Fun 3rd person

open world physics game with a large emphasis on grappling hook and glider gameplay.

- SMALL OPEN WORLD MAP

Floating islands, very vertical map.

- ITEMS IN GAME

-grappling hook x 2 types

-Pistol x2 types

-Assault rifle x2 types

-sword x2 types

-glider x2 types

-rocket boots x2 types

-armor x2 types

Clothes

Food

Drink

OBJECTIVES AND FEATURES

- Explore the world

- Inventory system

- To be able to kill other players

- To be able to loot other players

- To be able to loot coins in the open world

- To be able to gain and lose XP

- 1 Safe Zone

- To be able to buy an item from the Safe Zone with coins

LEVELING SYSTEM

How it works:

You start at level 1. you earn XP by killing players that are a higher level than you. You don’t gain or lose XP for killing players that are a lower level than you.

Each level takes 1000xp to level up.

Each level achieved you gain +2 permanent health

Eg. Level 1 = 100 hp (excluding armor)

Eg. Level 10 = 120 hp (excluding armor)

You permanently lose health if you go down levels.

You gain 500 XP for killing a player that is a higher or the same level as you.

You lose 500 XP whenever you die. You can not go below level 1.

Killing a player near a safe zone or re-spawn zone you lose half of your levels (XP)

GRAPPLING HOOKS

Tier 1 : Default grappling hook

Tier 2 : Small grappling hook (extra length and speed x0.2)

PISTOLS

Tier 1 : Basic Pistol ( 12 damage )

Tier 2 : advanced pistol ( 15 damage )

GLIDERS

Tier 1 : Simple glider

Tier 2 : advanced glider ( speed 1.2)

ROCKET BOOTS

Tier 1 : default rocket boots (ascend rate 1)

Tier 2 : advanced rocket boots (ascend rate 1.2)

SWORDS:

Tier 1 : small sword ( 15 damage)

Tier 2: medium sword ( 20 damage)

CLOTHES:

- Red

- Blue

- Black

- white

EATING AND DRINKING

- Player needs to eat and drink at least once every 3 hours

SAFE ZONE

- Simple safe zone where you can buy food and drink

- A re-spawn zone

- Cant die in safe zone

GAMEPLAY

Grappling hook: you can build up momentum in swings, be able to gain a lot of speed and fling yourself far (physics based) (with simple placeholder animations)

Glider: be able go fast with the glider, gain momentum and pull up (physics based) (with placeholder animation)

Rocket boots: be able to hover in mid air, lower or gain height. Be able to move slowly forward, backwards and side to side.

Guns: simple gunplay physics based bullets.

Swords: simple melee combat (with placeholder animation)

Færdigheder: Spiludvikling, Unity 3D

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Om arbejdsgiveren:
( 0 bedømmelser ) brisbane, Australia

Projekt-ID: #14832716

50 freelancers are bidding on average $2143 for this job

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aistechnolabs

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Angel521

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itIndia2

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EliteSolution8

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